Monetisation Design
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![Living Price and Promotion: Designing your live ops around what players actually value](https://webcf.waybackmachine.org/web/20211026115340im_/https://media.pocketgamer.biz/2014/2/10472/oscar-clark-r300x300-r100x100.jpg)
Living Price and Promotion: Designing your live ops around what players actually value
Fundamentally Games' Oscar Clark looks at integrating pricing and promotions into a living game
![Exploring the links between game genres and mobile monetisation part one: Examining match-3 games](https://webcf.waybackmachine.org/web/20211026115340im_/https://media.pocketgamer.biz/2017/6/78059/ignasi-prat-r100x100.jpg)
Exploring the links between game genres and mobile monetisation part one: Examining match-3 games
Tappx's Ignasi Prat unpacks the hugely popular casual game archetype
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