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IHM '19: Proceedings of the 31st Conference on l'Interaction Homme-Machine: Adjunct
ACM2019 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
IHM '19: 31e Conférence Francophone sur l'Interaction Homme-Machine Grenoble France December 10 - 13, 2019
ISBN:
978-1-4503-7027-1
Sponsors:

Bibliometrics

Abstract

No abstract available.

SESSION: Tangibility & gesture
Work in Progress
Tangible interactions for temporal navigation in a virtual environment: application to history of science and technology
December 2019, Article No.: 14, pp 1–7https://doi.org/10.1145/3366551.3370353

In this article we introduce our work in progress aiming at providing tools of temporal navigation within a Virtual Environments by applying them to the field of history of science and technology. The objective of our work is to allow a user to navigate ...

Work in Progress
An architectural model for Improving the reusability of graphical user interfaces
December 2019, Article No.: 13, pp 1–7https://doi.org/10.1145/3366551.3370352

Graphical interface programming remains a laborious and time-consuming exercise of the bulk of the interaction that usually has to be coded using a programming language. This code, often wordy and not very readable, impacts the reusability of the ...

Work in Progress
Natural interaction in virtual reality: impact on the cognitive load
December 2019, Article No.: 3, pp 1–9https://doi.org/10.1145/3366551.3370342

Many of the virtual reality (VR) interaction devices available to the general public rely on the use of controllers. However, theses ones generate some usability constraints. Current availability of new gestural devices provides a more "natural" way to ...

SESSION: Sensoriality
Work in Progress
A systematic literature review on intelligent user interfaces: preliminary results
December 2019, Article No.: 5, pp 1–8https://doi.org/10.1145/3366551.3370344

The user interfaces promote the interaction with the software system to achieve the users' goals. In this way different types of interaction are provided, such as direct manipulation, web UI or tangible interaction. These interfaces have evolved, ...

Work in Progress
Territories and distributed HCI: refining rules and a method for designing multi-device games
December 2019, Article No.: 8, pp 1–7https://doi.org/10.1145/3366551.3370347

The multitude of different interaction devices and the importance of their spread alongside various people allow to propose distributed interfaces (or interactions). Territoriality rules have to be applied in order to ensure the adequation of ...

SESSION: Virtual reality
Work in Progress
Maintain situation awareness in semi-autonomous driving with a haptic seat
December 2019, Article No.: 2, pp 1–7https://doi.org/10.1145/3366551.3370341

Semi-autonomous driving is rapidly evolving and one of its major issues is the reduction of the driver's attention to his/her environment. After a brief study of current interactions increasing this situational awareness, and more particularly haptic ...

Work in Progress
Accessibility study for augmented keyboard for input interaction techniques
December 2019, Article No.: 6, pp 1–8https://doi.org/10.1145/3366551.3370345

We present SmartCom, a combination of a smartphone and the traditional physical keyboard to enhance command selection by 1) eliminating occlusion, 2) reducing command discoverability time and 3) reducing homing cost. We performed a reachability study to ...

SESSION: Adapt & automatise
Work in Progress
Preliminary test of systems dedicated to users with Cerebral Palsy, with mechanical induction of involuntary movements in non-affected users
December 2019, Article No.: 7, pp 1–7https://doi.org/10.1145/3366551.3370346

ComMob (Communication and Mobility) is a communication aid for people with motor disabilities of the CP (Cerebral Palsy) type. This software is dedicated to mobile use with installation on wheelchair. A preliminary evaluation, in the form of user tests, ...

Work in Progress
Contribution of clinical data to the design of assistive systems
December 2019, Article No.: 12, pp 1–7https://doi.org/10.1145/3366551.3370351

The objective of our work is to design a new user-centered design (UCD) methodology in the field of design of assistive systems for multiple disabilities people who live in specialized care homes. We have adopted a specific approach by integrating ...

SESSION: Design & evaluate
Work in Progress
Supporting citizen participation with adaptive public displays: a process model proposal
December 2019, Article No.: 10, pp 1–11https://doi.org/10.1145/3366551.3370349

In recent years, public displays have been studied as a way to foster citizen participation. However, their surroundings and users are prone to high variability, which makes it tedious to accommodate different contexts with an optimal participation ...

SESSION: Select
Work in Progress
Vasco: interactive tool for early-exploration of data
December 2019, Article No.: 4, pp 1–7https://doi.org/10.1145/3366551.3370343

We describe Vasco, a data visualization tool for inexperienced users. Vasco is designed to allow and promote early exploration of data, targeting users without experience in the design of visualizations and data analysis. Vasco structures the interface ...

Work in Progress
eHMI positioning for autonomous vehicle/pedestrians interaction
December 2019, Article No.: 1, pp 1–8https://doi.org/10.1145/3366551.3370340

Progresses on autonomous vehicles suggest a future where they will share urban environments with fragile road users such as pedestrians, cyclists and two wheelers. In this article, we focus on the visual external Human-Machine Interface (eHMI) of ...

SESSION: Tactuality
Work in Progress
Are persuasive items attractive and persuasive?: oculometric study of persuasive items on websites
December 2019, Article No.: 9, pp 1–6https://doi.org/10.1145/3366551.3370348

"Persuasive technologies" refers to the information and communication technologies used to change attitudes and behaviors [2]. However, to ensure that elements of a Web site (message, logo, animations, etc.) play their persuasive role, they must be seen ...

Acceptance Rates

IHM '19 Paper Acceptance Rate 13 of 21 submissions, 62%
Overall Acceptance Rate 13 of 21 submissions, 62%
YearSubmittedAcceptedRate
IHM '19211362%
Overall211362%

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