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  1. Nov 1

    C.C. - [ Low Ponytail / High Ponytail ]

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  2. 36 minutes ago

    Quick test done for a client here in the UK ;).

  3. Oct 30
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  4. Oct 29
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  5. Nov 4

    If you want the FREESTYLE lines to NOT SPLIT randomly and have a smooth overall feel to it....ENABLE 2D Length(and put a high value on it) I'm dat moron who will forget this the next time I visit the freestyle line setting so I have uploaded dis b4 I forget.

  6. Nov 4

    Rendering stylized shadows and shades using Blender's Malt! Here's a video of a comparison between a common toon binarized shade and my pipeline shade.

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  7. 16 hours ago

    Back to regular posting attempt #2 😅. Here are Avari designs wip

  8. Oct 30
  9. Nov 1

    Blocking in some more stuff on this.

  10. Nov 3
  11. 17 hours ago

    Cosmonaut Character! Inspired by 1930's Cartoon designs

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  12. Nov 3
  13. Nov 3

    Here's something for the next render. Sometimes, porting P5R palace map can be a real pain in the A. [ ]

  14. Oct 28

    Traveling through space ✨

    more renders coming tomorrow!
  15. Nov 1

    2nd WIP of my 3D Model. I'm really really happy with how this one is turning so far and there's still so much to do!

  16. Nov 3

    More of my procedural wood shader but on planks! I really like how the shading works on these 😁

  17. Nov 3

    Quick render of Mars I did based on a tutorial. Its very simple but I really enjoy this one!

  18. Oct 31

    !!! This is just a preview! Full piece coming soon!!

  19. Nov 4

    The degree to how the shadow is stylized can be set for each object. The video shows how the stylized shadows are adjusted for each object.

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  20. Nov 3

    Working more on my foliage and some new procedural wood shaders. 😁🌱 Found a way to smooth out normals for texture card leafs & grass without having to apply & join the particle system then edit the normals

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