auto = episode<80> {
/*
This week we get back on track and chat with Christopher Di Bella from Google about his newly finished concepts implementation, amongst other things.
*/
.tags = { "concepts" }
};
auto = episode<79> {
/*
This week we welcome back Sean Baxter to talk to us about using C++ as an OpenGL/Vulkan shader compiler,
taking advantage of C++'s superior general-purpose semantics and compile-time programming.
*/
};
auto = episode<78> {
/*
This week we have a special panel made up of members of the C++ community,
joined by members of the Rust community.
We'll have a round table discussion of how the two languages relate,
differ - and how entwined their fates may be.
*/
.tags = { "rust" }
};