Developer passionate about free/libre software, the Linux ecosystem, and game development.
@godotengine maintainer, Mageia packager.
- Copenhagen, Denmark
- https://mastodon.gamedev.place/@akien
- @Akien
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OpenDungeons/OpenDungeons Public
Open source game inspired by Dungeon Keeper - Dark, damp and dangerous... | *Not actively developed anymore*
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dynadungeons Public
Bomberman clone using Godot Engine - Not actively developed since 2015.
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KOBUGE-Games/minilens Public
Cute puzzle platformer starring a cleaning robot on post-apocalyptic Earth
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KOBUGE-Games/godot-logger Public
Logging singleton for Godot Engine projects (GDScript plugin)
10,495 contributions in the last year
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Contribution activity
March 2023
Created a pull request in godotengine/godot that received 3 comments
Opened 5 other pull requests in 3 repositories
godotengine/godot
3
merged
godotengine/godot-docs
1
merged
godotengine/godot-git-plugin
1
merged
Reviewed 53 pull requests in 4 repositories
godotengine/godot
25 pull requests
- [Web] Fix some missing keycode mappings.
- Improve layout direction/locale automatic selection.
- Fix IME position in the single window mode sub-windows.
- [3.x] Configure maven central snapshot versions for the Godot Android library
- [Windows] Update modifier key status during IME input.
- Don't autocomplete numbers in GDScript
- Project Converter: Do not convert lines that start with a comment
- Fix EditorUndoRedoManager's handling of MERGE_ENDS
- Configure maven central snapshot versions for the Godot Android library
- Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW
- Fix NavigationServer free error print
- Move tool declarations to top in 3to4.
- Fix GDScript code style regarding colon
- Fix several clang-tidy bool literal conversion warnings
- Correct superclass constructors in 3to4.
- Add initial navigation tests
- Add proper default texture filter and repeat modes for Canvas shaders in the OpenGL3 renderer
- Fix randfn to prevent generating of nan values
- Add a new terrain painting mode in TileMap to force diagonal connection
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Document using
String.percent_encode()
withOS.shell_open()
(3.x) -
Document using
String.uri_encode()
withOS.shell_open()
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Notify child controls when
BackBufferCopy
's rect changed - Fixed minor typo in turbulence documentation
- Don't strip whitespace when converting 3to4.
- GDScript: Require type or variable initializer for export annotations
- Some pull request reviews not shown.
godotengine/godot-docs
6 pull requests
- Mention local web server for testing web editor in Compiling for the Web
- Fix incorrect method name in Using CharacterBody2D
- Addresses minor grammar issue
- C#: Fix capitalization of vector properties X and Y
- FAQ DoD section: rephrase text and fix some grammar
- Fix GDScript code style regarding colon (docs)