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engine
Here are 2,253 public repositories matching this topic...
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Oct 12, 2021 - C#
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
- Go to 'map engine test'
- Press the key 'n' until you get to Tristam.
- Wait about 3 seconds '....'
- See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.
**Expected beha
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May 15, 2021 - JavaScript
Tasks
- Fix ron file to use expected format
Reproduction Steps
cd examples/animation && cargo run
What Actually Happened
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
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Sep 30, 2021 - TypeScript
The fix for #3307 was done for GitRepository
only. This bug tracks the rest of the repositories.
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System Information
- Ogre Version: e80555d6a06dbcad192286818113ad69618b04a1
- Operating System / Platform: andr
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CStateBurerAttackTele class uses CTelekinesis::get_objects_count method to iterate over all active objects. It's incorrect - this method does not return the total number of objects, but the number of objects in the TS_Keep and TS_Raise states. To get the total number of active objects we need to use CTelekinesis::get_objects_total_count.
So, we need to review every call of get_objects_count in
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Is your feature request related to a problem? Please describe.
Right now, this condition check on the delete() outcome has no value.
Describe the solution you'd like
I'd like to see the DefaultScript.delete()
method check to make sure the deletion was done properly and then return a boolean value.
Or as @Griatch put it
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May 29, 2021 - C
RulesEngine has many amazing features but lacks detailed documentation on those.
- Json based rules defination
- Multiple input support
- Dynamic object input support
- C# Expression support
- Extending expression via custom class/type injection
- Scoped parameters
- Post rule execution actions
Please comment on which feature you feel needs more/improved documentation.
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Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this: