No abstract available.
In this article we introduce our work in progress aiming at providing tools of temporal navigation within a Virtual Environments by applying them to the field of history of science and technology. The objective of our work is to allow a user to navigate ...
Graphical interface programming remains a laborious and time-consuming exercise of the bulk of the interaction that usually has to be coded using a programming language. This code, often wordy and not very readable, impacts the reusability of the ...
Many of the virtual reality (VR) interaction devices available to the general public rely on the use of controllers. However, theses ones generate some usability constraints. Current availability of new gestural devices provides a more "natural" way to ...
The user interfaces promote the interaction with the software system to achieve the users' goals. In this way different types of interaction are provided, such as direct manipulation, web UI or tangible interaction. These interfaces have evolved, ...
The multitude of different interaction devices and the importance of their spread alongside various people allow to propose distributed interfaces (or interactions). Territoriality rules have to be applied in order to ensure the adequation of ...
Semi-autonomous driving is rapidly evolving and one of its major issues is the reduction of the driver's attention to his/her environment. After a brief study of current interactions increasing this situational awareness, and more particularly haptic ...
We present SmartCom, a combination of a smartphone and the traditional physical keyboard to enhance command selection by 1) eliminating occlusion, 2) reducing command discoverability time and 3) reducing homing cost. We performed a reachability study to ...
ComMob (Communication and Mobility) is a communication aid for people with motor disabilities of the CP (Cerebral Palsy) type. This software is dedicated to mobile use with installation on wheelchair. A preliminary evaluation, in the form of user tests, ...
The objective of our work is to design a new user-centered design (UCD) methodology in the field of design of assistive systems for multiple disabilities people who live in specialized care homes. We have adopted a specific approach by integrating ...
In recent years, public displays have been studied as a way to foster citizen participation. However, their surroundings and users are prone to high variability, which makes it tedious to accommodate different contexts with an optimal participation ...
We describe Vasco, a data visualization tool for inexperienced users. Vasco is designed to allow and promote early exploration of data, targeting users without experience in the design of visualizations and data analysis. Vasco structures the interface ...
Progresses on autonomous vehicles suggest a future where they will share urban environments with fragile road users such as pedestrians, cyclists and two wheelers. In this article, we focus on the visual external Human-Machine Interface (eHMI) of ...
"Persuasive technologies" refers to the information and communication technologies used to change attitudes and behaviors [2]. However, to ensure that elements of a Web site (message, logo, animations, etc.) play their persuasive role, they must be seen ...
Year | Submitted | Accepted | Rate |
---|---|---|---|
IHM '19 | 21 | 13 | 62% |
Overall | 21 | 13 | 62% |