What's new in GitHub Pages with Jekyll 3.3

GitHub Pages has upgraded to Jekyll 3.3.0, a release with some nice quality-of-life features.

First, Jekyll 3.3 introduces two new convenience filters, relative_url and absolute_url. They provide an easy way to ensure that your site's URLs will always appear correctly, regardless of where or how your site is viewed. To make it easier to use these two new filters, GitHub Pages now automatically sets the site.url and site.baseurl properties, if they're not already set.

This means that starting today {{ "/about/" | relative_url }} will produce /repository-name/about/ for Project Pages (and /about/ for User Pages). Additionally, {{ "/about/" | absolute_url }} will produce https://baxterthehacker.github.io/repository-name/about/ for Project Pages (and https://baxterthehacker.github.io/about/ for User Pages or http://example.com/about/ if you have a custom domain set up).

Second, with Jekyll 3.3, when you run jekyll serve in development, it will override your url value with http://localhost:4000. No more confusion when your locally-modified CSS isn't loading because the URL is set to the production site. Additionally, site.url and absolute_url will now yield http://localhost:4000 when running a server locally.

Finally, to make it easier to vendor third-party dependencies via package managers like Bundler or NPM (or Yarn), Jekyll now ignores the vendor and node_modules directories by default, speeding up build times and avoiding potential errors. If you need those directories included in your site, set exclude: [] in your site's configuration file.

For more information, see the Jekyll changelog and if you have any questions, please let us know.

Happy publishing!

Game Off Theme Announcement

GitHub Game Off 2016 Theme is Hacking, Modding, or Augmenting

We announced the GitHub Game Jam, our very own month-long game jam, a few weeks ago. Today, we're announcing the theme and officially kicking it off. Ready player one!

The Challenge

You have the entire month of November to create a game loosely based on the theme hacking, modding and/or augmenting.

What do we mean by loosely based on hacking, modding and/or augmenting? Here are some examples:

  • an endless runner where you hack down binary trees in your path with a pixelated ax
  • a modern take on a classic e.g. a roguelike set in a 3D or VR world
  • an augmented reality game bringing octopus/cat hybrids into the real world

Unleash your creativity. You can work alone or with a team and build for any platform or device. The use of open source game engines and libraries is encouraged but not required.

We'll highlight some of our favorites games on the GitHub blog, and the world will get to enjoy (and maybe even contribute to or learn from) your creations.

How to participate

  • Sign up for a free personal account if you don't already have one
  • Fork the github/game-off-2016 repository to your personal account (or to a free organization account)
  • Clone the repository on your computer and build your game
  • Push your game source code to your forked repository before December 1st
  • Update the README.md file to include a description of your game, how to play or download it, how to build and compile it, what dependencies it has, etc
  • Submit your final game using this form

It's dangerous to go alone

If you're new to Git, GitHub, or version control

  • Git Documentation: everything you need to know about version control and how to get started with Git
  • GitHub Help: everything you need to know about GitHub
  • Questions about GitHub? Please contact our Support team and they'll be delighted to help you
  • Questions specific to the GitHub Game Off? Please create an issue. This will be the official FAQ

The official Twitter hashtag for the Game Off is #ggo16. We look forward to playing your games.

GLHF! <3

Save the Date: Git Merge 2017

Git Merge 2017 February 2-3 in Brussels

We’re kicking off 2017 with Git Merge, February 2-3 in Brussels. Join us for a full day of technical talks and user case studies, plus a day of pre-conference workshops for Git users of all levels (RSVP is required, as space is limited). If you’ll be in Brussels for FOSDEM, come in early and stop by. Just make sure to bundle up!

Git Merge is the pre-eminent Git-focused conference dedicated to amplifying new voices from the Git community and to showcasing thought-provoking projects from contributors, maintainers, and community managers. When you participate in Git Merge, you’ll contribute to one of the largest and most forward-thinking communities of developers in the world.

Call for Speakers
We're accepting proposals starting now through Monday, November 28. Submit a proposal and we’ll email you back by Friday, December 9. For more information on our process and what kind of talks we’re seeking, check out our Call For Proposals (CFP).

Code of Conduct
Git Merge is about advancing the Git community at large. We value the participation of each member and want all attendees to have an enjoyable and fulfilling experience. Check out our Code of Conduct for complete details.

Sponsorship
Git Merge would not be possible without the help of our sponsors and community partners. If you're interested in sponsoring Git Merge, you can download the sponsorship prospectus for more information.

Tickets
Tickets are €99 and all proceeds are donated to the Software Freedom Conservancy. General Admission includes access to the pre-conference workshops and after party in addition to the general sessions.

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See you in Brussels!

Incident Report: Inadvertent Private Repository Disclosure

On Thursday, October 20th, a bug in GitHub’s system exposed a small amount of user data via Git pulls and clones. In total, 156 private repositories of GitHub.com users were affected (including one of GitHub's). We have notified everyone affected by this private repository disclosure, so if you have not heard from us, your repositories were not impacted and there is no ongoing risk to your information.

This was not an attack, and no one was able to retrieve vulnerable data intentionally. There was no outsider involved in exposing this data; this was a programming error that resulted in a small number of Git requests retrieving data from the wrong repositories.

Regardless of whether or not this incident impacted you specifically, we want to sincerely apologize. It’s our responsibility not only to keep your information safe but also to protect the trust you have placed in us. GitHub would not exist without your trust, and we are deeply sorry that this incident occurred.

Below is the technical analysis of our investigation, including a high-level overview of the incident, how we mitigated it, and the specific measures we are taking to safeguard against incidents like this from happening in the future.

High-level overview

In order to speed up unicorn worker boot times, and simplify the post-fork boot code, we applied the following buggy patch:

diff

The database connections in our rails application are split into three pools: a read-only group, a group used by Spokes (our distributed Git back-end), and the normal Active Record connection pool. The read-only group and the Spokes group are managed manually, by our own connection handling code. This meant the pool was shared between all child processes of the rails application when running using the change. The new line of code disconnected only ConnectionPool objects that are managed by Active Record, whereas the previous snippet would disconnect all ConnectionPool objects held in memory.

The impact of this bug for most queries was a malformed response, which errored and caused a near immediate rollback. However, a very small percentage of the queries responses were interpreted as legitimate data in the form of the file server and disk path where repository data was stored. Some repository requests were routed to the location of another repository. The application could not differentiate these incorrect query results from legitimate ones, and as a result, users received data that they were not meant to receive.

When properly functioning, the system works as sketched out roughly below. However, during this failure window, the MySQL response in step 4 was returning malformed data that would end up causing the git proxy to return data from the wrong file server and path.

System Diagram

Our analysis of the ten-minute window in question uncovered:

  • 17 million requests to our git proxy tier, most of which failed with errors due to the buggy deploy
  • 2.5 million requests successfully reached git-daemon on our file server tier
  • Of the 2.5 million requests that reached our file servers, the vast majority were "already up to date" no-op fetches
  • 40,000 of the 2.5 million requests were non-empty fetches
  • 230 of the 40,000 non-empty requests were susceptible to this bug and served incorrect data
  • This represented 0.0013% of the total operations at the time

Deeper analysis and forensics

After establishing the effects of the bug, we set out to determine which requests were affected in this way for the duration of the deploy. Normally, this would be an easy task, as we have an in-house monitor for Git that logs every repository access. However, those logs contained some of the same faulty data that led to the misrouted requests in the first place. Without accurate usernames or repository names in our primary Git logs, we had to turn to data that our git proxy and git-daemon processes sent to syslog. In short, the goal was to join records from the proxy, to git-daemon, to our primary Git logging, drawing whatever data was accurate from each source. Correlating records across servers and data sources is a challenge because the timestamps differ depending on load, latency, and clock skew. In addition, a given Git request may be rejected at the proxy or by git-daemon before it reaches Git, leaving records in the proxy logs that don’t correlate with any records in the git-daemon or Git logs.

Ultimately, we joined the data from the proxy to our Git logging system using timestamps, client IPs, and the number of bytes transferred and then to git-daemon logs using only timestamps. In cases where a record in one log could join several records in another log, we considered all and took the worst-case choice. We were able to identify cases where the repository a user requested, which was recorded correctly at our git proxy, did not match the repository actually sent, which was recorded correctly by git-daemon.

We further examined the number of bytes sent for a given request. In many cases where incorrect data was sent, the number of bytes was far larger than the on-disk size of the repository that was requested but instead closely matched the size of the repository that was sent. This gave us further confidence that indeed some repositories were disclosed in full to the wrong users.

Although we saw over 100 misrouted fetches and clones, we saw no misrouted pushes, signaling that the integrity of the data was unaffected. This is because a Git push operation takes place in two steps: first, the user uploads a pack file containing files and commits. Then we update the repository’s refs (branch tips) to point to commits in the uploaded pack file. These steps look like a single operation from the user’s point of view, but within our infrastructure, they are distinct. To corrupt a Git push, we would have to misroute both steps to the same place. If only the pack file is misrouted, then no refs will point to it, and git fetch operations will not fetch it. If only the refs update is misrouted, it won’t have any pack file to point to and will fail. In fact, we saw two pack files misrouted during the incident. They were written to a temporary directory in the wrong repositories. However, because the refs-update step wasn’t routed to the same incorrect repository, the stray pack files were never visible to the user and were cleaned up (i.e., deleted) automatically the next time those repositories performed a “git gc” garbage-collection operation. So no permanent or user-visible effect arose from any misrouted push.

A misrouted Git pull or clone operation consists of several steps. First, the user connects to one of our Git proxies, via either SSH or HTTPS (we also support git-protocol connections, but no private data was disclosed that way). The user’s Git client requests a specific repository and provides credentials, an SSH key or an account password, to the Git proxy. The Git proxy checks the user’s credentials and confirms that the user has the ability to read the repository he or she has requested. At this point, if the Git proxy gets an unexpected response from its MySQL connection, the authentication (which user is it?) or authorization (what can they access?) check will simply fail and return an error. Many users were told during the incident that their repository access “was disabled due to excessive resource use.”

In the operations that disclosed repository data, the authentication and authorization step succeeded. Next, the Git proxy performs a routing query to see which file server the requested repository is on, and what its file system path on that server will be. This is the step where incorrect results from MySQL led to repository disclosures. In a small fraction of cases, two or more routing queries ran on the same Git proxy at the same time and received incorrect results. When that happened, the Git proxy got a file server and path intended for another request coming through that same proxy. The request ended up routed to an intact location for the wrong repository. Further, the information that was logged on the repository access was a mix of information from the repository the user requested and the repository the user actually got. These corrupted logs significantly hampered efforts to discover the extent of the disclosures.

Once the Git proxy got the wrong route, it forwarded the user’s request to git-daemon and ultimately Git, running in the directory for someone else’s repository. If the user was retrieving a specific branch, it generally did not exist, and the pull failed. But if the user was pulling or cloning all branches, that is what they received: all the commits and file objects reachable from all branches in the wrong repository. The user (or more often, their build server) might have been expecting to download one day’s commits and instead received some other repository’s entire history.

Users who inadvertently fetched the entire history of some other repository, surprisingly, may not even have noticed. A subsequent “git pull” would almost certainly have been routed to the right place and would have corrected any overwritten branches in the user’s working copy of their Git repository. The unwanted remote references and tags are still there, though. Such a user can delete the remote references, run “git remote prune origin,” and manually delete all the unwanted tags. As a possibly simpler alternative, a user with unwanted repository data can delete that whole copy of the repository and “git clone” it again.

Next steps

To prevent this from happening again, we will modify the database driver to detect and only interpret responses that match the packet IDs sent by the database. On the application side, we will consolidate the connection pool management so that Active Record's connection pooling will manage all connections. We are following this up by upgrading the application to a newer version of Rails that doesn't suffer from the "connection reuse" problem.

We will continue to analyze the events surrounding this incident and use our investigation to improve the systems and processes that power GitHub. We consider the unauthorized exposure of even a single private repository to be a serious failure, and we sincerely apologize that this incident occurred.

Introducing Projects for Organizations

You can now use GitHub Projects at the Organization level. All users in your Organization will have access to its Projects, so you and your team can plan and manage work across repositories. With organization-wide Projects, everyone can see what's already in motion and work together without duplicating efforts.

Projects for Organizations

Organization-wide projects can contain issues and pull requests from any repository that belongs to an organization. If an organization-wide project includes issues or pull requests from a repository that you don't have permission to view, you won't be able to see it.

Projects launched in September 2016. Check out the documentation to see how you can use them, and stay tuned—there's more to come.

Meet Nahi: Developer and Ruby Contributor

To highlight the people behind projects we admire, we bring you the GitHub Developer Profile blog series.

Hiroshi “Nahi” Nakamura

Hiroshi “Nahi” Nakamura, currently a Site Reliability Engineer (SRE) and Software Engineer at Treasure Data, is a familiar face in Ruby circles. Over the last 25 years, he has not only grown his own career but also supports developers all over the world as a Ruby code contributor. We spoke to Nahi about his work with Ruby and open source, as well as his inspiration for getting started as a developer.

You’ll notice this interview is shared in both Japanese (which the interview was conducted in) and English—despite our linguistic differences, open source connects people from all corners of the globe.

Aki: Give me the brief overview—who is Nahi and what does he do?

簡単に自己紹介をお願いします。中村浩士さんというのは、どんな方で、何をなさっている方でしょうか?

Nahi: I have been an open source software (OSS) developer since I encountered Ruby in 1999, as well as a committer to CRuby and JRuby. Right now, I am an SRE and software engineer at Treasure Data.

1999年にRubyと出会って以来のOSS開発者で、CRuby、JRubyのコミッタです。 現在勤めているTreasure Data Inc.という会社では、SRE兼ソフトウェアエンジニアをやっています。

Aki: How long have you been developing software?

今までどのくらいの期間に渡ってソフトウエアの開発を行ってこられたのでしょうか?

Nahi: I started to write my first Basic program when I was about twelve. During college, I began work at a Japanese system development company, and for the past 25 years, I’ve worked in software development at various companies and projects.

初めてBasicでプログラムを書き始めたのは12才の頃でした。大学在学中に日本のシステム開発会社でアルバイトを始め、以後様々な会社、プロジェクトで25年ほど、ソフトウェア開発に携わっています。

Aki: Who did you look up to in your early days?

ソフトウエア開発を始められた当初、どなたを尊敬されていたか教えて頂けますか?

Nahi: The research lab that I was part of in college had wonderful mentors. In addition, Perl and Common Lisp (of course!) had open source code and taught me that I could freely enhance those programming languages by myself.

The first addition that I made was to Perl (version 4.018), and I believe it was an enhancement on string processing to make it faster. Each program that runs Perl benefited from the change, and though it was small, it gave me an incredible feeling of accomplishment.

Since then, I have had great respect for the creator of the Perl programming language, Larry Wall, whose work has provided me with opportunities like this.

大学で在籍していた研究室には素晴らしい先輩がたくさんいて、PerlやCommon Lispなどのプログラミング言語にも(もちろん!)ソースコードがあり、自分で自由に拡張できることを教えてくれました。

はじめて拡張したのはPerl(version 4.018)で、ある文字列処理の高速化だったと思います。Perlで動く各種プログラムすべてがよい影響を受け、小さいながらも、素晴らしい達成感を得られました。

その頃から、このような機会を与えてくれた、Perl作者のLarry Wallさんを尊敬しています。

Aki: Tell us about your journey into the world of software development (first computer, first project you contributed to, first program you wrote?)

ソフトウエア開発の世界に入って行かれた頃のお話をお聞かせ頂けますか?(最初に使ったコンピューター、最初に参画されたプロジェクト、最初に書いたプログラム等)

Nahi: I discovered Ruby shortly after I started to work as a software engineer. Until then, I had written in languages like C, C++, and SQL for software for work, and in Perl for my own development support tools.

Without a strong understanding of object-oriented programming, I studied and picked up tools on my own and started contributing to projects. Back then the Ruby community was small, and even a neophyte like myself had many opportunities to interact with brilliant developers working on the project. Through Ruby, I learned many things about software development.

The first open source (we called it ‘free software’ back then) Ruby program I distributed was a logger library. To this day, whenever I type require ‘logger’ in Ruby, it reminds me of that embarrassing code I wrote long ago. The logger library distributed along with Ruby today no longer shows any vestiges of the previously-existing code—it has evolved magnificently, molded into shape on a variety of different platforms and for a variety of different use cases.

ソフトウェアエンジニアとして働き始めてしばらくして、Rubyに出会いました。それまでは、C、C++、SQLなどで仕事用のソフトウェアを書き、Perlで自分向けの開発支援ツールを書いていました。

オブジェクト指向のなんたるかもよくわからず、勉強がてらそれらツールを移植していき、またRubyコミュニティの流儀にしたがって配布し始めました。その頃はRubyコミュニティも小さく、私のような新参者でも、Rubyコミュニティにいた素晴らしい開発者たちに触れ合える機会が多くあり、Rubyを通じ、ソフトウェア開発のいろいろなことを学びました。

最初にOSS(その頃はfree softwareと呼んでいました)として配布したRubyのプログラムは、ログ取得ライブラリです。今でもRubyでrequire 'logger'すると、いつでも昔の恥ずかしいコードを思い出すことができます。今Rubyと共に配布されているものは、いろいろなプラットフォーム、いろいろな用途の元で叩かれて、立派に成長しており、その頃の面影はもうありません。

Aki: What resources did you have available when you first got into software development?

ソフトウエア開発を始められた当初、お使いになっていたリソースがどのようなものだったか教えて頂けますか?

Nahi: I wrote SQL, Common Lisp, C—and everything on vi and Emacs. Perl was easy to modify and worked anywhere, so I really treasured it as a resource in my software developer’s toolbelt.

SQL、Common Lisp、C、なんでもviとemacsで書いていました。ソフトウェア開発者のツールベルトに入れる道具として、どこでも動き、変更がし易いPerlは大変重宝しました。

Aki: What advice would you give someone just getting into software development now?

ソフトウエア開発の世界に入ったばかりの方に、どのようなアドバイスを差し上げますか?

Nahi: I think that I came to be the software engineer I am today by participating in the open source community with loads of great developers and engaging in friendly competition with them, as well as trying out the knowledge I learned from the community in my professional life. As opposed to when I first came across Ruby, there are several unique communities now and a great deal of opportunities to leverage them professionally. I really don’t have much advice to share, but I hope that everyone will seek the opportunity to get to know a lot of great engineers.

ソフトウェア開発者としての私は、よい技術者がたくさん居るOSSコミュニティに参加し、彼らの切磋琢磨に参加することと、そこで得た経験を業務で試した経験により作られたと思っています。 でも、私がRubyと出会った頃とは違い、今はそのようなコミュニティがたくさんありますし、それを業務に活かすチャンスもたくさんありますね。私ができるアドバイスはほとんどありません。みなさんがよい技術者とたくさん知り合えることを祈っています。

Aki: If you forgot everything you knew about software development, and were to start learning to code today, what programming language might you choose and why?

もしソフトウエア開発に関して現在お持ちの知識を全て忘れて、今日からプログラミングを学ぶこととなった場合、どのプログラミング言語を選びますか?またその理由を教えて頂けますか?

Nahi: I would choose either Ruby or Python. If I still knew what I know now, it would be Python. I would select a language in which the OS and network are hidden only behind a thin veil and easily identified.

RubyかPythonを選びます。もし現在の知識が残っていればPythonですね。薄い皮の下に、OSやネットワークがすぐに見えるような言語をまた選びたいと思います。

Aki: On that note, you make a huge impact as part of Ruby's core contributing team. How specifically did you get started doing that?

Rubyのコアコントリビュートチームの一員として、(コミュニティーに)大きなインパクトを与えてこられましたが、具体的にどのような形/きっかけで(Rubyコミュニティーへの貢献を)始められたか教えて頂けますか?

Nahi: After releasing my first open source software, I went on to release several Ruby libraries that I made for work, such as network proxy, csv, logger, soap, httpclient, and others. With Ruby 1.8, Matz (Yukihiro “Matz” Matsumoto, the chief designer of Ruby) put a policy in place to expand the Standard Library in order to spread Ruby. This allowed the user to do everything they needed to do without additional libraries by simply installing it. A number of the libraries that I had made were chosen as candidates at the time, and I have mainly maintained the Standard Library ever since. The announced policy to expand the Standard Library was a great coincidence for me, since it allowed me to build experience.

初めてOSSで公開して以後、業務で使うために作ったRubyのライブラリをいくつか公開していきました。network proxy、csv、logger、soap、httpclientなど。Ruby 1.8の時、MatzがRubyを広めるために、標準添付ライブラリを拡充する方針を立てました。インストールすれば、追加ライブラリなしに一通りのことができるようにしよう、というわけです。その際に、私の作っていたライブラリもいくつか候補に選ばれ、以後主に、標準ライブラリのメンテナンスをするようになりました。標準添付ライブラリ拡充方針は、私が経験を積むことが出来たという点で、大変よい偶然でした。

Aki: For new contributors to Ruby, what do you think is the most surprising thing about the process?

Rubyの新たなコントリビューターの方にとって、(Rubyコミュニティーの開発)プロセスに関し、どのような部分が最も驚きのある部分とお考えになりますか?

Nahi: To be honest, I haven’t been able to contribute to Ruby itself over the past few years, so I am not aware of the details on the specific development process. However, I think the most surprising part is that it clearly does not look like there is a process.

In reality, a group of core contributors discuss and make decisions on the direction of development and releases, so to contribute to Ruby itself, you must ultimately propose an idea or make a request to those core contributors.

That’s the same with any community, though. One defining characteristic of the process might be that the proposals can be fairly relaxed, as there is no culture of creating formal documents.

正直に言うと、この数年はRubyそのものへのコントリビュートを行えていないので、具体的な開発プロセス詳細については把握していません。が、明らかに、プロセスがあるように見えないのが、一番驚きのある部分だと思います。

実際には、開発の方向性決定、リリースの決定については、一部のコアなコントリビュータが相談しつつ行っていて、Rubyそのものへのコントリビュートは、最終的には彼/彼女らに対する提案、要望となる必要があります。でもそれは、どのコミュニティでも同じですね。文書化の文化がない分、提案もわりとルーズで構わないのは特徴かもしれません。

Aki: Okay, we have to ask. What is the most interesting pull request you've received for Ruby?

お尋ねしなくてはならないことなのですが。。今までRubyの開発を行ってこられたなかで、(中村さんが)お受けになった最も興味深い/面白いPull Requestはどのようなものでしょうか?

Nahi: While not necessarily a “pull request,” I have received all sorts of suggestions that stand out: replacing the Ruby execution engine, swapping out the regular expression library, gemifying the Standard Library, etc. As for the most memorable pull request I have received personally, one was a request to swap out the CSV library I made for a different high-speed library. When I think about it with a clear mind, it was a legitimate request, but it took forever to make the right decision.

"Pull request"という名前ではありませんが、印象深いものはたくさんあります。Ruby実行エンジンの差し替え、正規表現ライブラリの置き換え、標準ライブラリのgem化など。私個人に関するものとしては、自身の作ったcsvライブラリを、別の高速ライブラリで置き換えたい、というリクエストが一番印象深いものでした。冷静に考えて正しいリクエストでしたが、適切な判断をするために、いちいち時間がかかりました。

Aki: Outside of your open source work, you also work full time as a developer. Does your participation in open source inform choices you make at work? How?

Open Sourceに関する活動とは別に、フルタイムのソフトウエア開発者としてご勤務されていますが、Open Sourceコミュニティへの参加は職場における(日々の)意思決定にどのような影響を与えていますか?

Nahi: Active involvement in open source is one of the pillars of business at the company I currently work for, and it informs the choices the other engineers and I make unconsciously. When developing something new for the business, we never begin work on a project without examining existing open source software and the open source community. As much as possible, we try not to make anything that replicates what something else does. However, if we believe it necessary, even if existing software does the same thing, we make products the way they should be made. Then, we compete with that and contribute our version back to the world as open source. The experiences and knowledge that we pick up, and also give back through the process, is the lifeblood of software development.

Until I came to my current company a year and a half ago, I led dozens of system development projects, mainly as a technical architect in the enterprise IT world for about 15 years. Back then, I participated in open source individually rather than at my company.

現在所属している会社は、Open Sourceへの積極的な関与をビジネスの柱の一つとしていることもあり、特に意識せずとも、私および各エンジニアの意思決定に影響を与えています。ビジネスのため、何か新しい物を開発する時、既存のOpen Sourceソフトウェア、またOSSコミュニティの調査なしに作り始めることはありません。可能な限り、用途が重複するものは作りません。しかしそうと信じれば、用途が同じでも、あるべき姿のものを作ります。そしてそれは、Open Sourceとして世の中に還元し、競争していきます。そのような中で得られる、また提供できる経験、知見は、ソフトウェア開発の血液のようなものです。

唐突ですが、1年半前に現在の会社に来る前までは、15年ほど、エンタープライズITの世界で、主にテクニカルアーキテクトとして数十のシステム開発プロジェクトをリードしていました。その頃は、会社ではなく個人でOSS活動を行っていました。

Aki: Tell us about your view on where the enterprise IT world is lagging behind. How do you see the open source developer community making a contribution to change that?

エンタープライズITの世界がどのような点で(Open Source等の世界)から遅れているとお考えになるか教えて頂けますか?Open Sourceコミュニティーのソフトウエア開発者の方々が、(エンタープライズITの状況を)変革させることに、どのような貢献ができるとお考えになっているか教えて頂けますか?

Nahi: In the enterprise IT world, we were trying to create a future that was predictable in order to control the complexity of business and the possibility of change. Now, however, it is hard to predict what things will be like one or two years down the road. The influence of this unpredictability is growing so significant that it cannot be ignored. Luckily, I was given the opportunity to lead a variety of projects, and what helped me out then was the experiences and knowledge I had picked up by being involved in the open source community.

To be honest, developers participating in the open source community now have already made a variety of contributions to the enterprise IT world, and I am one of those beneficiaries. To enhance the software development flow, developers in the enterprise IT world need to participate more in open source. I would venture to say that establishing such an environment and showing understanding towards it may be thought of as further contributions on the enterprise side.

エンタープライズITの世界では、ビジネスの複雑さと変更可能性をcontrolするため、予測可能な未来を作ろうとしていました。しかし今では、1年、2年後を予測するのは困難です。この予測できないことの影響は、無視できないほど大きくなっています。私は幸いにも、各種プロジェクトをリードする機会を与えられました。その時に役立ったのは、Open Sourceコミュニティとの関わりの中で得られた経験、知見でした。

正直に言うと、現在Open Sourceコミュニティに参加している開発者は、エンタープライズITの世界に、既に様々な貢献をされていると思います。私もその恩恵を受けた一人です。 ソフトウェア開発の血液を循環させるためには、エンタープライズITの世界に居る開発者が、もっとOpen Sourceコミュニティに参加できるようにならないといけません。しいて言えば、そのような環境を整えること、理解を示すこと、などは、更なる貢献として考えられることかもしれません。

To learn more about Nahi’s contributions to Ruby, visit his GitHub profile page here. You can also learn more about Ruby itself by visiting their homepage.

GitHub Shop: Octicon sticker packs are here

Octicons are meant to be shared. Get a pack of vinyl Octicon stickers to divvy up with friends—now available in the GitHub Shop.

Octicon Stickers

Top open source launches on GitHub

The open source community on GitHub has released some of the world's most influential technologies. Earlier this month, a new dependency manager for JavaScript called Yarn was launched and hit 10,000 stars by its second day on GitHub. Stars are an important measure of the community's interest and just one of the many ways to determine a project's success.

Based on the number of stars in a project's first week, here are the top open source releases on GitHub since 2015.

Chart of total stars in first week

Anime

Anime is a flexible and lightweight JavaScript animation library by @juliangarnier. Check out some of the incredible demos.

Released: June 27, 2016
Stars in the first week: 6,013

create-react-app

create-react-app was released by Facebook. Its success is a testament to the popularity of React, the fifth most starred project on GitHub.

