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C interop using dart:ffi

Dart mobile, command-line, and server apps running on the Dart Native platform can use the dart:ffi library to call native C APIs, and to read, write, allocate, and deallocate native memory. FFI stands for foreign function interface. Other terms for similar functionality include native interface and language bindings.

API documentation is available in the dart:ffi API reference.

Examples

The following examples show how to use the dart:ffi library:

Example Description
hello_world How to call a C function with no arguments and no return value.
primitives How to call C functions that have arguments and return values that are ints or pointers.
structs How to use structs to pass strings to and from C and to handle simple and complex C structures.
sqlite An example in the Dart SDK repo that comes with a mini tutorial.

Walkthrough of hello_world

The hello_world example has the minimum necessary code for calling a C library.

Files

The hello_world example has the following files:

Source file Description
hello.dart A Dart file that uses the hello_world() function from a C library.
pubspec.yaml The Dart pubspec file, with a lower bounds on the SDK that’s at least 2.6.
hello_library/hello.h Declares the hello_world() function.
hello_library/hello.c A C file that imports hello.h and defines the hello_world() function.
hello_library/hello.def A module-definition file which specifies information used when building a DLL.
hello_library/CMakeLists.txt A CMake build file for compiling the C code into a dynamic library.

Building the C library creates several files, including a dynamic library file named libhello.dylib (macOS), libhello.dll (Windows), or libhello.so (Linux).

Building and running

Here’s an example of building the dynamic library and executing the Dart app:

$ cd hello_library
$ cmake .
...
$ make
...
$ cd ..
$ dart pub get
$ dart run hello.dart
Hello World

Using dart:ffi

The hello.dart file illustrates the steps for using dart:ffi to call a C function:

  1. Import dart:ffi.
  2. Import the path library that you’ll use to store the path of dynamic library.
  3. Create a typedef with the FFI type signature of the C function.
  4. Create a typedef for the variable that you’ll use when calling the C function.
  5. Create a variable to store the path of the dynamic library.
  6. Open the dynamic library that contains the C function.
  7. Get a reference to the C function, and put it into a variable.
  8. Call the C function.

Here’s the code for each step.

  1. Import dart:ffi.
    import 'dart:ffi' as ffi;
    
  2. Import the path library that you’ll use to store the path of dynamic library.
    import 'dart:io' show Platform, Directory;
    import 'package:path/path.dart' as path;
    
  3. Create a typedef with the FFI type signature of the C function.
    See Interfacing with native types for commonly used types defined by dart:ffi library.
    typedef hello_world_func = ffi.Void Function();
    
  4. Create a typedef for the variable that you’ll use when calling the C function.
    typedef HelloWorld = void Function();
    
  5. Create a variable to store the path of the dynamic library.
    var libraryPath = path.join(Directory.current.path, 'hello_library',
     'libhello.so');
    if (Platform.isMacOS) { 
      libraryPath = path.join(Directory.current.path, 'hello_library', 
       'libhello.dylib');
    } else if (Platform.isWindows) { 
      libraryPath = path.join(Directory.current.path, 'hello_library', 
       'Debug', 'hello.dll');
    } 
    
  6. Open the dynamic library that contains the C function.
      final dylib = ffi.DynamicLibrary.open(libraryPath);
    
  7. Get a reference to the C function, and put it into a variable. This code uses the typedefs defined in steps 2 and 3, along with the dynamic library variable from step 4.
      final HelloWorld hello = dylib
       .lookup<ffi.NativeFunction<hello_world_func>>('hello_world')
       .asFunction();
    
  8. Call the C function.
      hello();
    

Once you understand the hello_world example, you should be ready to look at the other dart:ffi examples.

Bundling and loading C libraries

How you bundle (or package or distribute) a C library with your package or app and then load that library depends on your platform and the type of library. For details, see the following:

Interfacing with native types

The dart:ffi library provides multiple types that implement NativeType and represent native types in C.

