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Digest
Looking for a new Tabletop RPG to play? Here are some of our favorites!
February 06, 2023
by
Spencer Hayes
91
#itchio-recommends
Over the last several years tabletop RPGs have been in something of a renaissance. Where before the lion's share of a small pool of players was monopolized by the World's Most Popular Game, we've seen...
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2022
The itch.io Winter Sale and Tabletop itch.io Selects bundle start now!
December 20, 2022
by
Spencer Hayes
40
Welcome to the itch.io Winter Sale! It’s a year end tradition for us, but we’re excited to announce it every time. We’ve partnered with developers across the side to offer hundreds of discounts...
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The next itch.io Creator Day is November 25th!
November 21, 2022
by
Spencer Hayes
89
#announcement
Howdy itch.io community! Mark your calendars because the next itch.io creator day is coming! This Friday from Midnight to Midnight (Pacific Time) we’re not taking a portion of any sales on the site...
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itch.io Recommends: 3 new games, and 9 old ones!
November 14, 2022
by
Spencer Hayes
61
This month feels a bit like a homecoming on the blog. This time we’re featuring 3 new games, but they’re all from truly great series. If you consider these recommendations as also overarching seri...
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The itch.io Halloween Sale and Selects Bundle are on now!
October 27, 2022
by
Spencer Hayes
15
#editorial
Get your costumes on everyone, it’s Halloween time! Whether you’re a ghost, a witch, or one of those animes you’re always watching we’re welcoming everyone to the annual itch.io Halloween Sale...
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Games of the Month: surrealist solitaire puzzles
September 26, 2022
by
Spencer Hayes
47
What’s that? You need more games? I hear you, anonymous itch.io fan. We’ve reached the part of the year when games start coming out fast and furious so it can be hard to keep track of them all, le...
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Games of the Month: Puzzles! (and some non-puzzles)
August 30, 2022
by
Spencer Hayes
65
#itchio-recommends, #editorial
Sometimes you need a good puzzle game, just something to throw all of your attention at and ignore anything else going on. Well if that sometime for you is right now, then you’re in luck because in...
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The next itch.io Creator Day is July 29th!
July 22, 2022
by
Spencer Hayes
101
#announcement
I don’t think I’m allowed to make the entire body of this post “The next itch.io Creator Day is taking place on Friday July 29th.” I mean it’s true, we are hosting the next itch.io Creator D...
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Games of the Week: Let's play cards, tabletop, and more!
July 14, 2022
by
Spencer Hayes
35
#itchio-recommends
Need something to fill the void between AAA releases? It’s ok, we won’t judge. Well here are a handful of games ready to keep you entertained while you wait. Stacklands It’s always a good day wh...
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Welcome to the itch.io Summer Sale!
June 21, 2022
by
Spencer Hayes
72
#announcement, #sales
Come one, come all to the annual itch.io Summer Sale! If you’re in the northern hemisphere you’re probably reading this with the air conditioner on full blast, so let us take your mind off the con...
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How to play itch.io games on the Steam Deck
June 14, 2022
by
Spencer Hayes
226
#editorial
So you’ve got a brand new Steam Deck and are looking to install some games from your favorite storefront: itch.io. Surely that’s impossible, right? Wrong. Here’s how you can get your itch.io lib...
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Come get the Pre-Summer itch.io Selects bundle!
May 25, 2022
by
Spencer Hayes
18
#editorial
It’s been a few months since we last spoke folks and for that I am truly sorry. As an apology I’ve come back home from my travels with an armful of treats! This is a metaphor, the treats aren’t...
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Games of the Week: Foxes, Space Ships, and Louisiana
April 04, 2022
by
Spencer Hayes
75
#itchio-recommends, #editorial
What’s good itch.io gamers, welcome back to the channel. By channel I mean blog and by gamers I mean people with good taste, but the sentiment is the same! Welcome back to the itch.io Blog! This tim...
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Games of the Week: Spooky Vampires and Quiet Art Galleries!
February 16, 2022
by
Spencer Hayes
45
#itchio-recommends
Howdy itch.io partners! We’ve saddled up for a brand new edition of our semi-frequent Games of the Week round up. Each week/month/year we highlight some of the great new stuff that’s surfaced on t...
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The Next itch.io Creator Day is February 18th!
February 14, 2022
by
Spencer Hayes
200
#editorial
Come one, come all to the next itch.io Creator Day! This Friday, February 18th we’re not taking any of our usual portion of sales. From Midnight to Midnight (Pacific Time) developers will earn 100%...
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2021
The itch.io Winter sale and Tabletop itch.io Selects Bundle are here!
December 20, 2021
by
Spencer Hayes
29
While it may have felt like more of a marathon than a sprint, we’re finally in the waning days of 2022. Let’s celebrate with 1000s of projects on discount and a brand new Tabletop itch.io Selects...
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Games of the Week: Anger, Sadness, and Fear
December 16, 2021
by
Spencer Hayes
43
#itchio-recommends
Are you ready to finish the year with a selection of handpicked games to brighten up your holiday season? In this last 2021 edition of Games of the Week we’ve got 3 really great experiences for what...
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This Friday is an itch.io Creator Day!
November 22, 2021
by
Spencer Hayes
108
#editorial
This year for Black Friday we’re honoring our oldest tradition: we’re bringing back Creator Day! Ok the tradition isn’t that old, but this Friday (November 26th) from midnight pacific time to mi...
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Games of the Week: Fires, Time, and SCARES!
October 25, 2021
by
Spencer Hayes
51
#itchio-recommends
Things are getting spooky over here at itch.io HQ. The weather is getting colder, and I’ve broken out my collection of inappropriately large sweaters. This means it’s now the best time of year for...
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Announcing the Game Making itch.io Selects Bundle 2
October 13, 2021
by
Spencer Hayes
23
#editorial
Let’s get ready to make some games! Earlier this year we launched our first ever Game Making itch.io Selects bundle, and now we’re back with a second edition to help folks make new games whether i...
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Games of the Week: Free JRPGs and Avian Skating!
September 30, 2021
by
Spencer Hayes
31
#itchio-recommends
I don’t know about you, but I could use some time indoors relaxing with some games. I certainly haven’t had enough of that in the last year and a half, so let’s make our time inside a little bit...
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Games of the Week: Swords, Bracelets, and an accessible RPG
August 30, 2021
by
Spencer Hayes
35
#editorial, #itchio-recommends
You may have noticed that we’re doing these more recently. There are just too many great games coming out for us to keep our recommendations locked to once-a-month posts! Check out all of the great...
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Games of the Week: Chickens, Cats, and Horrific Eldritch Monstrosities!
August 11, 2021
by
Spencer Hayes
32
#itchio-recommends
Get your controllers charged, pull out those blue-light blocking gamer glasses, and prep yourself for a stack of new games. I took a bit to scour the new releases and I’m happy with the results. Che...
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The itch.io Summertime Selects bundle is now live!
August 04, 2021
by
Spencer Hayes
11
#announcement
Happy August, itch.io Community! It’s been a while since we hosted our last itch.io Selects Bundle, so let’s change that! As of 10am on August 4th (that’s this morning) the itch.io Summertime Se...
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The second itch.io Creator Day is Friday, 7/23
July 19, 2021
by
Spencer Hayes
94
#editorial
Hi itch.io Community, I was going to write a whole goofy intro to this, but instead I’m just going to play this one straight: This Friday (July 23rd) is our second ever itch.io Creator Day. This mea...
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Games of the Month: Boats, Dogs, and Dinosaurs.. Oh my!
July 15, 2021
by
Spencer Hayes
21
#editorial
Welcome back to the Games of the Month! How was that Summer Sale last week? Did you pick up anything cool? Well get ready to fall in love all over again with a whole new group of games from our recomm...
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Announcing the itch.io Summer Sale and Tabletop Selects Bundle!
June 22, 2021
by
Spencer Hayes
37
#editorial
Do you hear the sounds of people enjoying the beach? What about those cheers of children without a care in the world? This can mean only one thing: it’s summertime! (in the Northern Hemisphere, plea...
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Announcing the first itch.io Creator Day!
May 12, 2021
by
Spencer Hayes
275
#editorial
Hi itch.io Community, I’m happy to announce that this Friday — May 14th, will be our first itch.io Creator Day. This means that from Midnight to 11:59pm PT we won’t be taking our usual cut of sa...
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The itch desktop client is now available on the Epic Games Store!
April 22, 2021
by
Spencer Hayes
107
#editorial
Howdy itch.io Community! I’m happy to announce that as of this morning the itch desktop client is available to download on the Epic Games Store . If you prefer to launch your game launchers through...
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Announcing the Game Making itch.io Selects Bundle
March 31, 2021
by
Spencer Hayes
32
#editorial
It’s time for a brand new itch.io Selects bundle , but this time we’re trying something a little different. You may remember our previous bundles as collections of some of our favorite games, but...
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Games of the Month: wholesome baking, horror chills, and a duck on a scooter
March 22, 2021
by
Spencer Hayes
45
#itchio-recommends
Happy March everyone! We're back again with our Games of the Month post to recommend you some great games from the last 30 days. This month's recommendations come from a ton of different genres and st...
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Announcing the itch.io Lunar New Year Sale and Selects Bundle!
February 09, 2021
by
Spencer Hayes
18
We’re done with rats, now it’s time to embrace 2021 with the strength of the ox! Happy Lunar New Year everyone! We’re celebrating by partnering with developers to put thousands of games on sale...
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Games of the Month: Dreams, Time Travel, and Cyber Gods
January 20, 2021
by
Spencer Hayes
76
#editorial, #itchio-recommends
The calendar may show a new year, but we’re up to our usual tricks at itch.io HQ. We took a break for the holiday season but we’re looking at some of our favorite games that have launched in the l...
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2020
Announcing the itch.io Winter Sale and Winter itch.io Selects Bundle
December 17, 2020
by
Spencer Hayes
20
It’s been a …. Challenging year for all of us so let’s end things on a high note. Things are pretty cold over here, so let’s warm up around a pile of great deals! As is our custom, we’ve ask...
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Black Friday on itch.io
November 27, 2020
by
Spencer Hayes
41
Hello itch.io community! This year for Black Friday we’re doing something a little different. 2020 has been…. Unprescedented so we wanted to help give back to the developers out there. From the ti...
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Games of the Month: Disc Room, Cube Escape, Lucifer Within Us, and more!
November 18, 2020
by
Spencer Hayes
30
#itchio-recommends
It’s been feeling like it’s impossible to keep up with all of the good games released these days. Seems like every week there’s another game coming in from left field ready to eat my free time w...
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Announcing the itch.io Halloween Sale and Tabletop Selects Bundle!
October 27, 2020
by
Spencer Hayes
12
#editorial
There’s a haunting at itch.io headquarters. Is it a ghost? A ghoul? Nope, it’s the annual itch.io Halloween Sale! From now until Tuesday November 3rd at 10am PT hundreds of games, tabletop adventu...
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Games of the Month: Monster's Expedition, Spiritfarer, Among Us, and more!
September 21, 2020
by
Spencer Hayes
79
#itchio-recommends
I don’t know about you, but my game playing has spiked during quarantine. The time I used to spend going out with friends, eating in restaurants, and seeing the sun is now my game time. Fortunately...
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Announcing the 2020 Tabletop itch.io Selects bundle
September 04, 2020
by
Spencer Hayes
30
While we may not be able gather friends around our table for mythic adventures, that doesn’t mean you have to lock up your dice. We’ve partnered with a bunch of great devs to bring you a brand new...
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Games of the Month: Cellular Harvest, Hylics 2, and more!
July 21, 2020
by
Spencer Hayes
33
#editorial, #itchio-recommends
It’s been a really hectic couple of months here at itch.io, we’ve been hard at work and that’s left scant few hours for playing games. But don’t worry we’ve persevered and have sorted throug...
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Announcing the itch.io Summer sale and Summer Selects Bundle!
June 24, 2020
by
Spencer Hayes
38
#editorial
We may not be allowed outside, but that doesn’t mean our summer vacation has to be ruined. Make staying off the beaches and away from other people fun with a stack of brand new games, tabletop RPGs...
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Games of the Month: Tales from Off-Peak City, Samsara Room, and More
May 28, 2020
by
Spencer Hayes
46
#editorial, #itchio-recommends
We’re nearing the halfway point of 2020 already and it feels like the year has both flown by and taken forever. Usually at this point in the year I’ve gotten a pretty good taste of the best games...
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Games of the Month: Treachery in Beatdown City, Mackerelfish Media and More!
April 23, 2020
by
Spencer Hayes
59
#editorial
We’re back, back, back again with a brand new edition of itch.io’s Games of the Month! Yes I know it’s been a bit longer than a calendar month but that doesn’t mean the games are anything less...
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Games of the Month: February 2020
March 12, 2020
by
Spencer Hayes
77
#itchio-recommends
Hey itch.io fans, it’s been a while hasn’t it? We didn’t want to leave you high and dry without any games to play (I mean you could also check out our Youtube channel or our email digest) so we...
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Hit 2020 running with a list of our favorite games from 2019!
January 07, 2020
by
Spencer Hayes
132
#itchio-recommends
With 2019 done and dusted we’re feeling a bit nostalgic for the year that was. Sure we’re only a week into the new year, but what better way to start moving forward than by looking back? Here are...
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2019
Announcing the itch.io Holiday Sale and Holiday itch.io Selects Bundle!
December 19, 2019
by
Spencer Hayes
15
#editorial
We’ve almost made it through 2019 so it’s time to celebrate! We considered inviting everyone over to itch.io HQ but considering that itch.io HQ isn’t a physical location that might be a little t...
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itch.io Recommends: a pack of cute animals
December 10, 2019
by
Spencer Hayes
31
#itchio-recommends
Sometimes you need some cuteness in your life. Maybe you want a break from real life, or perhaps you’re just super into adorable as an aesthetic. Either way, this week’s recommendations are a pair...
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Check out itch.io on YouTube!
December 05, 2019
by
Spencer Hayes
37
#editorial
We do a pretty good job of featuring games around here. From our front page, to our blog and digest emails we have tons of ways for you to get your gaming fix. But sometimes the best way to learn abou...
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itch.io Recommends: tabletop and jam games
December 03, 2019
by
Spencer Hayes
12
#itchio-recommends
We’re almost into 2020 but that doesn’t mean that we’re going to slack off on recommending games for you. We’re back with another pair of recommendations to help fill these long winter nights...
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Pick up 7 tabletop hits for $8 in the Tabletop itch.io Selects Bundle!
November 29, 2019
by
Spencer Hayes
11
#editorial
Grab your dice, call your friends, and get ready for the Tabletop itch.io Selects Bundle ! This entry in our series of bundles highlights the best in analog gaming. There’s something for everyone wi...
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Fall into a brand new game jam
November 21, 2019
by
Spencer Hayes
16
#editorial
It’s a busy time of year for games. There are games coming out left, right, and center, and more holidays than I know what to do with. It feels like there aren’t enough hours in the day in the las...
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itch.io Recommends: smiling and puzzling
November 19, 2019
by
Spencer Hayes
11
#itchio-recommends
We’ve been hard at work on some secret projects at itch.io HQ (don’t worry, you’ll hear about them soon) but that hasn’t stopped us from checking out some games for you to play! Are you ready...
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itch.io changelog: Library & Recommendations enhancements, improved jam browsing, & more
November 13, 2019
by
leafo
40
#changelog, #jams, #library, #homepage, #sales
Hello everyone, welcome back to the itch.io changelog. We’ve got an assortment of updates for you today. No big feature launches as we were quite busy with the Halloween Sale , but there are some th...
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itch.io Recommends: Games about dungeons, real life
November 12, 2019
by
Spencer Hayes
14
This week is a double feature of game recommendations. One is a polished take on a familiar formula and the other looks at the real life financial trouble plaguing the people of Chile. Yeah it’s an...
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There are 200,000 games on itch.io. Here's how to find your new favorite
November 07, 2019
by
Spencer Hayes
52
#editorial
This week we passed 200,000 games on itch.io. That’s well, that’s a ton of games. Truly more than one human can play in their lifetime. So how do you find which games are your jam? Well let’s ta...
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itch.io Recommends: Family histories and great free games
November 05, 2019
by
Spencer Hayes
18
#itchio-recommends
How about that Halloween sale, huh? What about that great itch.io Selects Bundle? There sure was a lot going on last week. Now I know we didn’t have any posts for you, but let’s make up for it wit...
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The 2019 itch.io Halloween Sale is on now!
October 24, 2019
by
Spencer Hayes
25
#sales
I hope you’re feeling brave, because it’s the spookiest time of the year: The itch.io Halloween Sale! That’s right, ghosts and ghouls have once again descended upon the itch.io offices and have...
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Return of the itch.io changelog: Markdown, Sub Prducts, Jam Updates & more
October 23, 2019
by
leafo
40
#changelog, #jams, #homepage, #community, #discovery
Hello everyone, it’s been a while since we’ve had a formal post on our Updates Blog . We haven’t been sitting around doing nothing, in fact we’ve added a ton of stuff. I ran into this issue wh...
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itch.io Recommends: Histories and Mysteries!
October 22, 2019
by
Spencer Hayes
10
#itchio-recommends
October is winding down which means we’re running out of time to thematically recommend horror games. You know how we’re going to celebrate that? By recommending more non-spooky games. Sorry horro...
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Need even more Ludum Dare? Here are more picks from the competition!
October 17, 2019
by
Spencer Hayes
17
#editorial
With over 1000 games developed as a part of Ludum Dare 45, it’s more than a little tough to sort through all of them. Last week we highlighted a couple of our favorites but I took a look through mor...
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itch.io Recommends: the future of point-and-click, the puzzles of the past
October 15, 2019
by
Spencer Hayes
14
#itchio-recommends
I was going to try to do this thing in October where I recommended a new horror game each week until Halloween, but life had other plans. I fully intended to check out some of the promising horror gam...
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Over 1000 new games are on itch.io courtesy of Ludum Dare 45! Here are some of our favorites
October 10, 2019
by
Spencer Hayes
26
#itchio-recommends
The dust has settled on Ludum Dare 45 and there are over 1000 new games on itch.io because of it. As is always the case with the week after Ludum Dare, the stack of new games is an intimidating Evere...
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itch.io Recommends: dating and dying!
October 09, 2019
by
Spencer Hayes
21
#itchio-recommends
Fall has arrived at the itch.io office which means it’s time for drinking tea, dressing in fashionable layers, and getting spooked by a series of terrifying games. I can’t help you with the tea or...
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Code your way to strategic victories in Bot Land: an interview with Adam Damiano
October 03, 2019
by
Spencer Hayes
15
#editorial
I can’t think of many games where professionals have cameras pointed at their hands. Starcraft is one of the few I’ve seen that puts pros’ digits on display, and one quick look will tell you why...
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itch.io Recommends: a double-dose of adventure!
October 01, 2019
by
Spencer Hayes
16
#itchio-recommends
Set sail for adventure with this week’s itch.io Recommendations! This time we’re heading underground and underwater with a pair of games that look for exploration through mechanics. If you want to...
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Nowhere Prophet grew through early access to become a great deckbuilder
September 26, 2019
by
Spencer Hayes
7
#editorial
Back in the olden days people used to have to wait until a game was done to be able to play it. But we live in more enlightened times now. Sure there are pros and cons to buying (or releasing) a game...
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itch.io Recommends: hand-drawn hits!
September 24, 2019
by
Spencer Hayes
22
#itchio-recommends
I don’t usually plan out themes for these articles but every now and again the stars align and something perfect happens. This week we’re featuring two games who both happen to have hand-drawn art...
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Need something to do with the rest of 2019? Try a game jam!
September 19, 2019
by
Spencer Hayes
16
#editorial
Jammers gather around, because we’ve prowled the itch.io Jams page and I’m back with the spoils of our hunt. If you want to see every jam currently scheduled on the site you can check out the Jams...
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itch.io Recommends: Cars, Spaceships, and... Ducks?
September 17, 2019
by
Spencer Hayes
8
#itchio-recommends
This time of year is always an interesting one for indies. Historically the end of the year is dominated by AAA releases, but every year is different and 2019 is already showing off some really strong...
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A quarter century making games: a conversation with Spiderweb Software
September 12, 2019
by
Spencer Hayes
18
#editorial
Few developers have had as long of a history as Jeff Vogel and Spiderweb Software. Their 25 year run has produced scores of hardcore RPGs and they show no signs of stopping. This week they released th...
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itch.io Recommends: Tennis Kings
September 10, 2019
by
Spencer Hayes
8
#itchio-recommends
It’s time to live your dream in this week’s itch.io Recommends post. Well, you’ll live your dream so long as you’re thinking of becoming a monarch or playing tennis. You know, those two common...
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itch.io Recommends: The fastest games around
September 05, 2019
by
Spencer Hayes
11
#itchio-recommends
Here’s hoping you like frantically paced games because this week has a duo of games ready for you that will test just how fast you can think. First up is Wilmot’s Warehouse, the tale of a warehous...
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itch.io Recommends: Even more non-gaming projects!
August 29, 2019
by
Spencer Hayes
20
#itchio-recommends
Every few months I like to take some time to feature some awesome non-gaming content. Yes itch.io is mostly a site for video games, but that’s far from the only thing we host. There are comics, albu...
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itch.io Recommends: games with awesome artstyles
August 27, 2019
by
Spencer Hayes
16
#itchio-recommends
I hope you love games with distinct artstyles because that’s we’ve got two of them ready and waiting for you. Each is a little different -- one is a gross dungeon crawler, and the other is a cute...
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Zach Barth on how Zachtronics have shocked and surprised with Eliza
August 22, 2019
by
Spencer Hayes
15
#editorial
My praise for Zachtronics’ Eliza seems to know no bounds. I wrote in my recommendation on Tuesday, “Eliza stands as one of the best written games I’ve played this year.” It’s a game that has...
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itch.io Recommends: therapy and crabs
August 20, 2019
by
Spencer Hayes
9
#itchio-recommends
When you boot up a new game, you never know what you’re going to get. Sometimes it’s a wacky arcade romp, other times it’s a personal narrative experience. This week’s recommendations mirror t...
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Dicey Dungeons is a brilliant introduction to Roguelikes and Deckbuilders
August 15, 2019
by
Spencer Hayes
8
#editorial
In what has been a long time coming, this week marks the full release of itch.io-favorite Dicey Dungeons . Indie superstar Terry Cavanagh (and team) has turned from puzzles and action to craft what is...
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itch.io Recommends some of the games from GMTK Jam 2019
August 13, 2019
by
Spencer Hayes
19
#itchio-recommends
We’re breaking records all over the place at itch.io with last week’s GMTK Jam 2019 coming in as our biggest jam ever. With nearly 2700 entries GMTK Jam 2019 games represent a massive amount of ga...
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Remaking Shakespeare: How Golden Glitch made Elsinore
August 08, 2019
by
Spencer Hayes
13
#editorial
If you regularly read the itch.io Recommends posts every week you likely remember Elsinore , a game about Ophelia from Hamlet trying to solve her way out of a time loop. I ended up really enjoying my...
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itch.io Recommends: cults and relaxation, jungles and islands
August 06, 2019
by
Spencer Hayes
13
#itchio-recommends
This week’s recommendations are an unlikely duo. One is a tense exploration of faith and cults, the other is about chilling out in the woods. See what I mean? The thing that unites them both is just...
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Can Androids Pray? An interview with Xalavier Nelson Jr of 2019's hottest mech game
August 01, 2019
by
Spencer Hayes
9
#editorial
It’s not every day you see a game launch with Red and Blue versions so when I saw Can Androids Pray I was immediately intrigued. What followed was an intense narrative experience that I ended up enj...
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itch.io Recommends: the bard, some students, and a game we missed
July 30, 2019
by
Spencer Hayes
15
#itchio-recommends
It’s a unique week for our weekly recommendations post. This week we’ve toiled away and would like to present to you, the itch.io community, the fruits of our labor. This week we’re getting Shak...
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Sokpop Collective's games continue to impress through creativity, frequency
July 25, 2019
by
Spencer Hayes
21
#editorial
Running this blog comes with its fair share of responsibilities. What should we cover, what shouldn’t we cover, which games need the coverage? All of this sets us up for a complicated balancing act...
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itch.io Recommends: Essays, demos, and games we were late to
July 23, 2019
by
Spencer Hayes
8
Get your game on this week with a release I slept on, an awesome proof-of-concept demo, and a collection of essays on some of my favorite games. It’s a veritable buffet of hot projects ready for you...
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How to get started on itch.io
July 18, 2019
by
Spencer Hayes
54
#editorial
In my day-to-day I get asked a lot about how to get started on itch.io. This comes from established developers looking to move their projects over to itch.io and new devs looking to upload a project f...
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itch.io Recommends: four machine games
July 16, 2019
by
Spencer Hayes
6
#itchio-recommends
This week’s recommendations are all about machines. Building them, using them, and.. what it means for them to be alive? There’s a lot of diversity inside of this general theming, and I’m happy...
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Fill up July with a bunch of great game jams!
July 11, 2019
by
Spencer Hayes
8
#editorial
Are you worried that you don’t have enough things to do? Have you somehow run out of games to play and want to help make sure nobody in the future has this problem? Try out a game jam! We have a pag...
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itch.io Recommends: games that aren't even out yet! (And one that is)
July 09, 2019
by
Spencer Hayes
8
#itchio-recommends
We’re getting weird with time this week as we recommend two pre-release games (and one that’s already out). Think of how cool you’ll be when these games get huge and you will have already been p...
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Tips and tricks to help your itch.io launch
July 05, 2019
by
Spencer Hayes
49
#editorial
In the interest of transparency, we’re going to do something a bit differently on the blog this week: we’re lifting the curtain a little bit and discussing how the site works. Specifically I want...
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itch.io Recommends: a whole bunch of animals
July 02, 2019
by
Spencer Hayes
15
#itchio-recommends
How about that itch.io sale that just ended? Pretty wild huh? Well we’re back with a new batch of games to recommend to fill your time in case you missed the sale or have somehow finished all of the...
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The itch.io Summer Sale is here!
June 21, 2019
by
Spencer Hayes
20
#sales
Take a vacation into the land of hot deals with the itch.io Summer Sale! From the time you’re reading this until the 1st of July at 10am PST hundreds of games, projects, and soundtracks are availabl...
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itch.io Recommends: experimental new games
June 06, 2019
by
Spencer Hayes
28
#itchio-recommends
Let’s get experimental y’all. This week’s recommendations are a pair of games that don’t really behave like any others. First up is Kids, a strange and wild look at peer pressure and puberty...
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We're celebrating #loveindies2019, are you?
June 04, 2019
by
Spencer Hayes
21
#editorial
We love indies at itch.io so we’re happy to support #loveindies2019! But what is #loveindies? An annual celebration of all things indie, #loveindies is a concerted push to connect developers with th...
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itch.io Recommends: hot new visual novels
May 28, 2019
by
Spencer Hayes
19
#itchio-recommends
Get your visual novel on with this week’s recommendations. The wordiest genre is back with two cutting edge entries. One is heavily polished jam game and the other is a demo for what could end up be...
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itch.io Recommends: new tabletop games
May 23, 2019
by
Spencer Hayes
9
#itchio-recommends
Tabletop RPGs are in a renaissance right now. Spurred on by a variety of forces but namely the rise of Actual Play videos and podcasts has driven flocks of new players to the scene and developers have...
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itch.io Recommends: surprising entries in new genres
May 21, 2019
by
Spencer Hayes
16
#itchio-recommends
I’m a sucker for games that get weird. When you’ve played as many games as I have you begin to get tired of seeing the same old thing. That’s why this week I’m happy to say all three of our re...
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Fill your summer up with these rad projects
May 16, 2019
by
Spencer Hayes
13
#editorial
The weather is starting to warm up which means Summer is around the corner. Hopefully you’ll have a little more free time to relax with friends and family. Why are we bringing this up? Because games...
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itch.io Recommends: a demo and a game we can't talk about
May 14, 2019
by
Spencer Hayes
17
#itchio-recommends
This week’s recommendations are going to be a bit different than usual. We’re recommending less games for one, and the second game I can’t really talk about without ruining it for another. Also...
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Faux-retro games are hot right now, here's how to get started on one
May 09, 2019
by
Spencer Hayes
17
#editorial
In this weeks’ itch.io Recommends we talked about some new games that felt old. We’ve been seeing a lot of that lately so it’s high time we helped folks get into the aesthetic if they’re inter...
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itch.io Recommends: Old-but-new
May 07, 2019
by
Spencer Hayes
18
#itchio-recommends
There’s a theme to our recommendations this week: Games that feel old but are new (and a bonus older game that’s new to us). Take a trip down memory lane, or figure out what all the buzz is about...
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Ludum Dare 44 wrapped, and we have tons of new games
May 02, 2019
by
Spencer Hayes
24
#editorial
Gather around everyone, Ludum Dare 44 just wrapped up which means we have thoughts! The crew here have been busy checking the submissions for gems and we’ve been working on a collection that feature...
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itch.io Recommends: roguelikes, puzzles, and exploration!
April 30, 2019
by
Spencer Hayes
20
#itchio-recommends
Is it just me or are there more and more early access games coming out these days? It feels like every week I’m recommending games that haven’t hit 1.0 and this week is no different. This time the...
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Celebrate spring with a trio of game jams
April 25, 2019
by
Spencer Hayes
5
#editorial
Spring has sprung, so let’s do one of our semi-frequent jam roundups! This time we’re ready to fill your next month to the brim with a trio of weird and wonderful jams that offer everything from f...
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itch.io Recommends: fresh releases, hidden gems, and an upcoming hit
April 23, 2019
by
Spencer Hayes
18
#itchio-recommends
It’s feeling like spring over here, and new games are popping up like flowers from the earth. So come, let us watch games grow and enjoy them. This week’s recommendations have a demo for an upcomi...
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A fresh batch of non-gaming content on itch.io
April 18, 2019
by
Spencer Hayes
13
#itchio-recommends
It’s been a while since we last covered non-gaming content on itch.io, so let’s do it again! If you’re new to this kind of thing… welcome! We may be mostly known for gaming at itch.io, but tha...
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itch.io Recommends: a game we missed, and games we're watching
April 16, 2019
by
Spencer Hayes
19
#itchio-recommends
Have you ever been late to the party on a game? What about early? This week you can be both! I didn’t give our first recommendation enough love when it came out, and the others are both currently in...
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Learn more about your favorite games with devlogs
April 11, 2019
by
Spencer Hayes
20
#editorial
Want to live on the cutting edge of gaming? Need to keep up to date on the development of your favorite games? You should check out the devlogs section of the site! For developers, devlogs are the bes...
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itch.io Recommends: Relaxation, horror, and visual novels
April 09, 2019
by
Spencer Hayes
18
#itchio-recommends
This week we’re trying something a bit new on the ol’ itch.io Recommends post, as we’re featuring not one, not two, but 92 different games. Wait, please don’t run away I promise this post is t...
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itch.io Recommends: A week packed full of surprises!
April 04, 2019
by
Spencer Hayes
20
#itchio-recommends
This week is one of those times where I feel like three recommendations just aren’t enough. With so many good games coming out it’s hard not to sit here and write up every project launched on the...
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Here's where you can find analog games
April 02, 2019
by
Spencer Hayes
19
#editorial
Tell your friends, we’re not just for digital games anymore. I’m happy to say that tabletop and analog games have landed on itch.io! Ok we’ve had tabletop developers uploading their projects to...
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itch.io Recommends: the internet, music, and capitalism?
March 28, 2019
by
Spencer Hayes
14
#itchio-recommends
I’m so sorry, itch.io fans. Last week the team was out at GDC and I missed our Games of the Week appointment. Hopefully none of you were waiting by your computer or phone hitting refresh. As an apol...
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Finding the joy in spinning stuff: An interview with the Vignettes team
March 26, 2019
by
Spencer Hayes
7
#editorial
I first ran into Vignettes on recommendation from itch.io Coder Extraordinaire Amos. He called it a game about spinning stuff until it turns into other stuff, and while that’s technically right he n...
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Baba is You is available and amazing
March 14, 2019
by
Spencer Hayes
28
#editorial
This week sees the release of one of my most anticipated games of the year and I wanted to take a second to make sure it’s on everyone’s radar. It’s called Baba is You and it’s… different. Y...
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itch.io Recommends: Puzzles, Puzzles, Puzzles!
March 12, 2019
by
Spencer Hayes
10
#itchio-recommends
Hey itch.io faithful! It’s a hectic time at itch.io HQ with GDC coming up (did you see the announcement that we’re helping Github with their party ?) but I still found the time to check out some n...
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We're bringing games to Github's GDC party!
March 08, 2019
by
Spencer Hayes
8
We’ve partnered with our friends at Github to help bring their GDC party to life! That’s right, on March 19th Github are throwing open their office doors and inviting in the community to play game...
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Prepare for GDC with these quick tips
March 07, 2019
by
Spencer Hayes
4
#editorial
It’s springtime in San Francisco which means that we’re about to play host to thousands of game devs for GDC. The annual (wildly expensive) conference is back which means that it’s going to be a...
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itch.io Recommends: Apes, Birds, and Demons, oh my!
March 05, 2019
by
Spencer Hayes
5
#itchio-recommends
Hot diggity, we’ve got a new group of games! It’s finally starting to feel less like winter in itch.io HQ (note: there is no itch.io HQ) so let’s celebrate with some cool games. I’ve been look...
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itch.io Recommends: a pair of instant classics
February 28, 2019
by
Spencer Hayes
11
#itchio-recommends
Didn’t you see the post on Tuesday? There are game jams happening RIGHT NOW! Ok, ok, game jams aren’t for everyone so here are some games! Everyone likes games, right? This week we have a pair of...
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Need something to do this weekend? Try out a game jam!
February 26, 2019
by
Spencer Hayes
9
#editorial
Jams, jams, jams! If jam hosts could take a break for just one minute, I’d appreciate it, but that’s not really in the spirit of jamming is it? This week there are a trio of popular jams that dese...
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itch.io Recommends: Goats, Souls, and Puzzles. Oh my!
February 21, 2019
by
Spencer Hayes
17
#itchio-recommends
What’s a new week without new games? Nothing, that’s what. This time around we’re taking a look at a motley assortment of games. There’s an anthropomorphic goat, some soulslike love, and a sta...
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Analog games are on itch.io, here are some of our favorites
February 19, 2019
by
Spencer Hayes
27
#itchio-recommends
In case you didn’t know, itch.io isn’t just the best place to buy digital games but also the best place to buy analog games. On the home page if you navigate to the “ Physical Games ” link on...
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itch.io Recommends: the weird brilliance of 2019
February 14, 2019
by
Spencer Hayes
20
#itchio-recommends
I’m genuinely excited for 2019. In a month and a half we’ve already seen a ton of absolutely amazing projects and this week keeps the streak alive. I’m happy to say that each of the three games...
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Announcing the itch.io Midwinter Selects Bundle!
February 12, 2019
by
Spencer Hayes
20
#editorial
Shake off the cold with a bunch of hot games in the itch.io Midwinter Selects Bundle ! Grab 6 games for just $10 and support developers while you’re at it. That’s right, for a crisp $10 bill you...
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The Stillness of the Wind is about "nostalgia and loss" — an interview with Coyan Cardenas about his new game
February 07, 2019
by
Spencer Hayes
18
#editorial
Fans of slow-paced games about farming might remember when we featured Where the Goats Are on the itch.io blog. The game was a beautiful slow-burn about a woman living with the titular goats while try...
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itch.io Recommends: The Games of Global Game Jam 2019
February 05, 2019
by
Spencer Hayes
15
#itchio-recommends
Global Game Jam is one of the year’s biggest jams, and it just wrapped up a week ago. The annual jam boasted almost 900 locations and, as usual, we have tons of new games for you to check out on itc...
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Join the itch.io community translation project
February 04, 2019
by
leafo
38
#localization
We've received many requests over the years about making itch.io available in new languages, either because someone would like to use the site in their own language, or they'd like to introduce others...
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itch.io Recommends: charm, promise, and the avant-garde
January 31, 2019
by
Spencer Hayes
13
#itchio-recommends
This week is a wild one for recommendations. I’m happy to say that this week features a game that has absolutely stolen my heart, an incredibly promising demo, and an avant garde collection of exper...
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"No matter what, we never stop fighting to do good." Heather Flowers on Extreme Meatpunks Forever
January 29, 2019
by
Spencer Hayes
16
#editorial
Heather Flowers had a busy 2018. Early in the year she teamed up with Ryan Rose Aceae to release the brilliant Genderwrecked and then later on she released her episodic tour de force Extreme Meatpunks...
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There are scores of great VR experiences on itch.io
January 24, 2019
by
Spencer Hayes
9
#editorial
So you’ve gotten your hands on that hot new VR set up, plugged in the headset, cameras, and controllers and are ready to live the sci-fi dream. But you’re missing one key component: games. Where c...
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itch.io Recommends: Relaxation, Relaxation, Relaxation
January 22, 2019
by
Spencer Hayes
15
#itchio-recommends
There has been a deluge of games recently about relaxing and I love it. Sometimes we’re relaxing on boats, sometimes we’re in forests, but this week we’re going in two directions I haven’t see...
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5 years and a 2.0 update later, Mountain is still a uniquely brilliant game
January 17, 2019
by
Spencer Hayes
13
#editorial
You may have missed it in the madness of late 2018 but David OReilly’s 2014 summit-based masterpiece, Mountain got a major update in December. This update --Mountain 2.0 as it’s called-- refreshes...
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itch.io Recommends: Romance, Relaxation, and Strange Game Hybrids
January 15, 2019
by
Spencer Hayes
19
#itchio-recommends
I swear, the indie community doesn’t take a break. In the time it has taken me to get over my New Years’ hangover there have already been dozens of fantastic games released. In an effort to highli...
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itch.io Recommends: old-school roguelikes, co-op shenanigans, and retro shmups
January 10, 2019
by
Spencer Hayes
18
#itchio-recommends
If you’re hoping to find a list of games with broad appeal… you should probably read the recommendations we made in previous weeks because we’re going hyper-specific this time. If you like couch...
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A new year means new game jams! Here are a few to check out
January 08, 2019
by
Spencer Hayes
14
#itchio-recommends
It’s a brand new year and that means there are another 365 days worth of game jams you can take part in! There’s a brand new look for our Jam Tracker , which makes it easier to choose either the c...
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itch.io Recommends: start the new year with new games!
January 03, 2019
by
Spencer Hayes
13
#itchio-recommends
Welcome to 2019! We can take a collective sigh of relief as we made it through the Running Man gauntlet that was 2018. Let’s start the new year off with something positive and talk about some great...
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2018
Announcing the itch.io Winter Sale!
December 18, 2018
by
Spencer Hayes
21
#sales
The itch.io Winter Sale is live now. Check here for all the discounts. Howdy, itch.io Faithful! The weather may be cold, but the deals are red hot. Gather around the fire and pick up your new favorite...
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itch.io Recommends: specific games for specific people
December 13, 2018
by
Spencer Hayes
38
#itchio-recommends
One of my favorite parts of running this blog is finding and recommending games that are going to appeal to very specific people. I realize that if I wanted to “maximize sales” I’d pick only the...
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A conversation with the curator of the PICO-8 Advent Calendar
December 11, 2018
by
Spencer Hayes
23
#editorial
One of my favorite memories of the holidays has to be gathering around with my family and opening our advent calendars every night. The idea of building toward something throughout the season was, and...
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itch.io Recommends: Ludum Dare 43 Games!
December 06, 2018
by
Spencer Hayes
18
#itchio-recommends
It’s the most wonderful time of the year: Chr- Ludum Dare! If you somehow missed one of the biggest jams of the year… welcome back! Last weekend thousands of developers descended upon their keyboa...
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itch.io Recommends: new friends, hidden friends, and dazzling critique
December 04, 2018
by
Spencer Hayes
10
#itchio-recommends
It’s Tuesday which means it’s time for another roundup of great games! This week, we’ve got a delightful hidden object game, a promising mashup of two of Nintendo’s classics, and the return of...
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Celeste is one of our favorite games of 2018. Here's why we love it.
November 29, 2018
by
Spencer Hayes
16
#editorial
What are the games you find yourself coming back to? Is it your favorite game from when you were a child? Is it the intriguing but flawed experience nobody but you seems to understand? Maybe it’s an...
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itch.io Recommends: A Detective Frog, a Grizzled Detective, and Beach Date!
November 27, 2018
by
Spencer Hayes
9
#itchio-recommends
Welcome back to the itch.io Blog, everyone! We were out for most of last week, so there weren’t any posts, but we did have the Black Friday Not-Sale to keep you occupied. Did you pick up any new pro...
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Announcing the itch.io Black Friday Not-Sale!
November 15, 2018
by
Spencer Hayes
71
#editorial
What are you doing on Friday the 23rd? Getting up to buy a new TV at 4am? Skip the lines and support charity in the itch.io Black Friday Not-Sale! What’s a not-sale? It’s pretty simple: we’re no...
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itch.io Recommends: Fresh new picks to ban your midweek blues
November 13, 2018
by
Spencer Hayes
11
#itchio-recommends
New week, new games! This week we’re back with a whole squad of new games for you to play and fall in love with. Need another reason to look down below? All of the games we’re highlighting this we...
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itch.io Recommends: beautiful, horrific, pizza games
November 08, 2018
by
Spencer Hayes
11
#itchio-recommends
If you’re reading this it means that you managed to survive the spookiest holiday. Congratulations! Celebrate your continued not-being-scared-to-death with a cornucopia of new games! This week we h...
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October was a month full of game jams. Here are some of our favorites
November 06, 2018
by
Spencer Hayes
8
#editorial
I don’t know what it is about October, but it looks like everyone and their mom decided to host or participate in a game jam. As always, you can check out all of the past and current jams over on ou...
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Post mortems are here on itch.io! Write them, read them, and support developers!
November 01, 2018
by
Spencer Hayes
30
#editorial
You may have seen the update to our blogging system a few weeks back that expanded the types of devlogs that we support. Now there are official tags for tutorials, culture pieces, and what we’re tal...
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itch.io Recommends: Some games to get you started in the #itchHalloweenSale
October 30, 2018
by
Spencer Hayes
6
#itchio-recommends
The Halloween Sale is in full swing for another few days (it’s going until Thursday at 10am PST) but with hundreds of games on sale it might be a little intimidating to wade through them all. Paraly...
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Announcing the itch.io Halloween Sale and itch.io Selects Bundle!
October 25, 2018
by
Spencer Hayes
11
#editorial
Gather round children. Tonight we have a tale of fun and frights in the itch.io Halloween Sale! Scare up some deals on your favorite games from now until November 1st at 10am PDT. Hundreds of games ar...
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Get your game on with the GitHub Game Off!
October 24, 2018
by
Spencer Hayes
20
Get ready to get busy with the annual GitHub Game Off. That’s right, the internet’s largest git repository is back with one of the year’s largest game jams and you’re invited to take part. Get...
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How CrossCode modernizes classic design: an interview with Felix of Radical Fish
October 23, 2018
by
Spencer Hayes
17
#editorial, #interview
As I mentioned in our Games of the Week last week, CrossCode was a game that took me by surprise. Underneath its classic 16-bit exterior lies a deeply modern hack-and-slash with a shockingly complex s...
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itch.io Recommends: even more Halloween games!
October 18, 2018
by
Spencer Hayes
13
#itchio-recommends
We don’t usually do this over here at the itch.io blog but this week we’re double-double dipping. Yep, it’s buckwild over here. Instead of just recommending games once this week, we’re doing i...
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itch.io Recommends: bad metaphors and great games!
October 16, 2018
by
Spencer Hayes
11
#itchio-recommends
Cruise on in to the itch.io pit stop where we’ll fill you up with all kinds of great games! Fill up your tote with the freshest farm-to-table games at the itch.io farmer’s market! No I’m not gre...
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itch.io Recommends: Experimental Adventures
October 11, 2018
by
Spencer Hayes
14
#itchio-recommends
I hope you’re ready to get experimental this week, because we’ve got a trifecta of wild experiences for you do dive headfirst into. This week there’s antiviral adventures, a demo of what could b...
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"I've been on a personal journey to be a more compassionate, empathetic person and I wanted to explore that in my work" An interview with Greg Lobanov of Wandersong
October 09, 2018
by
Spencer Hayes
6
#editorial
Wandersong is a deeply impressive game. Usually when we talk about impressive games its because of their draw distance, detail of their models, or other technical wizardry. Wandersong is impressive be...
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itch.io Recommends: wholesome fun, gross fun, and classic fun
October 02, 2018
by
Spencer Hayes
11
#itchio-recommends
Games, get your games! Fall games season (or as I like to call it: Novembergeddon) is starting up and we’ve got some great games to share from it. I’ve been following Wandersong and Pig Eat Ball f...
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Need to fill your October up with spooky games? Start here!
September 27, 2018
by
Spencer Hayes
4
#itchio-recommends
I’m kind of a baby when it comes to scary games. I can handle spooky movies and books just fine, but give me a direct role in the action and I become a babbling mess. For some reason that I don’t...
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itch.io Recommends: Films, Criticism, and Alien SmashTV
September 25, 2018
by
Spencer Hayes
11
#itchio-recommends
This week is a wild one. We’ve got movies, we’ve got criticism, we’ve got smart games, we’ve got (seemingly) dumb games. More than any other week, I feel like we’ve got something for everyon...
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3 reasons why you'll love the new itch app
September 20, 2018
by
Spencer Hayes
36
#editorial
Last week we launched a full revamped itch desktop client and I may be a little biased, but it’s downright incredible. You may have seen our interview with the app’s steward, Amos last week where...
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itch.io Recommends: The network museum of the heart
September 18, 2018
by
Spencer Hayes
12
#itchio-recommends
Did you see all of that content we had up on the blog last week? Two interviews and our first guest post ? That’s a lot to read! Sadly we didn’t have any time for games of the week. Here are some...
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Years In the Making: How Kitfox Games played the long game with Boyfriend Dungeon hype
September 14, 2018
by
Kitfox Games
27
#boyfriend dungeon, #guest post
Editor's Note: Our friends at Kitfox Games have something special on their hands with the upcoming Boyfriend Dungeon. We thought a lot of folks could learn from their experiences so we invited them t...
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Meet the new and improved itch app!
September 13, 2018
by
Spencer Hayes
43
#editorial
In case you hadn't heard: our desktop client, is new, improved, and lightning fast! ( And you can download it now by clicking here ) Our engineer Amos has been working on this update for what feels li...
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"We egg each other on like teenagers designing an unsafe skateboard trick." How Aether Interactive is able to launch two games in a month
September 11, 2018
by
Spencer Hayes
15
#editorial
I've maintained for quite a while that the folks at Aether Interactive are doing some of the most interesting work in interactive fiction ever. Their games repeatedly play with both the structure and...
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The games we saw at PAX that should be on your radar
September 06, 2018
by
Spencer Hayes
19
#editorial
We just flew in from PAX and boy are my arms tired. The rest of my body is also tired as evidenced by the fact that my brain couldn’t stop me from writing that terrible, terrible joke as a lede. Any...
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Devlogs: Post types, enhanced browsing, and more
September 05, 2018
by
leafo
32
#devlogs, #discovery
Since launching devlogs we've seen over 42,000 posts published across 15,000 projects. We're really happy with how much creators have to say about their work. A devlog is a great way to keep in touch...
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itch.io Recommends: Gods, Murder, and Juiceboxes
September 05, 2018
by
Spencer Hayes
18
#itchio-recommends
Yes this list of recommendations is late. I know, I know, I’m sorry. Look PAX happened, and then there was a holiday. I understand that you’re disappointed in me, but don’t worry it won’t happ...
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itch.io Recommends: Highlights from #LOWREZJAM 2018
August 30, 2018
by
Spencer Hayes
16
#itchio-recommends
There must be something in the water because we’ve got another world-class game jam on our hands. This year’s #LOWREZJAM just wrapped up and the entries are great. If you haven’t kept track of L...
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Join a game jam with our jam tracker!
August 23, 2018
by
Spencer Hayes
29
#editorial
I’ve maintained for years that everyone has art in them. Maybe it’s an album, could be a painting, a poem, or maybe it’s a game. Unfortunately making a game is a long process. Many of your favor...
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itch.io Recommends: Ludum Dare 42 games!
August 21, 2018
by
Spencer Hayes
8
#itchio-recommends
Ludum Dare was the weekend before last and the team over here has done basically nothing but play entries from the jam since then. This year we’ve had more than 1800 games uploaded to the Ludum dare...
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Visual novels are having a Moment
August 16, 2018
by
Spencer Hayes
39
#editorial
We’ve written before about visual novels here before, but in the year since that last post the genre has been in a renaissance. Games like Doki Doki Literature Club have been playing with the struct...
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itch.io Recommends: Coffee, Kids, and Puppies!
August 14, 2018
by
Spencer Hayes
6
#editorial
Indie games as a community has finally reached a point of maturity where we have career indies. Since the explosion of the indie scene through digital distribution, full-time indie development has bec...
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Rough games deserve our love and respect
August 09, 2018
by
Spencer Hayes
96
#editorial
To call modern game development risky is an understatement. It’s no secret that developers are investing big and losing their shirts over it. Budgets and team sizes are swelling while sales expectat...
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itch.io Recommends: Dungeons, More Dungeons, and... Bob Ross?
August 07, 2018
by
Spencer Hayes
14
#itchio-recommends
Writing this column is one of my favorite things to do each week. I believe really strongly in taking a human approach to curation (more about that here) so this column feels equal parts sharing aweso...
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Pilot a mech, Explore the stars, and Sext your Enemies: An interview with the developers of Heaven Will be Mine
August 02, 2018
by
Spencer Hayes
20
#editorial
One day in the future we’ll be all be riding in mechs. We’ll fight in mechs, go grocery shopping in mechs, and if the folks behind Heaven Will be Mine have their way-- dating in mechs. If HWBM loo...
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A Game by its Cover starts today. Here are some of our favorite games from past years
July 31, 2018
by
Spencer Hayes
17
#editorial
Game jams, dear readers, are everywhere. We cover them fairly frequently here on the itch.io/blog and in our email digest. We’ve even got an entire game jam tracker in case you want to know what’s...
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itch.io Recommends: Gnog, moon adventures, and the whole city of Melbourne
July 26, 2018
by
Spencer Hayes
12
#itchio-recommends
We missed you last week. We were uh… vacationing? Does that sound believable? Yeah sure we were on vacation. Don’t worry, we’ll never leave you alone like that again. As an apology for our absen...
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Baldi's Basics in Development: An interview with the developer of one of 2018's biggest games
July 24, 2018
by
Spencer Hayes
47
#editorial
Baldi's Basics in Education and Learning is not a pleasant game to play -- it's a great game, but it's one that never really makes you feel good. First it starts off as a janky-but-charming educationa...
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#loveindies on itch.io ➔ Find things to rate + new library page
July 18, 2018
by
leafo
21
#ratings, #discovery
#loveindies is a week long movement to help support independent developers by getting people to rate, review and recommend indie games. You can learn more about it here: https://twitter.com/itshannah...
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Community upgrades: New header, Search, Colors, Devlogs, Moderator tools & more
July 12, 2018
by
leafo
23
#community
Ready for some upgrades to the itch.io community system? If you weren't aware, itch.io's community system lets any game developer, project owner, or jam host create a message board for their fans and...
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Bringing a decade old installation game to modern audiences: An interview with Tracy Fullerton of the Game Innovation Lab
July 12, 2018
by
Spencer Hayes
8
#editorial
When I first heard of the Game Innovation Lab I was excited by its premise. An entire group of people with the express purpose of pushing the boundaries of game design. This week I got a chance to tal...
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itch.io Recommends: Anthropomorphic Dice, Cyberpunk Orphans, and Post-Modern Platforming
July 10, 2018
by
Spencer Hayes
10
#itchio-recommends
Sometimes while recommending games in this column I become concerned that I’m recommending too many similar games. I mean last week we had two adorable games. While they were both great I was worrie...
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Developing a game every two weeks: How the Sokpop Collective is turning gamedev on its head
July 05, 2018
by
Spencer Hayes
73
#editorial
The idea of making a game every two weeks for the foreseeable future stresses me out. How can anyone keep up with a breakneck pace? Well this cannonball run of game development is currently going down...
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itch.io Recommends: relaxing cuties and an artistic brawler
July 03, 2018
by
Spencer Hayes
10
#itchio-recommends
Another week, another round-up of the best games around. How y’all are able to keep making games at this pace is a mystery I’ll never solve, but that won’t stop me from trying to check out as ma...
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itch.io Recommends: Surreal landscapes, Dangerous Hellscapes, and Indonesian Horror
June 28, 2018
by
Spencer Hayes
10
#itchio-recommends
“Hey Spencer, didn’t you just feature a bunch of games on Tuesday”? Yeah but those were old games, and these are new games. That makes this totally different, ok? Anyway, we’ve got a ton of gr...
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A handful of games you might have missed
June 26, 2018
by
Spencer Hayes
20
#editorial
Every week we like to feature some of the freshest, most interesting games we can find, but we can’t get them all. Unfortunately that means that some games fly under our radar. This week I’d like...
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Announcing the itch.io Summer Sale!
June 19, 2018
by
Spencer Hayes
16
#sales
The itch.io Summer Sale is live now. Check here for all of the discounts. Grab your swimsuit and suitcase because we’re going on vacation. Next stop: the tropical island of the itch.io Summer Sales...
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itch.io Recommends: Voyageur, Magic Scroll Tactics, Like Camping
June 14, 2018
by
Spencer Hayes
15
#itchio-recommends
You might have thought that we would have been quiet this week in light of the AAA explosion that is E3. Well guess what gang, indie never sleeps. We’re trucking right along with another hot batch o...
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"The internet is not a kind place for human brains" An interview with the masterminds behind Cultist Simulator
June 12, 2018
by
Spencer Hayes
26
#editorial
Cults are so hot right now. Film, literature, games, everybody is making cult media right now. Alexis Kennedy and Lottie Bevan are the minds behind the recently launched Cultist Simulator, possibly th...
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itch.io Recommends: Awesome projects that aren't videogames!
June 07, 2018
by
Spencer Hayes
18
#itchio-recommends
You want games? We’ve got games. We’ve got so many games. There are games everywhere in itch.io HQ. Open a drawer? Boom, games. Trying to take a shower? There’s another game. Pouring your mornin...
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itch.io Recommends: Cults, Cars, and Bullets (oh my!)
June 05, 2018
by
Spencer Hayes
8
#itchio-recommends
Every week I write this article I’m always tempted to just spill the beans on what we’re working on behind the scenes at itch.io or link the lyrics to 90s hip-hop songs. These are on the opposite...
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itch.io Recommends: running, surviving, and fighting
May 31, 2018
by
Spencer Hayes
5
#itchio-recommends
I maintain that one of the best parts of digging through each week’s new releases is the frequency with which I’m surprised. I’ve written before about how I thought I was too jaded to be blindsi...
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Updates to itch.io seller accounts, payouts, & tax interview
May 30, 2018
by
leafo
10
#payments
We've made some changes to our seller terms of service, along with some new requirements for getting paid by itch.io. New seller policy Our updated Terms of Service from May 24th includes new clause...
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ESC's creator opens up about the game and working with a game design dream team
May 29, 2018
by
Spencer Hayes
11
#editorial
ESC is a game about the future, but not a future of flying cars and high tech corporate espionage -- a future that is at odds with its past. It’s a game that asks the player to look into a cyberpunk...
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A Minute with the Minit devs: What they learned developing 2018's hottest Zelda-like
May 24, 2018
by
Spencer Hayes
28
#editorial
Minit has become one of my favorite games that has come out this year. The top down 2-color adventure grabbed my attention and held it until its scant runtime was over roughly an hour and a half later...
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itch.io Recommends: games you can get for less than a cup of coffee
May 22, 2018
by
Spencer Hayes
9
#itchio-recommends
“Didn’t we just do a games of the week post?” You may ask yourself. Yes, well-intentioned reader, we did BUT there are even more great games in the universe than last week so we must soldier on...
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itch.io Recommends: free games for your weekend
May 17, 2018
by
Spencer Hayes
25
#itchio-recommends
Do you ever see a game and think to yourself, “Dang, they could have charged way more for this”? I know I do, and that feeling is especially noticeable when you play great free games. This week I...
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Make your game pages beautiful to boost your sales
May 15, 2018
by
Spencer Hayes
34
#editorial
So you’ve been working away on your game for days, weeks, months, or years. It’s been a labor of love and you’re almost ready to drop your masterwork onto the world. Now what does that mean? Pre...
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Announcing the 3rd itch.io Selects bundle!
May 10, 2018
by
Spencer Hayes
14
#editorial
Strap yourself in for another deluge of deals and check out some of our favorite games at a wallet friendly price. Yep, it’s another entry in our line of premium itch.io Selects bundles. This time w...
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Everything is Going to be OK's final update is out and it's brilliant
May 09, 2018
by
Spencer Hayes
18
#editorial
Everything is Going to be OK has received its final update and it completes the story of one of 2017’s best games. If you’ve never played Nathalie Lawhead’s interactive zine, now is the best tim...
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itch.io isn't just for games: Check out our non-gaming content
May 03, 2018
by
Spencer Hayes
14
#editorial
If you’re reading this blog you already know that itch.io is the best place to buy games. Our tools are flexible enough to allow anyone to upload their projects, and our community creates amazing wo...
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itch.io Recommends: Paradise, Heterotopias, and the Knuckle Sandwich Demo
May 01, 2018
by
Spencer Hayes
8
#itchio-recommends
Howdy itch.io Blog faithful. You seem well, is that a new haircut? Are you doing something new with your teeth? Haha, we sure do have fun here, right? I tell jokes, you laugh at jokes (I hope) and the...
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itch.io Recommends: Ludum Dare 41 Games
April 26, 2018
by
Spencer Hayes
26
#itchio-recommends
In case you hadn’t heard, last weekend was Ludum Dare 41 which means --once again-- we’re flooded with awesome jam games on the site. This compo’s theme was “Combine 2 incompatible genres” a...
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Here's how to find and join game jams on itch.io
April 24, 2018
by
Spencer Hayes
19
#editorial
Oh no! You missed last weekend’s Ludum Dare game jam! (Ok, I missed Ludum Dare and yes I’m still salty about it.) If only there was some way you could see all of the upcoming game jams and their d...
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itch.io Recommends: Adventure Skate Queens
April 19, 2018
by
Spencer Hayes
6
#itchio-recommends
Get ready for a relaxing weekend with a handful of great games. We’ve got some wacky giraffe antics, the best skating game in years, and my favorite princess-maker. Yeah, it’s a packed week. Check...
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itch.io Collections are great and you should use them
April 17, 2018
by
Spencer Hayes
34
#editorial
How often has this happened to you: You’ve found a creator you really like but you can’t scroll through their Twitter to find all of their favorite games. Or maybe you want to keep track of games...
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itch.io Recommends: Literate Pixel Teens
April 12, 2018
by
Spencer Hayes
12
#itchio-recommends
When writing these posts every week I like to imagine myself as Christian Bale in Newsies. A plucky youngster who has to deliver the news to the people at all costs. Also there’s singing and dancing...
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"Make a game someone would kill a man to play" An interview with Brianna Lei of Butterfly Soup
April 10, 2018
by
Spencer Hayes
58
#editorial, #interview
We love Butterfly Soup over here. We held it up as one of our favorite free games of last year , and I certainly haven't cooled on the game over time. I got the opportunity to meet the game's creator,...
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itch.io Recommends: Cozy Time Pirates
April 05, 2018
by
Spencer Hayes
4
#itchio-recommends
Alright itch.io community, what gives? Y’all keep producing amazing games and if I’m being honest, it’s hard to keep up. There are so many games coming out that I don’t have time to sleep, to...
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Announcing the #museumjam AKA the Pippin Barr Game Idea Jam #2
April 03, 2018
by
Spencer Hayes
11
#editorial
We’re pleased to announce the #museumjam in partnership with the Zium Musem. Throughout the entire month of April you’re invited to make any sort of 3D art you want for a chance to be featured in...
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itch.io Recommends: A Flashy Duck Collective
March 29, 2018
by
Spencer Hayes
8
#itchio-recommends
It’s hard to overstate how impressed I am by the itch.io community. Each week I work on these recommendations and think “After all of these years there’s no way I’ll be surprised by games” a...
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We're losing our Flash game history but we don't have to
March 27, 2018
by
Spencer Hayes
46
#editorial
I spent a lot of time as a kid playing games. Sure there was a lot of Pokemon and N64 but I also fell in love with Flash games during my formative years. In many ways the Flash community of the mid-20...
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itch.io Recommends: Horror, Tech Horror, and IP Horror
March 22, 2018
by
Spencer Hayes
9
#itchio-recommends
It may be GDC week, and a good portion of the itch.io team has descended on San Francisco but that didn’t stop me from playing some games to recommend to you. Included this week are a sublime horror...
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Amanita Designs opens up about their creative process and comedy on CHUCHEL
March 20, 2018
by
Spencer Hayes
19
#editorial
Last week we recommended the recent point and click comedy adventure, CHUCHEL. It's a delightful romp that refines point and click mechanics beautifully, but it's also a game that shows off the hearts...
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How we Curate
March 15, 2018
by
Spencer Hayes
71
#editorial
Alright gang, pull up a seat and let’s talk about the number one topic on the hearts and minds of children everywhere: curation. If you’re unaware already, curation in this context is the act of s...
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itch.io Recommends: Jokes, Technology, and a Co-op Roguelike
March 13, 2018
by
Spencer Hayes
13
#itchio-recommends
Howdy itch.io community. If you read last week’s recommendations you’ll remember that we just celebrated 5 years of itch.io. Well we’re following that up with another milestone: 100,000 projects...
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itch.io Recommends: Surrealist Adventures and Assets
March 08, 2018
by
Spencer Hayes
14
#itchio-recommends
It’s been a big week over here at itch.io HQ. If you missed the news, we’ll soon be shipping off to kindergarten as the site just turned 5. It’s been a crazy journey so far and I can say without...
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A handful of tips to maximize your first convention
March 06, 2018
by
Spencer Hayes
14
#editorial
As much as it pains me to say it, we’re entering convention season. Starting with GDC this month we average roughly one major trade show a month until PAX in September. This means that a lot of memb...
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Project tool classification and tagging updates
March 05, 2018
by
leafo
473
#distribution, #discovery
Ready for some updates? We've added some new things for project browsing and classification. Tools, Engines, & Devices A good way to find cool stuff on itch.io is to filter through games with our ric...
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itch.io Recommends: Hiversaires, Fossil Hunters, and Go Morse Go!
February 27, 2018
by
Spencer Hayes
11
#itchio-recommends
Sweet mercy, look at all of these games! Another week has passed which means it’s time for another week’s worth of new games! I’m really pleased with the diversity of games this week as we veer...
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Features, get your features! Here are our best features you're not using
February 22, 2018
by
Spencer Hayes
44
#editorial, #bundles, #widget, #refinery
We’re a pretty busy crew over here at itch.io. You may have seen some of the recent posts on our updates blog detailing some of the changes we've been hard at work on. We’re all really excited to...
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Updates to project analytics: filtering, collections, impressions and more
February 21, 2018
by
leafo
66
#distribution, #analytics
We've updated the project page analytics with some new features and additional data. Take a look! New header & navigation The navigation on all project edit pages has been updated. We've visually clea...
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itch.io Recommends: A Raven Monologue, Speed Dating for Ghosts and Dino Run DX
February 20, 2018
by
Spencer Hayes
6
#itchio-recommends
How about that Valentine’s Day itch.io Selects bundle and Sale, huh? There sure were a ton of great games available on discount. I know that I grabbed a bunch of stuff to check out, but how about yo...
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Announcing the itch.io Valentine's Day Sale and Selects Bundle!
February 12, 2018
by
Spencer Hayes
12
#editorial, #sales
It’s that time of year again when the days get a little brighter, the coldest part of winter is behind us, and there’s a little something in the air. That’s right it’s pollen season! Wait, it...
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itch.io Recommends: Curse of the Arrow, NUTS, and Packets, Please
February 08, 2018
by
Spencer Hayes
7
#itchio-recommends
It’s Global Game Jam season which means our site has been flooded with awesome content that talented devs were able to cobble together in less than a few days. This is common knowledge by now but it...
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Peering into the Rusty Lake: An interview with the series' creators
February 06, 2018
by
Spencer Hayes
8
#editorial, #interview
If you’ve been reading the blog for long enough you’re probably already familiar with how enamored with Rusty Lake we are. The series is 12 games deep and despite that manages to surprise with eac...
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itch.io Recommends: Celeste, Apocryph, and Quiet as a Stone
February 01, 2018
by
Spencer Hayes
13
#itchio-recommends
It’s hard to recognize when you see the birth of a classic. Typically classics are defined in the cold light of the future but this week we’ve got a new classic, a faux-classic, and a stone-classi...
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5 Questions with Porpentine, one of indie's most prolific stars
January 30, 2018
by
Spencer Hayes
24
#editorial
Porpentine has had a career throughout the lifespan of the modern indie renaissance. Releasing her first games in 2012 she’s been around even longer than itch.io and her name became synonymous with...
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A new homepage for 2018
January 29, 2018
by
leafo
63
#homepage, #design
In our 2017 year in review post we hinted at updates to our homepage. Over the past few weeks we've been incrementally pushing out functionality and today we're ready to tell you what's new! The itch...
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itch.io Recommends: Aria's Story, Bit Rat: Singularity, and Genderwrecked
January 23, 2018
by
Spencer Hayes
19
#itchio-recommends
Another week, another group of upsettingly good games. Why do good games upset me? Because I know I’ll never be able to play all of them. Think of all of the gems lying cold and unloved in the lost...
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More embed options for HTML5 games
January 22, 2018
by
leafo
29
#html5, #design
HTML5 games & projects get an update today with new options for how projects are embedded and some new theme editing tools. New embedding options From your project's edit page you'll find a new sectio...
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itch.io Recommends: Impossible experiences
January 18, 2018
by
Spencer Hayes
15
#itchio-recommends
There are a lot of reasons to love games. They can build empathy for people going through things you’ve never experienced, you can relax and unwind with games that make you feel like the world’s g...
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Everything is Going to be OK: A conversation with Nathalie Lawhead
January 16, 2018
by
Spencer Hayes
32
#editorial
Nathalie Lawhead had a busy 2017. Her autobiographical digital zine Everything is Going to be OK released, was shown publicly, and was nominated for IGN’s Most Innovative Game Award. She was also bo...
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Welcome to 2018, now play some beautiful games
January 11, 2018
by
Spencer Hayes
15
#itchio-recommends
We’ve finally made it into 2018 and we’re in the part of the year where anything feels possible. Sure nothing changed but the date when the clock struck midnight on the 31st but that doesn’t mea...
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A labor of love: an interview with the developers of Love on the Peacock Express
January 09, 2018
by
Spencer Hayes
11
#editorial
Dating sim romance options are no longer stuck in the realm of high school girls and 20-something office professionals. Games like Hatoful Boyfriend and Dream Daddy have pushed the boundaries into the...
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Jams updated: judge feedback, manual ranking, locked uploads
January 08, 2018
by
leafo
16
#jams
In today's update, we've got more tools for game jam hosts with support for judge feedback, custom ranking, and file locking. If you weren't aware, itch.io was the first site to let you instantly host...
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itch.io year in review 2017
January 04, 2018
by
leafo
98
#year-in-review
The start of a new year marks a good time to look back and reflect. Now that 2017 is over with let's take a moment to see what’s been going on at itch.io for the past year. In addition to highlighti...
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2017
Our favorite paid games of 2017
December 28, 2017
by
Spencer Hayes
27
#itchio-recommends, #editorial
This post marks the final entry in our end of year "favorite games" series. We've talked about a bunch of awesome projects that you can read about here , here , and here . But today's not about all of...
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Our favorite non-gaming content of 2017
December 21, 2017
by
Spencer Hayes
24
#editorial, #itchio-recommends
One of my favorite parts of working for itch.io is seeing the community use the tools we’ve built in ways we never expected. When we first launched itch.io it was a site for games, and it still is...
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Announcing the itch.io Holiday Sale!
December 18, 2017
by
Spencer Hayes
8
#sales, #bundles
Get the itch.io Selects Bundle Let’s get festive! By the time you’re finished reading this the itch.io Holiday Sale will already have begun! That’s right games are discounted across the site fro...
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Our favorite jam games of 2017
December 14, 2017
by
Spencer Hayes
15
#editorial
We’re huge fans of game jams at itch.io. We’ve got the best jam tracking page around and a good portion of our team takes part in jams on the regular. Even now, at the end of the year there are ne...
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Our favorite free games of 2017
December 07, 2017
by
Spencer Hayes
41
#editorial
The year is coming to a close and we wanted to celebrate some of our favorite games of the year. This is the first of a series of posts we’ll be putting up in the coming weeks highlighting games and...
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The Challenges of Curating a Digital Museum: an Interview with Michael Berto
December 05, 2017
by
Spencer Hayes
9
#editorial
The Zium Museum has been out for a little over a week now, and it’s been a project I have kept coming back to over the past days. You might be familiar with the project as a player (it’s free and...
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itch.io Recommmends: Games?
November 28, 2017
by
Spencer Hayes
17
#itchio-recommends
What is a game? What counts as a Video Game? The pedants would tell you that the only experiences worthy of such a valuable categorization are games with graphics, guns, and empowerment. The businessm...
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Announcing itch.io Selects, curated bundle of some of our favorite games
November 22, 2017
by
Spencer Hayes
28
#bundles, #sales
Curation is more important than ever. Here at itch.io we’re dedicated to finding and celebrating the best content. As a part of this we’re happy to announce a fresh bundle bundle of handpicked co...
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Developing Games and Tools from the Ocean: An Interview with Hundred Rabbits
November 21, 2017
by
Spencer Hayes
22
#editorial, #interview
When covering creators and their works there is always the fear that the creator is more interesting than the work. Percy Bysshe Shelley comes to mind. When I discovered Hundred Rabbits' work I was s...
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Here's some incredible non-gaming content on itch.io
November 16, 2017
by
Spencer Hayes
24
#itchio-recommends
itch.io is known for all kinds of things: unique games, diverse tools, and in-depth stock advice. Ok maybe not that last one, but one of our best kept secrets is the treasure trove of content that has...
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A new theme editor for project pages
November 14, 2017
by
leafo
53
#design, #distribution, #guides
One of my favorite parts of itch.io is how developers can take the creativity they put into their project and display it on their project/store pages. From the very beginning , one of itch.io's guidin...
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itch.io Recommends: a Variety of Relaxing Games
November 14, 2017
by
Spencer Hayes
11
#itchio-recommends
If you read last week’s games of the week post you’ll remember that I was frustrated by the lack of November games. Nothing has changed this week I just wanted to remind you in the hopes that if I...
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Discounting for Developers: How and when to do it
November 09, 2017
by
Spencer Hayes
21
#editorial
Discounting your game has become one of the surest ways to increase exposure in this crowded scene, but it’s also one of the most contentious. Critics argue that heavy discounting has devalued indie...
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itch.io Recommends: These Aren't Autumn Games
November 07, 2017
by
Spencer Hayes
5
#itchio-recommends
While October has a gluttony of games that fit the theme of the month there isn’t anything that feels like a real November game. What’s the deal there? November isn’t a bad month, it’s got bea...
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Kickin' down doors to murder Satan: an interview with Terri Vellmann of High Hell
November 02, 2017
by
Spencer Hayes
10
#editorial
“Hey you’ve got to check out this game, you shoot Satan in the face a bunch” High Hell was announced at the most recent PAX and it came out with all of the intensity and drama of kicking a door...
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itch.io Recommends: Games from the Halloween Sale
October 31, 2017
by
Spencer Hayes
7
#itchio-recommends
The temperature is going down and the air is chill. Tonight is the night when the barrier between the living and the dead is thinnest. If you’ve ever seen a horror movie, you know that you should st...
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itch.io meets Japan
October 30, 2017
by
leafo
24
#distribution, #localization
Although itch.io is primarily an English speaking platform, we've seen a wide variety of creators speaking many different languages sharing their work. Additionally, the contributions we've received o...
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Patreon integration on itch.io
October 30, 2017
by
leafo
467
#distribution, #patreon
We're delighted to announce that we now have Patreon integration on itch.io. We're big fans of Patreon, with a similar goal of helping creators make an earning building what they want. Many of our cre...
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itch.io Recommends: Not Halloween games
October 26, 2017
by
Spencer Hayes
10
#itchio-recommends
The last Games of the Week post before Halloween means one thing: we’re definitely not talking about spooky games. After all when the whole world is spooky, why would you want even more of the same?...
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Let's get sad and talk about death and stuff: An interview with Gabby DaRienzo of A Mortician's Tale
October 24, 2017
by
Spencer Hayes
8
#editorial, #interview
Human bodies are gross. We’re all bags of meat and juices that (hopefully) kick around for 90 years and then stop moving. Dead bodies are even grosser. Or at least that’s what I thought before I p...
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Register and log in with GitHub
October 23, 2017
by
leafo
10
#accounts, #game-jam
In celebration of the GitHub Game Off being hosted on itch.io , we've added the ability to log in and register an account on itch.io with your GitHub account. (P.S. You can join the jam here ) Existin...
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Announcing the GitHub Game Off on itch.io
October 20, 2017
by
Spencer Hayes
14
#game-jam
Perhaps you’ve heard of Github, the largest code repository online. You may recognize it as the place where we keep the code for our open source desktop app , itch. So perhaps you’d like to hear t...
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How to maximize your launch on itch.io
October 19, 2017
by
Spencer Hayes
52
#editorial
To describe the modern indie scene as “crowded” is a major understatement. Reports come out on a seemingly weekly basis that there are more games launching than ever before. Every storefront is bu...
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itch.io Recommends: 2 cozy games and some anime
October 17, 2017
by
Spencer Hayes
12
#itchio-recommends
We’re reaching peak AAA season here in the games universe which in past years has signaled the hibernation of the indie community. Turns out, we’re way more resilient than that now. This week we...
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Create OAuth applications on itch.io
October 16, 2017
by
leafo
18
#api
Today we're launching support for OAuth Applications . It will allow developers let players log in with their itch.io account inside of a game or program. OAuth provides a flow for your program to se...
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Let's make more mystery games
October 12, 2017
by
Spencer Hayes
10
#editorial
There’s something inherently attractive about detectives. Talented crime-solvers have charmed audiences for centuries, there’s a good chance that your grandparents’ grandparents read Sherlock Ho...
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itch.io Recommends: The games of Indiecade
October 10, 2017
by
Spencer Hayes
6
#itchio-recommends
In case you somehow missed it Indiecade was last weekend and we were on site to check everything out. For the uninitiated, Indiecade is an annual festival honoring indie games and developers that take...
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itch.io Recommends: Hot Takes on Cold Genres for the Week of 10/5
October 05, 2017
by
Spencer Hayes
9
#itchio-recommends
Despite the date, we’re back from last week’s trip into the spooky zone. Well, sort of. This week we’ve got one spooky game, but it’s flanked by a surreal adventure and a fresh take on a class...
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Your Game Jam Forecast for the rest of 2017
October 03, 2017
by
Spencer Hayes
6
#editorial
Oh game jams how do I love thee let me count the ways: you inspire people to think creatively, you teach people to start developing, and you force people to accept scaling design. As far as I can tell...
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Kentucky Route Zero is Half-off and All-good
September 28, 2017
by
Spencer Hayes
8
#editorial, #sales
Kentucky Route Zero is not a new game -- the Kickstarter launched in 2011-- but it’s definitely a fresh game. Detailing the supernatural adventures of a deliveryman on “one last job” Kentucky Ro...
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itch.io Recommends: Spooky Games for the Week of of 9/26
September 26, 2017
by
Spencer Hayes
6
#itchio-recommends
To say horror games have become popular in the past few years would be an incredible understatement. Since Amnesia: The Dark Descent came out in 2010 horror games have bloomed into a beautiful scene...
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itch.io Recommends: Punctual Games for the week of 9/21
September 21, 2017
by
Spencer Hayes
4
#itchio-recommends
Do you look forward to these recommendations each week? I know I do. I’m not inside of each of your homes (yet) but I choose to believe that y’all mark your calendars and set alarms each week for...
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Zines are awesome, unique, and available on itch.io
September 19, 2017
by
Spencer Hayes
21
#editorial
Zines -- short for magazines or fanzines -- are growing in popularity everyday. We have seen more and more of these compact works of writing crop up on itch.io and they’re consistently interesting a...
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itch.io Recommends: Better yourself for the week of 9/14
September 14, 2017
by
Spencer Hayes
5
#itchio-recommends
If you were cynical you’d call this week’s post on games that heal an excuse to recommend games twice in a week. That would be very cynical and definitely inaccurate . In continuing with our theme...
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Better support for mobile HTML games & more
September 13, 2017
by
leafo
31
#mobile, #design
I have a confession to make, I just bought my first (real) smartphone just a few weeks ago. When we originally added support for mobile web on itch.io I did it with Chrome’s phone emulator and hoped...
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Games are a great way to take a break from the nightmare that is 2017
September 12, 2017
by
Spencer Hayes
7
#editorial
Anyone who plays games regularly understands their ability to heal. We’ve got endless books written about this, charities set up behind this idea, and now game designers explicitly making games abou...
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itch.io Recommends: Experiences for the week of 9/7
September 07, 2017
by
Spencer Hayes
3
#itchio-recommends
I think one of the best parts of itch.io is the diversity in not only our community, but our content. Y’all have created all kinds of rad things. Everyone knows we host games, but we also have sound...
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Your Quick Guide to Making Friends/ Talking to the Press
September 05, 2017
by
Spencer Hayes
16
#editorial
So you’re making a game. That’s great! You spent countless hours and sleepless nights to make sure that your brainchild made it out into the world. Now, if you want to make rent it’s time to get...
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itch.io Recommends: Amazing Games for the Week of 8/31
August 31, 2017
by
Spencer Hayes
11
#itchio-recommends
It's been a good week for games. Yeah, it feels like every week is a good week for games but this week was especially good for games. We've got a whole new selection of games for you and hot damn they...
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Primary rating criteria for game jams
August 30, 2017
by
leafo
3
#jams
On itch.io you can host two kinds of jams: ranked and unranked . When hosting a ranking jam you provide "voting criteria" to specify how participants can rank other entries. Previously, if you had mu...
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Manage your external keys
August 29, 2017
by
leafo
6
#distribution
' External keys ' are itch.io's way of letting you distribute keys for other marketplaces with an itch.io purchase. We support Steam or keys of your own format. You can bulk add thousands of keys at a...
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One Man's Quest to Become Every Team's Artist
August 29, 2017
by
Spencer Hayes
14
#interview
I wouldn’t call Kenney Vleugels a household name. He doesn’t have the name recognition of John Romero or Shigeru Miyamoto, but you’ve probably seen his work. To make things a little more intrigu...
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Classify your projects' uploads
August 24, 2017
by
leafo
17
#uploading, #organization
We're introducing a new way to classify the files you've uploaded to your project. Previously, when uploading a new file, we would ask you which platform it was for, eg. Windows, Linux, macOS. Since m...
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itch.io Recommends: #LOWREZJAM 2017 games for the week of 8/24
August 24, 2017
by
Spencer Hayes
9
#itchio-recommends, #game-jam
When you see as many game jams as we do at itch.io, it gets hard to be genuinely surprised by a jam’s results. Impressed? Sure. Excited? Definitely. Blown away? Almost never. Low Rez Jam finished up...
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In Defense of Puzzle Games
August 22, 2017
by
Spencer Hayes
9
#editorial
I’ve been harboring a deep secret that I need to let out: I love puzzle games. I’ve spent a few nights over the past week staying up late playing games like Rusty Lake Roots and I’ve loved every...
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itch.io Recommends: Fresh games for the week of 8/17
August 17, 2017
by
Spencer Hayes
4
#itchio-recommends
Early access games get a bad rap. Sure there are lots of cash grabs that will never be finished, but at the core early access can be an awesome way to engage with games and developers in a more substa...
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Why Tacoma's UI is secretly brilliant
August 15, 2017
by
Spencer Hayes
7
#editorial
A clarity of purpose is a key part of designing a game. Trimming out what is unimportant to your game is a deeply necessary act of development. This goes for all elements of your work. Tacoma understa...
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itch.io Recommends: Surprising games for the week of 8/10
August 10, 2017
by
Spencer Hayes
5
#itchio-recommends
Surprises are -- by and large-- great. Sure you occasionally get hit with something rough (I’m looking at you, check engine light) but unexpected treasures are about the only respite we have in the...
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Jamming for charity: Announcing War Child's HELP game jam
August 08, 2017
by
Spencer Hayes
5
#game-jam, #editorial
Sure game jams are fun. At this point everyone knows it. But what if jams were something more? What if jams could help with real world issues. War Child is a charity that works with children in some o...
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itch.io Recommends: Ludum Dare 39 games for the week of 8/3
August 03, 2017
by
Spencer Hayes
3
#itchio-recommends, #ludum-dare
If you don’t check itch.io often you would be forgiven for not knowing how much we love game jams. After all, we’ve only posted about it twice in the past week . Well strap in for a 3-peat because...
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Want to get into game jams? Here's how
August 01, 2017
by
Spencer Hayes
11
#ludum-dare, #jams, #guides
Game jams. They’re here, they’re important, and you should take part. It’s not a secret that we love jams at itch.io. We host them, write about them, consult on them, and track them. Many member...
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Get ready for Ludum Dare: Game development tools
July 28, 2017
by
leafo
125
#ludum-dare, #guides
Ludum Dare 39 starts today! I previously wrote about Ludum Dare with tips for completing your game along with getting the most out of itch.io, so check that out if you haven’t already. Ludum Dare...
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itch.io Recommends: Strange Games for the week of 7/27
July 27, 2017
by
Spencer Hayes
4
#itchio-recommends
It’s hard recommending games to people. You’ve got to take individual tastes into account, how fresh a game is, and what the recommendee will think of you afterward. But that’s also what makes r...
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Short download keys for printing & bulk key viewer
July 26, 2017
by
leafo
285
#distribution
A download key is a special URL that gives someone access to a project’s files. On itch.io you can either generate a single key or generate them in bulk . Download keys use very long URLs to make th...
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Your field guide to fantasy consoles
July 25, 2017
by
Spencer Hayes
34
#guides
A long-haired elven woman sighs as she enters her house, the weight of the day visibly pressing her down toward the earth. “This can’t keep going.” After pouring a drink she sinks into the couch...
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itch.io Recommends: Stylish games for the week of 7/20
July 20, 2017
by
Spencer Hayes
8
#itchio-recommends
Did y’all read the Moshboy interview from earlier this week? I thought we were hustling over here with our 3-ish games a week, but Steve is in a league beyond. 1000 creators over 3 years? That’s m...
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3 years and 1000 creators, Steve Cook's quest to curate the un-curateable
July 18, 2017
by
Spencer Hayes
13
#interview
There are a lot of games in this world. Like, a lot a lot and that’s become a problem for developers and customers alike. It’s a complicated problem that nobody (not even us!) has 100% figured out...
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Image uploading everywhere
July 17, 2017
by
leafo
14
We've enhanced all the text editors on our site to now support image uploading! This has been a long requested feature and we apologize for taking so long to add it. Whether you're leaving a reply on...
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Click to play for HTML embedded games
July 15, 2017
by
leafo
22
#html5
HTML5 game embeds allow you to deploy your browser based game directly to a page on itch.io. Visitors can start playing immediately without having to navigate anywhere. Although this is convenient, s...
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itch.io Recommends: Pay what you want games for the week of 7/13
July 13, 2017
by
Spencer Hayes
7
#itchio-recommends
I feel like we’ve developed a rapport, you and I. I play a bunch of games, you love a bunch of games. It’s symbiotic, isn’t it? Luckily for the both of us, it’s been a week since we last did t...
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Accessibility in games is the industry's next great hurdle
July 11, 2017
by
Spencer Hayes
16
#editorial
The games industry has been moving towards diversity over the past few years. We’ve been making strides to include more people of color, LGBT, and non-male leads into our games. This is amazing, but...
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The Tearoom is subversive, gay, and brilliant
July 06, 2017
by
Spencer Hayes
3
#editorial
The following is Not Safe for Work. Robert Yang is one of the most banned people on Twitch. The New York-based academic and developer has created more banned games than literally every person on the p...
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itch.io Recommends: Double Fine games for the week of 7/3
July 03, 2017
by
Spencer Hayes
15
#itchio-recommends
If you've been alive for more than 10 years you probably remember playing a Double Fine game. After all, there are a lot of hits in that catalog: Psychonauts, Grim Fandango, and Stacking are all class...
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William Chyr of Manifold Garden talks about the future of games
June 29, 2017
by
Spencer Hayes
10
#interview
How do you build a game that ignores the most basic rules of geometry? Over the past 5 years William Chyr has worked tirelessly to find out. Manifold Garden is the Chicago-based developer’s upcoming...
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Announcing the #itchsummersales!
June 27, 2017
by
Spencer Hayes
6
#sales
How many times has this happened to you: You’re sitting at your computer with access to the sum total of humanity’s knowledge and have nothing to do? Well wonder no further, selectively bored read...
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Jams enhanced: contributors, judges, and more
June 22, 2017
by
leafo
20
#jams, #community
A game jam is a great way to get developers together for an event or cause. We were the first site to allow anyone to create a customized game jam with just a few clicks . The premise is simple: creat...
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itch.io Recommends: E3 Apology games for the week of 6/22
June 22, 2017
by
Spencer Hayes
6
#itchio-recommends, #e3
Hey itch fans, it’s been a while hasn’t it? Sadly, last week I abandoned my post to galavant around E3 and talk to devs about games, and Giant Bomb about Pixy Stix . It was a fairly productive tri...
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In defense of visual novels
June 13, 2017
by
Spencer Hayes
30
#editorial
Just like Batman, I’m here to right wrongs. Unlike Batman I care about videogames. Without punching, let’s talk about how visual novels aren’t given a fair shake and why you should give them a t...
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itch.io Recommends: Non-gaming content for the week of 6/8
June 08, 2017
by
Spencer Hayes
7
#itchio-recommends
We have fun here at itch.io, don’t we? We spend all of our time talking about games and the people who make them. But that’s not the only thing we have here at itch.io, we’ve also got a massive...
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Feature preview: the story behind, and the future ahead of the itch app
June 06, 2017
by
Spencer Hayes
17
#itch-app, #interview
When I first joined the team here at itch.io I was asked what my favorite part of the site was. Sure I could have said it’s our dedication to indie creators. I could also have highlighted some of th...
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itch.io Recommends: Nostalgic games for the week of 6/1
June 01, 2017
by
Spencer Hayes
5
#itchio-recommends
Alright gang, let’s get introspective here for a minute: getting older sucks. And it doesn’t suck a little, it sucks a lot. But that’s ok, right? We all get old together and get to come to grips...
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What every developer can learn from short games
May 30, 2017
by
Spencer Hayes
51
#interview, #editorial
Games are getting longer. Look at any AAA RPG and you’ll see the industry’s race for 100 hour playtimes. But what about games that go in the opposite direction? What about microgame-- games that t...
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itch.io Recommends: Cerebral games for the week of 5/25
May 25, 2017
by
Spencer Hayes
5
#itchio-recommends
Hey everyone, it’s been a while since we talked about awesome games for you to play over the weekend. Last week the itch.io office was besieged by a large squid and we weren’t able to save our rec...
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World of Horror is Poland's bloody tribute to Junji Ito and HP Lovecraft
May 23, 2017
by
Spencer Hayes
11
#interview
You're walking downtown unnerved for some unknown reason. You feel hundreds of eyes on the back of your neck but there is no one else on the street. As you turn the corner you see your neighbors' bodi...
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Updates to devlogs
May 22, 2017
by
leafo
20
#devlogs
A few weeks ago we released devlogs in order to give you an easy way to post updates about your projects . Over 1,000 posts have been written since then! We've made a handful of minor changes to make...
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Get started livestreaming your development with these quick tips!
May 16, 2017
by
Spencer Hayes
16
#guides
Everybody is on Twitch these days. From players to developers and talk shows to tabletop it seems like everyone has a seat at the big purple table. But what does it take to really show the project you...
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A new itch.io blog
May 15, 2017
by
leafo
15
#blog
For the past 4 years, we've been using the itch.io blog to announce all the cool things we're working on, and sometimes sharing cool things other people are working on. (Blast from the past, here's th...
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itch.io Recommends: Fresh Games for the week of 5/11
May 11, 2017
by
Spencer Hayes
6
#itchio-recommends
There's nothing better than being the friend with good taste. That person who everyone goes to looking for recommendations on shows, restaurants, and movies. We here at itch.io can't make you cool, bu...
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Single file mode for butler
May 09, 2017
by
leafo
3
#butler, #uploading
For most developers using butler we recommend avoiding packaging your game into a single file before uploading it. This is because butler needs to access all your game's files in order to generate pat...
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Tumbleseed is the next great Roguelike-like
May 09, 2017
by
Spencer Hayes
9
#editorial
When I was younger I was diagnosed with a fairly rare heart condition. It didn't affect me much on the whole but there were stretches where I'd be trapped in bed for days at a time. This is where my l...
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Introducing devlogs
May 08, 2017
by
leafo
512
#devlogs
For many developers, projects on itch.io are living pages with frequent updates, new images, and gameplay videos. We think it's important for creators to start building and talking with their audience...
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itch.io Recommends Beautiful Games for the week of 5/4
May 04, 2017
by
Spencer Hayes
9
#itchio-recommends, #ludum-dare
It's Thursday and you know what that means! Taco Tues- a fresh crop of games for you to play! That's right, your good friends at itch.io are here to fill up your weekend with great new games. Strap in...
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Politics and Game Jams: A Roundtable with the Organizers of #ResistJam
May 02, 2017
by
Spencer Hayes
7
#interview, #game-jam
Art and activism have a beautiful history together. From avant garde artists to the punk bands of the past 40 years outsider art has proven to be a safe haven for the marginalized and a base for activ...
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The Raft Developers Open up About Successes and School
April 27, 2017
by
Spencer Hayes
15
#interview
How do you make a game about rafting if you don't like rafting? How do you make one of the best selling survival games about rafting if you don't like rafting? Apparently all it takes is a team of ded...
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Intimidated by Ludum Dare 38? Let itch.io give you a place to start
April 25, 2017
by
Spencer Hayes
5
#ludum-dare, #itchio-recommends
Ludum Dare 38 , one of the most influential game jams, concluded its 15th year anniversary this past Monday. 2,936 games were completed over 48 or 72 hours, with about 1,100 uploaded to itch.io as of...
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Get Ready For Ludum Dare
April 21, 2017
by
leafo
28
#ludum-dare, #guides
Ludum Dare is a 48 hour and 72 hour game jam. The jam takes place this weekend (April 21st to 24th). The “compo” portion takes 48 hours and is for solo participants. The “jam” portion starts a...
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itch.io Recommends: What to play on the week of 4/20
April 20, 2017
by
Spencer Hayes
7
#itchio-recommends
Hey itchy people! Let's get real for a second: part of why we love itch.io is the huge breadth of content you can find on the site. Want an opera about dogs? We've got that. Looking for game assets to...
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In Our Darkest Hour, Cuteness is Here to Save Us
April 18, 2017
by
Spencer Hayes
16
#editorial
There's an unblinking face on each of the trees. When I look up, there's a face on the clouds and sun. Inside the house, there are faces on breakfast, the furniture, and the plates -- it's cute as all...
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Import Indiegogo backers and more
March 24, 2017
by
leafo
11
#distribution
Since introducing the Kickstarter backer import tool last year, projects have delivered digital rewards to over ten thousand backers. This includes a claimable download on itch.io, handing out Steam...
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Rewards enhanced & claimable sales
January 23, 2017
by
leafo
381
#rewards, #seller-tools
As part of itch.io refinery , we released an “ Exclusive content ” system allowing you to create limited quantity rewards for buyers. Today we’ve launched some new functionality to the system to...
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A quick overview of how awesome our app has become
January 21, 2017
by
leafo
17
#itch-app
First off, our apologies for not updating this blog recently. We've been quite busy, and we'll be posting regular updates showcasing what's new again. We have a twitter bot that highlights some of the...
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itch.io digest January 2017
January 02, 2017
by
itch.io
#itchio-recommends
Hey everyone! Welcome to another edition of itch Digest! As always, we've got news to share, and awesome games to show off. The holiday season has swept right by, and we welcome 2017! This week we're...
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2016
itch.io digest December 2016
December 17, 2016
by
itch.io
#itchio-recommends
Hey everyone! The digest returns this week with news and updates, as well as some awesome indie games to check out. The hamster wheels are greased, and team itch is busier than ever, working on the ap...
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A Good Bundle — updated and extended
November 28, 2016
by
leafo
57
#bundles
6 days ago, 115 creators donated 151 games and other works to A Good Bundle , a bundle to combat some of the ugliness that feels increasingly comfortable rearing it’s head in our world. With 100% o...
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Find something new for Halloween with the randomizer
October 28, 2016
by
leafo
7
#randomizer
We’ve made a minor update to the itch.io game randomizer that lets you find something new via tags. Discover something new for Halloween 🎃 Spooky games randomizer Enjoy...
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Coupon codes for sales & bundles
October 24, 2016
by
leafo
39
#seller-tools, #sales, #bundles
Earlier this year, as part of itch.io week, we let you make it so sales could be made available to those who own something else you’ve released . We’re adding a new type of limited access sale: co...
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More tools & visual refresh for communities
October 03, 2016
by
leafo
7
#design, #community, #mobile
On itch.io you can create your own message board for games and game jams . Our message boards come packed with a lot of features for keeping discussion going and moderating your community. Today we’...
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Join GBJAM 5 on itch.io
September 30, 2016
by
leafo
25
#game-jam
We’re proud to be helping host GBJAM 5. A 10 day game jam where you create a GameBoy themed game. This means a resolution of 160px x 144px and only 4 colors. The restricted rules are a great way to...
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itch.io digest September 2016
September 26, 2016
by
itch.io
1
#itchio-recommends
Hey again! Thanks for checking out the digest. As always, If you have any questions or comments about the email visit our thread in the community . Staff Picks Vamp 'em ups, surviving pups, DIY Power...
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itch.io at XOXO
September 09, 2016
by
leafo
14
#xoxo
This weekend, itch.io is headed to beautiful Portland. We’re honored to have been invited to the XOXO Festival . We have a slot at the arcade , and Leaf will be giving a talk about itch.io in the co...
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Change your username & URL
September 07, 2016
by
leafo
46
#accounts
This is the most common support email we get, so I think it's worth mentioning on the blog. If you need to change your username & URL then you can now do so directly on the account settings page: We'l...
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Jam hosts can now email participants
August 24, 2016
by
leafo
15
#jams
We recently enhanced itch.io’s emailing feature to give you finer control over who you contact when sending an email about your game. Game jams now have similar functionality! Jams are events, so it...
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Improved buyer emailing & Kickstarter integration
August 18, 2016
by
leafo
53
#distribution, #kickstarter
Hey all, it's been a while since we announced any updates but we've still been hard at work. Today we're launching two new features: Kickstarter integration If you've run a Kickstarter campaign and ar...
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itch.io digest August 2016
August 10, 2016
by
itch.io
1
#itchio-recommends
Hey again! Thanks for checking out our 2nd digest. As always, If you have any questions or comments about the email visit our thread in the community . New releases Boiling Bolt by Plug In Digital & P...
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itch.io digest July 2016
July 19, 2016
by
itch.io
#itchio-recommends
Welcome to the first itch.io digest. If you have any questions or comments about the email visit our thread in the community . Recent releases Kentucky Route Zero by cardboardcomputer [$12.50, 50% off...
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Saved Credit Cards
July 05, 2016
by
leafo
14
#payments
If you use a credit card to buy games on itch.io you may have noticed that you need to type it in each time you want to purchase or donate. This is no longer the case! If you have an account then you...
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The itch.io app, itch, v18 release
July 02, 2016
by
leafo
14
#itch-app
We’re proud to release the next big version of the itch.io app, itch . This is a major release, with over 600 commits since v17.6.6. You can view the entire changelog on GitHub . If you already ha...
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itch.io @ E3
June 09, 2016
by
leafo
14
#e3
UPDATE (6/13) - We’ve added another awesome developer to the roster- Ethan Redd ( kiddraddical.itch.io ) We’ll be streaming some games of his on Thursday at 2:30 PST! —– itch.io is going to be...
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Graphs upgraded with more details
May 22, 2016
by
leafo
12
#analytics
Graphs upgraded even more! You can hover over splits to highlight just that game Clicking on a chunk will take you to to that game’s analytics There’s a dot on top for showing the total for that d...
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itch.io week day 5 part 2: interviews with Adam Saltsman & Joni Kittaka
May 13, 2016
by
leafo
5
#itchio-week
Developer interviews Joni Kittaka is a game maker and artist whose work includes Secrets Agent, minkomora, how do you Do It, Anodyne and the upcoming @eventheocean Adam Saltsman is founder and directo...
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itch.io week day 5 part 1: itch.io refinery
May 13, 2016
by
leafo
106
Early access has a problem. Yes, the original idea of releasing in-development games to the public in order to gain meaningful feedback and build a community was sound, however, we’ve seen and hea...
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Developer interview with Joni Kittaka
May 13, 2016
by
junklatch
#itchio-week, #interview
This post is part of day five of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Joni Kittaka Joni Kittaka is a game maker and artist whose work includes...
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Developer interview with Adam Saltsman
May 13, 2016
by
junklatch
1
#itchio-week, #interview
This post is part of day five of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Adam Saltsman Adam Saltsman is founder and director at Austin-based (for...
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itch.io week day 4: Dashboard, Communities, Arielle Grimes and Mushbuh
May 12, 2016
by
leafo
27
#itchio-week, #community, #analytics
itch.io has always been about building the best tools for the creators that upload their work. itch.io implemented pay-what-you-want pricing from day one to let game creators make more through the gen...
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Developer interview with Arielle Grimes
May 12, 2016
by
junklatch
#itchio-week, #interview
This post is part of day four of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Arielle Grimes Arielle Grimes is a game developer who creates interactiv...
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Developer interview with Mushbuh
May 12, 2016
by
junklatch
4
#itchio-week, #interview
This post is part of day four of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Mushbuh Mushbuh is making something cool called Burrito Galaxy 65 . Chec...
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itch.io week day 3 BONUS: Co-op bundles
May 11, 2016
by
leafo
18
#itchio-week, #bundles
This is a bonus post for day 3. In the previous post we talked about our bundling system for solo developers . In this post we re-visit our other kind of bundle: the co-op bundle. Bundles are a pretty...
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itch.io week day 3: Sales, bundles, Kenney Vleugels and Daniel Linssen
May 11, 2016
by
leafo
20
#itchio-week, #sales, #seller-tools
Hosting a promotion is powerful tool when you’re trying to sell a game. It’s a good way to get people talking about your project, and encourage anyone who may have held off buying to make their pu...