Released: July 22, 2016
Stars in the first week: 6,348

Clipboard.js

Clipboard.js is a lightweight JavaScript library by @zenorocha that makes it easy to copy text to the clipboard, which used to require plugins in older browsers.

Released: November 27, 2015
Stars in the first week: 6,522

Visual Studio Code

VS Code is an Electron-based code editor from Microsoft. Whether it's text editors or libraries, Microsoft is using open source to build essential tools for developers.

Released: November 18, 2015
Stars in the first week: 7,847

N1

N1 is an extensible desktop mail app built on Electron. Themes and plugins make N1 a powerful and customizable mail client.

Released: October 5, 2015
Stars in the first week: 8,588

Material Design Lite

Material Design Lite from Google lets you add a Material Design look and feel to your static content websites. Check out the showcase to see great examples of what the community has built.

Released: July 7, 2015
Stars in the first week: 9,609

React Native

Released by Facebook, React Native is a framework for building native apps and is the second React project in this list.

Released: March 26, 2015
Stars in the first week: 10,976

Tensorflow

Tensorflow is an open source library for machine learning that was released by Google. With Tensorflow, developers can build intelligent systems using the same tools used by Google for Search, Gmail, Photos, speech recognition, and many other products.

Released: November 9, 2015
Stars in the first week: 11,822

Yarn

Yarn is a dependency manager for JavaScript released by Facebook, Exponent, Google, and Tilde. It aims to ease the management of dependencies in JavaScript projects with features like deterministic dependency resolution, more efficient and resilient networking, and offline mode.

Released: October 11, 2016
Stars in the first week: 16,068

Swift

Swift is a general-purpose programing language originally unveiled by Apple in 2014 and open-sourced in 2015. Swift is already in the top 15 most popular languages used on GitHub by number of opened Pull Requests and grew by 262% in the last year.

Released: December 3, 2015
Stars in the first week: 23,097


Open source software is about more than code. Getting the community engaged early is important to building momentum, and a successful launch attracts developers, designers, community managers, users, and companies that help the project thrive.

This data was gathered from queries against the GitHub Archive dataset available on Google BigQuery.

Introducing GitHub Community Guidelines

Building software should be safe for everyone. The GitHub community is made up of millions of developers around the world, ranging from the new developer who created their first "Hello World" project to the most well-known software developers in the world. We want the GitHub community to be a welcoming environment where people feel empowered to share their opinion and aren't silenced by fear or shouted down.

Beginning today, we will be accepting feedback on proposed GitHub Community Guidelines. By outlining what we expect to see within our community, we hope to help you understand how best to collaborate on GitHub and what type of actions or content may violate our Terms of Service. The policy consists of four parts:

  1. Best practices for building a strong community - people are encouraged to be welcoming, assume no malice, stay on topic, and use clear and concise language at all times.

  2. What to do if something offends you - project maintainers are encouraged to communicate expectations and to moderate comments within their community — including locking conversations or blocking users when necessary.

  3. What behavior is not allowed on GitHub - the community will not tolerate threats of violence, hate speech, bullying, harassment, impersonation, invasions of privacy, sexually explicit content, or active malware.

  4. What happens if someone breaks the rules - GitHub may block or remove content and may terminate or suspend accounts that violate these rules.

As always, we will continue to investigate any abuse reports and may moderate public content on our site that we determine to be in violation of our Terms of Service. To be clear, GitHub does not actively seek out content to moderate. Instead, we rely on community members like you to communicate expectations, moderate projects, and report abusive behavior or content.

Additionally, we are releasing the guidelines under the Creative Commons Zero License in hopes of encouraging other platforms to establish similar norms to govern their respective communities.

These guidelines are first and foremost community guidelines and we'd like to hear your thoughts on them before they're finalized. Please get in touch with us with any feedback or questions prior to November 20th, 2016. Together, we can make the open source community a healthy, inclusive place we can all be proud of.

New to InnerSource? A panel of experts talk through the corporate version of open source

Most developers are already familiar with the concept of InnerSourcing, although many have never called it that. InnerSource is simply using best practices and methodologies from open source development in a confined corporate environment. Several large organizations have already embraced these processes to great advantage, and a few of them came together at GitHub Universe to discuss how their teams are benefitting.

Kakul Srivastava, VP of Product Management at GitHub, moderated a panel featuring Panna Pavangadkar, Global Head of Engineering Developer Experience at Bloomberg, Yasuhiro Inami, iOS Engineer at Line, Joan Watson, Director of Engineering IT at Hewlett-Packard Enterprise, Jeremy King, Senior Vice President and CTO for Global eCommerce at Walmart, and Jeff Jagoda, Senior Software Engineer at IBM.

During the course of the 45-minute discussion, panelists offered anecdotes and examples of the many positive ways InnerSource practices have impacted their teams — not a small feat when it comes to enacting change in highly structured, highly distributed companies with thousands of developers all over the world. Across the board, panelists reported seeing not only increased collaboration between previously siloed teams, but also a reduction in bottlenecks, as well as increased communication on projects.

“Once you embrace it [InnerSource] and see new teams come on, you show examples of places where not only can people contribute, you unlock bottlenecks,” said Walmart’s Jeremy King. “When you're working with large software companies, on lots of different projects, you end up having inherent bottlenecks in some team or another — and it’s awesome to have another team come in and say, ‘I can fix this bug’ or ‘I can add this feature’, without impacting the overall roadmap of that important group.”

From shorter shipping times to community development to designing innovative products, InnerSource has evolved the workflow of teams operating on an enormous scale — however, the advantages of the InnerSource process can benefit teams of all sizes by introducing the collaborative and creative principles of open source development.

Learn more about how InnerSource practices can impact your teams by watching the full video below:

Get testing with Taplytics in the Student Developer Pack

Taplytics is now offering mobile testing to students in the Student Developer Pack.

Taplytics joins the Student Developer Pack

Taplytics helps mobile developers create great experiences through: A/B testing, push notifications, and custom analytics. As part of the GitHub Student Developer Pack, Taplytics will give you complete access to its suite of tools for native mobile apps.

For members of the pack Taplytics is offering full, unlimited access to the platform free for 6 months. You will be able to do visual tests on your apps and make design decisions that work best for your users. You’ll be able to get analytics around your apps that help you iterate on your app in the future. Taplytics also includes tools that help you provide users with the right information at the right time.

The Student Developer Pack gives students free access to the best developer tools from different technology companies like Datadog, Travis CI, and Unreal Engine.

Students, get testing now with your pack.

Dismissing reviews on Pull Requests

Dismiss reviews on GitHub

Pull request reviews are a great way to share the weight of building software. Using protected branches to block merging when pull requests have reviews that request changes helps your team maintain quality, bug-free code. However, this requirement can sometimes block your team’s progress without good reason. If someone leaves a review that requests changes and then goes on vacation or runs into computer problems, your pull request could be blocked for days, even after you’ve addressed the reviewer’s concerns.

To improve this workflow, we’re adding the ability for pull request collaborators to dismiss reviews. When someone leaves a review that requests changes, dismissing the review changes it from a review that requests changes to a review comment. This will unblock your pull request, freeing you up to merge it!

You can also dismiss an approving review. This is useful when your pull request has changed significantly since the approval, and you think it’s important to get another review.

When one of your team members dismisses a review, they’ll have to leave a reason why. This keeps people from simply bypassing the protected branch review requirement out of convenience.

GitHub's game jam, Game Off, returns next month

GitHub Game Off - Game Jam Hackathon Logo

The GitHub Game Off, our very own game jam, returns next month! Participants will have the entire month of November to build a game based on a secret theme (to be announced later) and share their creations with the world.

Much like previous years, the use of open source engines, libraries, and tools is encouraged, but not a strict requirement. Unlike previous years, however, we're removing the restrictions! Previously you could only submit web-based games, but now all games are welcome - all platforms, operating systems, and devices.

The theme for this year's Game Off will be announced here on the GitHub blog on Nov 1st at 13:37 PDT, so please stay tuned.

We've seen some great games submitted in previous years. We can't wait to see what you come up with this year <3

The official Twitter hashtag for the Game Off is #ggo16.

Hacktoberfest is back

Hacktoberfest 2016

Celebrate open source this October by participating in Hacktoberfest, a month-long festival of code organized by our friends at DigitalOcean and hosted on GitHub.

To participate, simply open a pull request and contribute to any open source project. You can fix a bug, add a feature, or even improve some documentation. If you've never contributed to an open source project before, check out our contributing to open source guide.

Once you've made your contribution, tell the world about it with the #hacktoberfest hashtag on Twitter, Facebook, or Instagram. 🎉

If you make four pull requests by October 31st, you'll get the satisfaction of sharing your code with the world—and a t-shirt, of course.

Hacktoberfest 2016 t-shirt

To make your mark on open source (and secure your Hacktoberfest t-shirt) please visit https://hacktoberfest.digitalocean.com/ for more details.

Rebase and merge pull requests

The merge button on pull requests supports two great workflows with merge commits and commit squashing. Now you can use the merge button to rebase and merge your changes, too.

Rebase

How does it work?

When you select the new "Rebase and merge" option, the commits from the pull request's branch are rebased on to the tip of the base branch, and then the base branch itself is fast forwarded to this newly rebased head. Rebases automatically set the committer of the rebased commits to the current user, while keeping authorship information intact. The pull request's branch will not be modified by this operation.

If a rebase can't be performed due to conflicts, we'll let you know so you can manually resolve them as necessary.

Rebase with conflicts

As with "Squash and merge", repository administrators can decide whether they want to allow this new option on the repository settings page.

Learn more about rebase and merge in our Help docs.