Some native types are only used as markers in type signatures while others (or their subtypes) can be instantiated.

Instantiable native types

The following native types can be used as markers in type signatures and they (or their subtypes) can be instantiated in Dart code:

Dart type Description
Array A fixed-sized array of items. Supertype of type specific arrays.
Pointer Represents a pointer into native C memory.
Struct The supertype of all FFI struct types.
Union The supertype of all FFI union types.

Purely marker native types

The following are platform-agnostic native types that are used only as markers in type signatures, and can’t be instantiated in Dart code:

Dart type Description
Bool Represents a native bool in C.
Double Represents a native 64 bit double in C.
Float Represents a native 32 bit float in C.
Int8 Represents a native signed 8 bit integer in C.
Int16 Represents a native signed 16 bit integer in C.
Int32 Represents a native signed 32 bit integer in C.
Int64 Represents a native signed 64 bit integer in C.
NativeFunction Represents a function type in C.
Opaque The supertype of all opaque types in C.
Uint8 Represents a native unsigned 8 bit integer in C.
Uint16 Represents a native unsigned 16 bit integer in C.
Uint32 Represents a native unsigned 32 bit integer in C.
Uint64 Represents a native unsigned 64 bit integer in C.
Void Represents the void type in C.

There are also many ABI specific marker native types that extend AbiSpecificInteger. Refer to their linked API documentation for more information and a guideline on what types they map to on specific platforms:

Dart type Description
AbiSpecificInteger The supertype of all ABI-specific integer types.
Int Represents the int type in C.
IntPtr Represents the intptr_t type in C.
Long Represents the long int (long) type in C.
LongLong Represents the long long type in C.
Short Represents the short type in C.
SignedChar Represents the signed char type in C.
Size Represents the size_t type in C.
UintPtr Represents the uintptr_t type in C.
UnsignedChar Represents the unsigned char type in C.
UnsignedInt Represents the unsigned int type in C.
UnsignedLong Represents the unsigned long int (unsigned long) type in C.
UnsignedLongLong Represents the unsigned long long type in C.
UnsignedShort Represents the unsigned short type in C.
WChar Represents the wchar_t type in C.

Generating FFI bindings with package:ffigen

For large API surfaces it can be time-consuming to write the Dart bindings that integrate with the C code. To reduce this burden, you can use the package:ffigen binding generator to automatically create FFI wrappers from C header files.

Building and bundling native assets

The Native Assets feature aims to resolve a number of issues associated with the distribution of Dart packages that depend on native code. It does so by providing uniform hooks for integrating with various build systems involved in building Flutter and standalone Dart applications.

The Native Assets feature aims to make it seamless for Dart packages to depend on and use native code:

  • It builds (if needed) the native code or obtains the binaries using a package’s build.dart script.
  • It bundles the native Asset reported by the build.dart script.
  • It makes the native assets available at runtime through declarative @Native<>() extern functions using the assetId.

The flutter run / flutter build and dart run / dart build tools will now build and bundle native code when opted in to the native experiment.

Walkthrough of native_add_library

The native_add_library example has the minimum necessary code for building and bundling C code in a Dart package.

The example has the following files:

Source file Description
src/native_add_library.c The C file containing the code for add.
lib/native_add_library.dart The Dart file that invokes the C function add in asset package:native_add_library/native_add_library.dart through FFI. (Note that asset id defaults to the library uri.)
test/native_add_library_test.dart A Dart test using the native code.
build.dart A script for compiling src/native_add_library.c and declaring the compiled asset with id package:native_add_library/native_add_library.dart.

When a Dart or Flutter project depends on package:native_add_library, the build.dart script will automatically be invoked on run, build, and test commands. The native_add_app example showcases a use of native_add_library.

API documentation for the native assets in Dart FFI is available in the dart:ffi API reference for Native and DefaultAsset. API documentation for the build.dart script is available on the package:native_assets_cli API reference.

Experiment opt-in

For more information on how to enable the experiment and provide feedback, please refer to the tracking issues: