Branches
This page shows how you can control the flow of your Dart code using branches:
if
statements and elementsif-case
statements and elementsswitch
statements and expressions
You can also manipulate control flow in Dart using:
- Loops, like
for
andwhile
- Exceptions, like
try
,catch
, andthrow
If
#Dart supports if
statements with optional else
clauses. The condition in parentheses after if
must be an expression that evaluates to a boolean:
if (isRaining()) {
you.bringRainCoat();
} else if (isSnowing()) {
you.wearJacket();
} else {
car.putTopDown();
}
To learn how to use if
in an expression context, check out Conditional expressions.
If-case
#Dart if
statements support case
clauses followed by a pattern:
if (pair case [int x, int y]) return Point(x, y);
If the pattern matches the value, then the branch executes with any variables the pattern defines in scope.
In the previous example, the list pattern [int x, int y]
matches the value pair
, so the branch return Point(x, y)
executes with the variables that the pattern defined, x
and y
.
Otherwise, control flow progresses to the else
branch to execute, if there is one:
if (pair case [int x, int y]) {
print('Was coordinate array $x,$y');
} else {
throw FormatException('Invalid coordinates.');
}
The if-case statement provides a way to match and destructure against a single pattern. To test a value against multiple patterns, use switch.
Switch statements
#A switch
statement evaluates a value expression against a series of cases. Each case
clause is a pattern for the value to match against. You can use any kind of pattern for a case.
When the value matches a case's pattern, the case body executes. Non-empty case
clauses jump to the end of the switch after completion. They do not require a break
statement. Other valid ways to end a non-empty case
clause are a continue
, throw
, or return
statement.
Use a default
or wildcard _
clause to execute code when no case
clause matches:
var command = 'OPEN';
switch (command) {
case 'CLOSED':
executeClosed();
case 'PENDING':
executePending();
case 'APPROVED':
executeApproved();
case 'DENIED':
executeDenied();
case 'OPEN':
executeOpen();
default:
executeUnknown();
}
Empty cases fall through to the next case, allowing cases to share a body. For an empty case that does not fall through, use break
for its body. For non-sequential fall-through, you can use a continue
statement and a label:
switch (command) {
case 'OPEN':
executeOpen();
continue newCase; // Continues executing at the newCase label.
case 'DENIED': // Empty case falls through.
case 'CLOSED':
executeClosed(); // Runs for both DENIED and CLOSED,
newCase:
case 'PENDING':
executeNowClosed(); // Runs for both OPEN and PENDING.
}
You can use logical-or patterns to allow cases to share a body or a guard. To learn more about patterns and case clauses, check out the patterns documentation on Switch statements and expressions.
Switch expressions
#A switch
expression produces a value based on the expression body of whichever case matches. You can use a switch expression wherever Dart allows expressions, except at the start of an expression statement. For example:
var x = switch (y) { ... };
print(switch (x) { ... });
return switch (x) { ... };
If you want to use a switch at the start of an expression statement, use a switch statement.
Switch expressions allow you to rewrite a switch statement like this:
// Where slash, star, comma, semicolon, etc., are constant variables...
switch (charCode) {
case slash || star || plus || minus: // Logical-or pattern
token = operator(charCode);
case comma || semicolon: // Logical-or pattern
token = punctuation(charCode);
case >= digit0 && <= digit9: // Relational and logical-and patterns
token = number();
default:
throw FormatException('Invalid');
}
Into an expression, like this:
token = switch (charCode) {
slash || star || plus || minus => operator(charCode),
comma || semicolon => punctuation(charCode),
>= digit0 && <= digit9 => number(),
_ => throw FormatException('Invalid')
};
The syntax of a switch
expression differs from switch
statement syntax:
- Cases do not start with the
case
keyword. - A case body is a single expression instead of a series of statements.
- Each case must have a body; there is no implicit fallthrough for empty cases.
- Case patterns are separated from their bodies using
=>
instead of:
. - Cases are separated by
,
(and an optional trailing,
is allowed). - Default cases can only use
_
, instead of allowing bothdefault
and_
.
Exhaustiveness checking
#Exhaustiveness checking is a feature that reports a compile-time error if it's possible for a value to enter a switch but not match any of the cases.
// Non-exhaustive switch on bool?, missing case to match null possibility:
switch (nullableBool) {
case true:
print('yes');
case false:
print('no');
}
A default case (default
or _
) covers all possible values that can flow through a switch. This makes a switch on any type exhaustive.
Enums and sealed types are particularly useful for switches because, even without a default case, their possible values are known and fully enumerable. Use the sealed
modifier on a class to enable exhaustiveness checking when switching over subtypes of that class:
sealed class Shape {}
class Square implements Shape {
final double length;
Square(this.length);
}
class Circle implements Shape {
final double radius;
Circle(this.radius);
}
double calculateArea(Shape shape) => switch (shape) {
Square(length: var l) => l * l,
Circle(radius: var r) => math.pi * r * r
};
If anyone were to add a new subclass of Shape
, this switch
expression would be incomplete. Exhaustiveness checking would inform you of the missing subtype. This allows you to use Dart in a somewhat functional algebraic datatype style.
Guard clause
#To set an optional guard clause after a case
clause, use the keyword when
. A guard clause can follow if case
, and both switch
statements and expressions.
// Switch statement:
switch (something) {
case somePattern when some || boolean || expression:
// ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Guard clause.
body;
}
// Switch expression:
var value = switch (something) {
somePattern when some || boolean || expression => body,
// ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Guard clause.
}
// If-case statement:
if (something case somePattern when some || boolean || expression) {
// ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Guard clause.
body;
}
Guards evaluate an arbitrary boolean expression after matching. This allows you to add further constraints on whether a case body should execute. When the guard clause evaluates to false, execution proceeds to the next case rather than exiting the entire switch.