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Developer interview with Daniel Linssen
May 11, 2016
by
junklatch
6
#itchio-week, #interview
This post is part of day three of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Daniel Linssen View on itch.io: https://managore.itch.io Follow on Twit...
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Developer interview with Kenney Vleugels
May 11, 2016
by
junklatch
4
#itchio-week, #interview
This post is part of day three of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Kenney Vleugels View on itch.io: https://kenney.itch.io Follow on Twitt...
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itch.io week day 2: The widget, Robert Yang & Kyle Seeley
May 10, 2016
by
leafo
49
#itchio-week, #widget
Ready for day 2 of itch.io week ? In case you missed, yesterday was about the about the new app . The widget https://itch.io/widget Many game developers tend come with their own pages for their games...
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Developer interview with Kyle Seeley
May 10, 2016
by
junklatch
1
#itchio-week, #interview
This post is part of day two of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Kyle Seeley View on itch.io: https://kyleseeley23.itch.io/ Follow on Twit...
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Developer interview with Robert Yang
May 10, 2016
by
junklatch
2
#itchio-week, #interview
This post is part of day two of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Robert Yang View on itch.io: https://radiatoryang.itch.io Follow on Twitt...
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itch.io week day 1: itch app & Ditto
May 09, 2016
by
leafo
53
#itch-app, #itchio-week
Thanks for following along with itch.io week . As a reminder, each day this week we’ll be revisiting some part of itch.io with upgrades and releasing developer interviews with members of the itch.io...
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Developer interview with Ditto
May 09, 2016
by
junklatch
1
#itchio-week, #interview
This post is part of day one of itch.io week. We’ll be interviewing developers all week. Learn more here: https://itch.io/week Ditto View on itch.io: https://ditto.itch.io Follow on Twitter: dittoma...
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Get ready for itch.io week
May 06, 2016
by
leafo
73
#itchio-week
Are you ready for 5 days of creators, functionality & more… and our next big release at the end? I hope so because starting May 9th (next Monday) we’re hosting our first itch.io week ! View the it...
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Introducing Game Embeds
April 17, 2016
by
leafo
101
#uploading, #embeds
You’ve just finished your Ludum Dare 35 game, and you’re looking to take advantage of embedding your game directly into your Ludum Dare submission page… or… you have your own page where you...
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Come say hello at PAX East
April 07, 2016
by
leafo
5
#pax
Are you going to be at PAX East? Come find Leaf and Chris to talk itch.io. We won’t have a booth but we’ll be walking the floor looking for creators, gamers, and anyone else who’s interested. If...
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Vote for itch.io’s app on Steam Greenlight
April 02, 2016
by
leafo
18
#april1st, #itch-app
Thanks for the support over the past 3 years, you can now vote for us on Steam Greenlight! Support itch.io by voting YES on our Greenlight page: http://steamcommunity.com/sharedfiles/filedetails/?id=6...
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Introducing Reverse Sales
April 01, 2016
by
leafo
190
#seller-tools, #sales
You may have heard murmurings of the indiepocalypse, how the price of your average indie game is quickly approaching zero as desperate developers race to run bargain bin sales or join pay what you wan...
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Better participant tools for game jam hosts
March 31, 2016
by
leafo
26
#jams
Jam hosts have a brand new interface for keeping track of participants. You can find it on the participants tab on any jam’s edit page. If you weren’t aware, itch.io lets you host a game jam with...
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New purchases dashboard
March 10, 2016
by
leafo
17
#analytics, #payments
We’ve released an updated purchases dashboard with a couple more features that should make it easier to browse and find any purchases on your account. You can find it on the Purchases tab of your d...
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External links, support email + more
February 24, 2016
by
leafo
22
#interact, #support
We’ve got a couple new features that you might find useful. The focus this time has been on improving communication with buyers and sellers. External links If you have any related URLs for your proj...
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HTTPS now forced everywhere
February 11, 2016
by
leafo
5
#security
We mentioned at the end of last that year we’d be transitioning to forced HTTPS for anyone that loads itch.io through a browser or the API. Although HTTPS has been optional since then, today we’ve...
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itch.io Year in Review 2015
January 08, 2016
by
leafo
32
#year-in-review
Just like last year , we’d like to take a moment to look back on everything itch.io has been up to for the past year. (Sorry we’re a little late!) We’re really proud of what has been accomplishe...
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Communities enhanced
January 03, 2016
by
leafo
24
#community
Since launching communities for jams & games , along with the new global itch.io community , we’ve gotten a lot of feedback. We’ve added and fixed many things, here are some of the highlights: New...
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2015
Game communities now available
December 17, 2015
by
leafo
54
#community
The same great community tools that power the new itch.io global community and jam communities are now available for all of your game and other project pages. When creating a community for your projec...
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Say hello to the itch.io app: itch
December 14, 2015
by
leafo
116
#itch-app
Although the itch.io website is great for finding games , supporting creators , participating in communities , creating game jams , and following developers , there are a few things that just don’t...
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Switching to HTTPS everywhere
December 01, 2015
by
leafo
18
#security
itch.io will be switching to forced HTTPS everywhere Monday, December 7th [1]. HTTPS is a standard protocol that adds encryption on top of your regular browser requests to ensure that your private inf...
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Introducing the itch.io community
November 30, 2015
by
leafo
55
#community
Today we’re launching the itch.io global community! A community has always been a big part of growing itch.io. Over the past few months we’ve added features like comments on project page , and m...
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Enhanced browsing
October 31, 2015
by
leafo
21
#discovery, #mobile
Happy Halloween! Hope you don’t mind an itch.io update in your treat bag. Today we’re launching brand new browse pages. Since we’ve got over over 20,000 games now, making it’s easy to browse...
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Introducing the “interact” tab
September 27, 2015
by
leafo
15
#interact, #ratings
All project pages now have a new “ Interact ” tab from their edit page. The interact tab is where you’ll find any tools itch.io provides to help you keep in touch with those interacting with you...
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New itch.io guide pages
September 26, 2015
by
leafo
12
#guides
The itch.io guide pages have been updated with a new layout, better organization, and plenty of new guides. Each time we launch a core feature we try to have an alongside guide post detailing how the...
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Comments for your project pages
September 13, 2015
by
leafo
28
itch.io is great for hosting games of all sizes . Whether you’re releasing your next ambitious project or a small prototype assembled in a weekend, itch.io has the tools to make sure you can effortl...
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Introducing jam communities
September 08, 2015
by
leafo
96
#jams, #community
Creating a game jam on itch.io is a simple, ad-hoc way to get together a bunch of people to create games with a similar cause. If you’ve ever wanted to organize discussion or a community around your...
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The itch.io randomizer
July 17, 2015
by
leafo
50
#randomizer
I feel like I’ve been starting every update lately with “there are a lot of games on itch.io.” Well, it’s true, there are a lot, and helping people discover games is a top priority. There are...
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Better game classification
July 11, 2015
by
leafo
32
#organization
itch.io has almost 16,000 games as of today. That’s a lot! When itch.io’s game browsing interface was first launched there were only a few hundred games. These days it’s quite cumbersome to sift...
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A new notifications system
June 29, 2015
by
leafo
16
Starting today itch.io now has a brand new notification system to keep you updated on things like your sales, comments, and new followers. Any unread notifications will be signaled to you with a white...
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Running an Indie Game Store 2015
June 20, 2015
by
leafo
30
About nine months ago, I wrote Running an indie game store , a post describing some of the analytics I collected while running itch.io for the first 14 or so months. It was dedicated to all the great...
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Two factor authentication now available
May 31, 2015
by
leafo
13
#security
Starting today you can now add two factor authentication to your itch.io account. Two factor authentication gives your account an additional layer of security on top of your password by asking you to...
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Introducing Bitcoin support
May 30, 2015
by
leafo
25
One of the most common requests we get is adding more methods to pay when buying games. Starting today you can now pay with Bitcoin to any seller that is using itch.io’s payout system . You don’t...
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New sale pages
May 15, 2015
by
leafo
3
#sales, #seller-tools, #design
In case you missed it, itch.io just launched a revamped bundle system just a few weeks ago, check it out: Introducing Co-op Bundles . A few other changes also snuck out, but now we’re officially ann...
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Introducing co-op bundles
April 30, 2015
by
leafo
54
#bundles
In the past itch.io made it possible to sell bundles of your own games at once by letting you set a buy all price on any sale you host. This was a great feature, but a big downside was that there was...
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Awesome new updates
April 11, 2015
by
leafo
45
#uploading, #html5, #discovery, #mobile
Whoa, it’s almost been a month since we last posted updates. We haven’t been doing nothing! Here’s some some stuff you might like: Credit cards now supported for “collect and pay later” itch...
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Games pages (& more) now available for mobile browsers
March 13, 2015
by
leafo
40
#mobile
Effective immediately all game pages on itch.io are now a lot easier to use on mobile browsers! This change also comes with a handful of other features making it easier to use the site when on a phone...
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Introducing open revenue sharing
March 04, 2015
by
leafo
226
#payments
Since October 2013, itch.io has let developers sell their content without taking any of the money. It was originally disabled for the Ludum Dare October Challenge , which challenges people to build a...
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Jam hosting open for everyone
March 02, 2015
by
leafo
23
Since itch.io launched a host your own game jam service last year over 3000 games have been uploaded for game jams. Previously, in order to host a jam, you had to send a message to itch.io admins to g...
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New sale/bundle and jam pages for developers
March 01, 2015
by
leafo
7
#sales, #bundles, #jams
You’ll now find two new tabs from your My games page to help you manage game jams you’ve interacted with or and sales/bundles you’ve created. Both of these things were previous hidden away on t...
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Miscellaneous things to make your day better
February 28, 2015
by
leafo
11
#uploading, #analytics, #discovery, #design
Hidden uploads If you’ve ever wanted to upload a file when you’re not quite ready to release it, or maybe hide an old file when you’re not quite ready to delete it, you now can with the new “H...
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Bulk key generation for sellers
February 14, 2015
by
leafo
16
#distribution
itch.io has a great system for giving free copies of your game called download keys . There are a couple shortcomings with it though: the system only lets you create 1 key at a time, doesn’t give yo...
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Introducing collection contributors and a new way to write about games
February 09, 2015
by
leafo
13
#collections
If you weren’t already aware, itch.io has a great system for managing collections of games . You can make public or private collections of the games you like (or dislike). Public collections can be...
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New aggregated purchases page for sellers
February 01, 2015
by
leafo
11
#analytics, #payments
If you’re a seller on itch.io with multiple games (or sales/bundles ) you now have a new page that lets you see and export the aggregated purchases across all of your projects. You’ll find a new...
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A new payout system and an update to handling VAT
January 19, 2015
by
leafo
38
#payments
When 2015 rolled around, new VAT tax laws set in place by the EU affected all sellers with buyers in the EU. itch.io responded by giving sellers all the necessary information to comply with the new r...
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itch.io Year in Review 2014 - The Features
January 08, 2015
by
leafo
17
#year-in-review
Although we’re almost 10 days into 2015 but I’d like to take a moment to reflect back on 2014 for itch.io. A lot of great stuff came out, many games were downloaded, played, and bought, and tons o...
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2014
Getting ready for VAT in 2015
December 31, 2014
by
leafo
69
#payments
What’s changing Some significant changes are coming to how VAT is handled for sellers and buyers in the EU starting January 1st, 2015. You can read more about this change from the official documents...
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Introducing sale goals and sale analytics
December 25, 2014
by
leafo
20
#sales, #analytics
A handful of new features for sales have come out today! If you didn’t already know, any developer can host a sale on itch.io ! The name sale is a bit of a misnomer because recently sales got the ab...
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Updates for sitelocked games
December 20, 2014
by
leafo
7
Some changes are coming to itch.io’s infrastructure regarding the domain where web games are served from. This might affect you if you’ve placed a sitelock within your code . A sitelock is s ometh...
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Updates to the game edit page
December 16, 2014
by
leafo
22
#organization
A couple of important changes have been rolled out to the game edit page to get ready for new browsing updates coming to itch.io! Here’s a quick overview. The new things: There’s now a Release sta...
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New features for game jams
November 18, 2014
by
leafo
15
#jams
With a handful of some pretty cool jams going on, 7DFPS , Procedural Generation Jam 2014 , and Leap Motion 3D Jam , I decided it was a good time to add some new features to help making discovering g...
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Updates to your purchases
November 03, 2014
by
leafo
8
#library
A couple changes regarding how purchases are linked to accounts have been deployed over the past few days. In the past a purchase was only associated with an account if it shared the same (verified) e...
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Introducing the games feed!
October 27, 2014
by
leafo
23
#discovery
Wow, itch.io sure has changed a lot since it first came out! Starting today everyone now has access to a brand new games feed. If you’re logged in, you can find your personal feed here: http://itch...
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Follow itch.io members & privacy settings
October 14, 2014
by
leafo
5
#discovery
itch.io will be releasing some new features that make things a bit more social. You may have noticed a “Follow” button started appearing on some pages of the site. You’ll find it on user profile...
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Enhanced itch.io tagging system
September 17, 2014
by
leafo
8
#organization
A good game discovery system gives someone looking for games a wide range of methods to slice up games to find something interesting. In the past itch.io only let you browse games by platform, genre a...
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Running an indie game store
September 16, 2014
by
leafo
20
I always get excited when an indie game developer releases a post mortem . A detailed writeup describing how their game sold after launch, along with insights about what did and didn’t work. I curre...
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Try out some recommended games
September 03, 2014
by
leafo
6
#discovery
Over the past month I’ve been experimenting with building a game recommendation system for itch.io. It’s really awesome how there’s so much interesting and diverse content on itch.io. A disadvan...
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Games that hurt people aren't cool - updates to the itch.io acceptable use policy
August 27, 2014
by
leafo
82
#policy
Hello, My name is Leaf. I’ve created itch.io over the past year and a half. itch.io is the culmination of well over a thousand hours of work: tens of thousands of lines of code, hundreds of support...
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New page for viewing your purchased games
August 04, 2014
by
leafo
3
#library
For those of you that have bought a handful of games and linked them to your account , using the purchases list on the My collections page to view your games isn’t ideal as it’s pretty cramped. Yo...
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View where purchases come from
July 31, 2014
by
leafo
11
#analytics
The game analytics pages have been updated to give you better insight about where purchases are coming from. If you’re familiar with itch.io then you might know there are a few different ways to buy...
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Game bundles on itch.io
July 30, 2014
by
leafo
8
#bundles
All developers on itch.io now have the ability to host their own game bundles on itch.io! Bundles are a great way to encourage people to buy multiple of your games at once by giving them a discounted...
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Updates to the press system, new application form
July 12, 2014
by
leafo
7
#partners
itch.io launched its press system about 3 months ago . The press system is a method for letting content creators with a focus on indie games get access to paid games that opt in for free. There has be...
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You can now offer downloads with web games
July 02, 2014
by
leafo
23
itch.io is pretty cool because it lets you either host downloadable games (optionally with a price) or embed a web game directly in the page. In the past if you wanted to combine the two into a single...
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Game jams - itch.io
June 11, 2014
by
leafo
7
#jams
itch.io now has a new page for browsing game jams! Link: Game jams - itch.io...
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Upload game files with Dropbox
June 10, 2014
by
leafo
12
#uploading
For those that have a Dropbox account, you can now upload your game’s files directly from your Drobox account. You can find the new “Choose with Dropbox” button next to the original file upload...
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Enhancing jams: late submissions and entry editor
May 27, 2014
by
leafo
7
#jams
Jam admins now have a few more tools to make hosting jams easier than ever (and it’s already pretty easy to begin with, check out jam hosting on itch.io ). Starting today all jams now have a submiss...
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Enhancing jams: new jam admins feature
May 27, 2014
by
leafo
4
#jams
Did you know that anyone can host a game jam on itch.io ? Well now you do, great! A lot of game jams are collaborative events, hosted by more than just one person. For this reason, starting today, you...
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Buying a game on itch.io
May 21, 2014
by
leafo
3
#guides
A handful of sellers have asked about what it’s like for a buyer to purchase a game on itch.io. I’ve written a guide that hopefully gives you a detailed view of the entire purchase process. Enjoy...
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Easily view all your rated games
May 20, 2014
by
leafo
4
#library
For those of you that have been utilizing itch.io’s game rating feature , you can now view all the games you’ve rated on a full screen page. Just click " Game’s you’ve rated" title of the lis...
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Public domain field for jams on itch.io
May 17, 2014
by
leafo
6
#jams
In the spirit of The Public Domain Jam , itch.io’s game jam creation feature now lets any jam creator provide a CC0 public domain field to the entries of the game jam. You can find the public domain...
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Public Domain jam on itch.io
May 17, 2014
by
leafo
27
#game-jam
itch.io is proud to be helping host The Public Domain Jam in collaboration with Gritfish ! 1) Find a PUBLIC DOMAIN story or character 2) Make a game between May 17 and May 24 3) Submit it to the jam...
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Host a game jam on itch.io
May 15, 2014
by
leafo
26
#jams
Check out itch.io’s game jam feature, now open to the public. Link: Host a game jam on itch.io...
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Try out the itch.io Android app
May 12, 2014
by
leafo
23
#mobile
Introducing the Itch.io Developer Dashboard . In collaboration with @gotosleep , itch.io now has an Android app for game developers. You can get a quick overview of your game’s stats along with a...
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TOJam 9 on itch.io
April 28, 2014
by
leafo
2
#game-jam
itch.io is proud to be helping host TOJam 9 ! Check out some of the awesome games submitted already on http://itch.io/jam/tojam9 More information about TOJam 9 on the official website . Link: TOJam 9...
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Browse Ludum Dare 29 games!
April 28, 2014
by
leafo
9
#ludum-dare
Looking for an easy way to check out some of the games submitted for Ludum Dare 29? Have a look at the Ludum Dare Game Browser , hosted by itch.io. http://ludumdare.itch.io The browser lets you quickl...
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Welcome the first round of press users
April 21, 2014
by
leafo
3
#partners
About 1 week ago itch.io launched its new press system , a way for indie game developers to opt their paid games in to be downloaded by special users with press access. Here are the press users that h...
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You can now rate games
April 16, 2014
by
leafo
21
#library, #ratings
itch.io has a lot of games! It can be overwhelming trying to search through them looking for something to play. Starting today (actually as of a day or so ago) you can now rate games. The rating data...
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Collections, now enhanced!
April 16, 2014
by
leafo
6
#collections
A few months ago itch.io got the ability to create collections of games and share them on your profile. Today collections are getting a slight upgrade. All collections now have a dedicated browsing pa...
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Contribute to itch.io through the public issues tracker
April 14, 2014
by
leafo
1
In an effort to organize all the excellent feature requests and bug reports I’ve been getting I’ve created an a public GitHub repository with an issues tracker. You can view current issues or open...
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Games can now be reported
April 14, 2014
by
leafo
7
#security
One of the disadvantages of running an open content submission platform is sometimes you get content that doesn’t belong. In order to help keep itch.io’s content well organized and free of spam yo...
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Classify your content
April 14, 2014
by
leafo
5
#organization
Although itch.io is primary a place for hosting video games, there’s a lot of other interesting content that has been uploaded. While it’s nice to see different kinds of content it can be confusin...
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Download keys can now be claimed
April 14, 2014
by
leafo
11
#distribution
Download keys is a cool feature of itch.io that lets you generate a unique URL for someone to download your game without having to buy it. One of the biggest enhancement requests I’ve gotten about...
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Opt your games into the itch.io press system
April 14, 2014
by
leafo
29
#partners
One of the biggest struggles with launching an indie game is figuring out how to market it. itch.io hopes to provide you with a rich set of features for not only distributing your game’s files but a...
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You can now configure your notification settings
April 14, 2014
by
leafo
3
#accounts
Currently itch.io only emails those of you with accounts when you’ve made a sale or you’re verifying an email address. Because sometimes the sales emails can be a little overwhelming you can now t...
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Cyberpunk Jam results are now live
March 24, 2014
by
leafo
5
#game-jam
Thanks to everyone who participated in the Cyberpunk Jam on itch.io. 269 games were submitted between 03/01/2014 and 03/12/2014. 2726 ratings were cast by those who entered to 265 of the entries (98.5...
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You can now purchase games as gifts on itch.io
March 17, 2014
by
leafo
27
#payments
Starting today you can now purchase a game for someone else on itch.io . Just click click the Give this game as a gift checkbox on the purchase popup: After paying for the game you’ll be put on the...
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Introducing the itch.io JSON API
March 11, 2014
by
leafo
11
#api
Starting today, in addition to the embeddable widget and the JavaScript button API , itch.io now has a server side JSON over HTTP API for querying data about your games. You can read the documentat...
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Browse the Flappy Jam results
March 10, 2014
by
leafo
5
#game-jam
Now that the Flappy Jam is over don’t forget to browse the top games voted by those who entered. http://itch.io/jam/flappyjam/results 798 games were submitted between 02/10/2014 and 02/24/2014 ...
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You can now display your user profile in a grid
March 10, 2014
by
leafo
5
#design
If you have a lot of games on itch.io but not much to say on your user profile then the default column layout isn’t ideal. Starting today you can now change the layout of your profile page to put ga...
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Participate in the Cyberpunk Game Jam on itch.io!
February 28, 2014
by
leafo
10
#game-jam
itch.io is proud to be helping host the Cyberpunk Game Jam organized by @deviever . Build a Cyberpunk game based on the theme image from March 1st to March 10th and submit it on itch.io to partici...
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Rating now open for the Flappy Jam!
February 25, 2014
by
leafo
4
#game-jam
The Flappy Jam game submission period is officially over. 798 games were submitted! That’s itch.io’s biggest game jam yet. If you’ve submitted a game to the jam then you’re eligible to rate g...
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Offer a demo alongside your purchasable games
February 25, 2014
by
leafo
8
#uploading, #organization
If you’ve ever wanted to provide a demo to go alongside your paid game you may of had to employ some workaround such as creating a separate page or just making a link in your description to a downlo...
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Share your game before it's published with a private share URL
February 18, 2014
by
leafo
22
#project-management
Because it’s nice to get feedback on your game’s page before making it public you now have access to a secret share URL for unpublished games that lets anyone view the page. You can find the URL o...
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Let collaborators edit your game pages with the new game admins feature
February 18, 2014
by
leafo
26
#project-management
I handful of people have asked me if it was possible to have multiple accounts edit the same game page. It’s now possible with the new g ame admins feature! A game admin is someone who has access to...
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Give Desura or other download keys with a purchase
February 12, 2014
by
leafo
2
#distribution
A few weeks ago itch.io got the ability to provide a Steam key with a purchase on itch.io. Now you can also provide a Desura key or even an unbranded key for each purchase on itch.io. An unbranded ke...
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Participate in the Flappy Jam on itch.io!
February 11, 2014
by
leafo
6
#game-jam
itch.io is proud to be helping host the Flappy Jam : Make a hard, almost unplayable game. Use assets inspired (not ripped) from classics. FLAPPY word or gameplay not mandatory. Have fun, be supportive...
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Set suggested purchase price for downloadable games
February 09, 2014
by
leafo
5
#payments
If you’ve ever uploaded a web game to itch.io before you may have noticed that you can supply a Suggested price as the default price when someone is donating to your game. For downloadable games it...
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You can now email your buyers from itch.io
January 29, 2014
by
leafo
10
#interact
If you’re selling a game then it’s now incredibly easy to contact those who have purchased your game. itch.io now has it’s own interface for composing and sending an email, perfect for telling...
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Give Steam keys with your purchases
January 26, 2014
by
leafo
12
#distribution
If your game is also for sale on Steam (Congratulations Paper Sorcerer ) you can now offer Steam key redemption from your game’s purchase and download page. You can find the External keys page on t...
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Old game URLs will redirect to most recent if changed
January 13, 2014
by
leafo
4
#organization
Starting today if you change the URL of your game from the edit game page you don’t have to worry about breaking any links you may have already shared. Old URLs will stay active and redirect to the...
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Enhancements to the file uploader
January 13, 2014
by
leafo
3
#uploading, #organization
File uploads on itch.io have received a few enhancements today: You can now tag your uploads with the platform they are for. The platform will show up when someone is downloading the game to help them...
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You can now use Google Analytics with itch.io
January 08, 2014
by
leafo
11
#analytics
If you’ve ever wanted more detailed analytics for your game pages on itch.io you can now insert your own Google Analytics tracking ID in order to get pageview data about your game pages and profile...
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RSS feeds for browsing games
January 07, 2014
by
leafo
20
You can now subscribe to itch.io RSS feeds to get up to date lists of games right in your feed reader. For any browse page URL, such as http://itch.io/browse/price-free you can append .xml to the...
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2013
Game collections and updated profile pages
December 28, 2013
by
leafo
6
#collections, #library, #design
In addition to being able to view your purchases on the new My Collections page you can also make collections of any games you want. Creating and adding a game to a collection is done through the Add...
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Alternate download mode and improved download text
December 28, 2013
by
leafo
4
#downloading
There are a few updates to the download page today. I’ve recently learned that itch.io’s storage provider, Google Cloud Storage, is blocked in some regions. This was preventing people from downloa...
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You can now access purchased games from your account
December 28, 2013
by
leafo
1
#payments, #library
In the past if you bought a game from itch.io you would be redirected to and emailed a private link containing all the files you have access too. Starting today you can now link your a purchase with y...
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Search for purchases and donations by date
December 24, 2013
by
leafo
#seller-tools
You can now search through your purchases and donations by date on itch.io : You can find the date range search page through the Export Purchases link on the game analytics page. Enjoy...
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Add download and install instructions to your game
December 19, 2013
by
leafo
4
#organization
Sometimes when someone gets to the download page of a game they’re not sure which file they should download, or how they they should open or run what they’ve downloaded. I’ve added a new text f...
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CSV export for purchases
December 13, 2013
by
leafo
4
#seller-tools
You can now generate a CSV export of your purchase data in monthly batches. You can find the export link under the purchases list on the Game Summary & Analytics page. Enjoy!...
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itch.io now supports HTML5 games!
December 02, 2013
by
leafo
5
#uploading, #organization, #html5
HTML5 joins the club of web based game types that is supported on itch.io! You can find the HTML Game type on the new/edit game page. In order to add your game you’ll need to upload a ZIP file conta...
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Slight change to game analytics
November 20, 2013
by
leafo
1
#analytics
Starting today if you view a game you have created and you are logged in the view will not count towards the game’s analytics. In the past any view from a browser would trigger a view increment. I k...
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You can now apply a label to download keys
November 20, 2013
by
leafo
2
#distribution
Download keys now support labels to help you organize them: Some other small enhancements have been applied as well, the list will update automatically as you make changes so you can keep track of the...
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Android is now an available platform
November 20, 2013
by
leafo
1
#discovery, #mobile
There are a few Android games floating around on itch.io but it’s quite hard to locate them. I’ve added Android as a platform option on the game edit page. You can also now filter by Android from...
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Say hello to the new browse & search pages!
November 14, 2013
by
leafo
2
#discovery
When itch.io started there were just a handful of games, you could easily see all the games in a single page. This is no longer the case, itch.io now has over 250 published games! The old browse page...
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Accept credit card payments with Stripe
November 11, 2013
by
leafo
1
#payments
You can find an example of the new checkout flow on the X-Moon game page , click Download Now, then Credit Card. Today itch.io is releasing its third payment provider: Stripe . Stripe lets a buyer pa...
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Introducing the itch.io widget!
November 06, 2013
by
leafo
11
#widget
The itch.io widget is an embeddable piece of HTML that you can put on other sites that enables visitors to download or buy your game! The entire download and purchasing flow is available through the w...
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You can now request your download URLs to be resent to your email address
October 07, 2013
by
leafo
#support
If you’ve purchased any games on itch.io and are potentially worried about losing your download access then you don’t have to worry any more. You can now request all your download URLs to be sent...
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itch.io takes no cut for the rest of October!
October 05, 2013
by
leafo
#payments
In celebration of the Ludum Dare October Challenge , which challenges you finish a game and make at least $1 selling it, itch.io will take no cut of transactions for the rest of October! This means yo...
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Buy popup interface updated with file list
October 02, 2013
by
leafo
#api, #payments
If you’re using the itch.io buy button API then you’ll be excited to know that the purchase popup will now show all of a game’s files, including unlockable files with minimum prices. Additional...
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Host your own indie game sale - itch.io
October 02, 2013
by
leafo
#sales
Sweet new feature! Link: Host your own indie game sale - itch.io...
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Updates to donation dialog
September 04, 2013
by
leafo
#payments
I’ve updated the buy/download lightbox slightly for free games. The old layout was a little aggressive about encouraging people to pay, with the messaging not clear that the game was free and the li...
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Disable payments for a specific game
August 31, 2013
by
leafo
#payments
You can now disable payments for a specific game from the edit game page. This way your game is completely free and no one is ever given the opportunity to pay for the game. The downloads are also ava...
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Follow itch.io on social networks
August 16, 2013
by
leafo
1
You can follow itch.io on Twitter at @itchio and on Facebook at http://facebook.com/itchiogames...
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Updated way to browse games
August 16, 2013
by
leafo
#discovery
New itch.io browse page! Takes advantage of wide screens and shows a lot more relevant data about each game. Enjoy!...
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Sell files at different price points
August 08, 2013
by
leafo
2
#payments
Starting today itch.io now lets you apply a minimum price to individual files. For example you could offer your game at 5 dollars, and then if someone pays over 7 dollars they also get the game soundt...
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A new itch.io logo
August 08, 2013
by
leafo
4
#design
itch.io now has a logo! I’m still rolling it out to the different pages, but you can find it on the homepage right now: http://itch.io/home...
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Referrers and share buttons
July 25, 2013
by
leafo
#analytics
itch.io gets new features today: On the game analytics pages you can now see where your visitors are coming from: After downloading a game you can now share the game on various social networks:...
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Support for Java applets added
July 22, 2013
by
leafo
3
#uploading, #organization
You can now host your Java games on itch.io . From the New Game/Edit Game page choose “Java Game”. You’ll have to upload a jar file, provide the dimensions of the applet and the class name of th...
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Change what itch.io calls your project
July 22, 2013
by
leafo
7
#distribution
I’ve been asked a handful of times if it’s okay to upload things that aren’t games to itch.io . (I’ve been asked about things like ebooks, tools, and visualizations). I’ve said yes, but one...
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New itch.io homepage!
June 20, 2013
by
leafo
1
#design, #homepage
I’ve just released a brand new homepage for itch.io. It should give visitors a better idea of what the site is capable of (along with looking a lot cooler). Enjoy! Link: New itch.io homepage!...
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More analytics and updated designs
June 06, 2013
by
leafo
#analytics, #design
I added some more detailed analytics and updated the designs of a couple pages last night. Check out the new logged in homepage page: The game list looks a lot nicer, and has links to the relevant edi...
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Browse Games
June 06, 2013
by
leafo
3
#discovery
I slipped this feature out last week, but you can now browse games on itch.io. There aren’t many yet but it should give you an idea of what other people are doing and help for discovering new games...
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Flash games now supported
May 28, 2013
by
leafo
3
#uploading, #organization
Time for another update, you can now host flash games on itch.io! Because it doesn’t make sense to sell them like like a normal downloadable game, the SWF will be playable inside of your game page a...
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itch.io API
May 28, 2013
by
leafo
4
#api
I’ve got some updates for itch.io today, the first is the itch.io API. It lets you embed a buy/download button into an existing webpage. itch.io will handle the transactions (with either PayPal or A...
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Sell your game in more currencies!
April 15, 2013
by
leafo
2
#payments
Starting now you can sell your game in a handful of different currencies when using PayPal. All you need to do is head over to the user settings page and choose a currency. The checkout flow will then...
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Amazon Payments
April 12, 2013
by
leafo
#payments
I’ve added a new payment provider for itch.io today! You can now receive money through Amazon Payments . Head over to the account settings page and click the “Link Amazon Payments” button. Follo...
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Brand new buy dialog
March 28, 2013
by
leafo
#payments
Say hello to the new buy lightbox. Just deployed, enjoy. Also unrelated, but I’ve set up a CDN, or content delivery network, for game images. This means that game images should load significantly fa...
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itch.io FAQ
March 20, 2013
by
leafo
1
#guides
I wrote an FAQ with some of the questions people have been asking, along with some questions that I think people will want to know the answers to. Feel free to ask any question and I’ll add them to...
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Updates to game analytics
March 17, 2013
by
leafo
1
#analytics
Great news I’ve got another update. I added some analytics to game pages and downloads along with charts to your logged in homepage. Now you can see your game’s activity over time. It’s a little...
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First Updates!
March 13, 2013
by
leafo
1
Okay, along with this blog I also deployed some updates today: I replaced the game text editor with a rich text editor. (Previously was Markdown). You can also write pure HTML if you want by clicking...
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Welcome
March 13, 2013
by
leafo
12
Welcome to the itch.io blog! itch.io lets you create a custom page where you can distribute your indie games. It lets you upload your game files and screenshots, customize the layout, and set a minimu...
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