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heinezen
heinezen commented Oct 1, 2021

Required skills: Python

Difficulty: Easy

For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:

INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
brian8267
brian8267 commented Feb 21, 2021

Describe the bug
A clear and concise description of what the bug is.

To Reproduce
Steps to reproduce the behavior:

  1. Go to 'map engine test'
  2. Press the key 'n' until you get to Tristam.
  3. Wait about 3 seconds '....'
  4. See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.

**Expected beha

amethyst
jojolepro
jojolepro commented May 19, 2021

Tasks

  • Fix ron file to use expected format

Reproduction Steps

cd examples/animation && cargo run

What Actually Happened

[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
xray-16
FreeZoneMods
FreeZoneMods commented Sep 14, 2021

CStateBurerAttackTele class uses CTelekinesis::get_objects_count method to iterate over all active objects. It's incorrect - this method does not return the total number of objects, but the number of objects in the TS_Keep and TS_Raise states. To get the total number of active objects we need to use CTelekinesis::get_objects_total_count.
So, we need to review every call of get_objects_count in

evennia
kovitikus
kovitikus commented Apr 28, 2021

Is your feature request related to a problem? Please describe.

Right now, this condition check on the delete() outcome has no value.
script deletion check

Describe the solution you'd like

I'd like to see the DefaultScript.delete() method check to make sure the deletion was done properly and then return a boolean value.

Or as @Griatch put it

abbasc52
abbasc52 commented Feb 10, 2021

RulesEngine has many amazing features but lacks detailed documentation on those.

  • Json based rules defination
  • Multiple input support
  • Dynamic object input support
  • C# Expression support
  • Extending expression via custom class/type injection
  • Scoped parameters
  • Post rule execution actions

Please comment on which feature you feel needs more/improved documentation.

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