Nuestro objetivo es ofrecer al consumidor experiencias de realidad virtual, aumentada y mixta que funcionen bien dentro de cinco a diez años. Hoy en día, la realidad virtual es un espacio de investigación vasto y altamente interdisciplinario que apenas empieza a explorarse. Estamos creando un equipo capaz de contribuir al progreso de la realidad virtual mediante la colaboración entre investigadores e ingenieros con experiencia en una gran variedad de campos, entre ellos:
Communication Behavior in Embodied Virtual Reality
Human Computer Interaction Conference (CHI) 2018
Fast Gaze-Contingent Optimal Decompositions for Multifocal Displays
SIGGRAPH Asia 2017
DodecaPen: Accurate 6DoF Tracking of a Passive Stylus
ACM Symposium on User Interface Software and Technology (UIST) 2017
Modulation Frequency as a Cue for Auditory Speed Perception
Proceedings of the Royal Society B: Biological Sciences, julio de 2017
Noise, Multisensory Integration, and Previous Response in Perceptual Disambiguation
PLOS Computational Biology, julio de 2017
Propagation of Joint Space Quantization Error to Operational Space Coordinates and Their Derivatives
IEEE/RSJ International Conference on Intelligent Robots and Systems 2017
SIGGRAPH 2017
IEEE World Haptics 2017
IEEE Signal Processing Magazine, vol. 33, núm. 5
EyeContact: Scleral coil eye tracking for virtual reality
ISWC 2016
HapticWave: Directional surface vibrations using wave-field synthesis
SIGGRAPH 2016
Finexus: Tracking precise motions of multiple fingertips using magnetic sensing
CHI 2016
Efficient HRTF-based spatial audio for area and volumetric sources
IEEE Transactions on Visualization and Computer Graphics, vol. 22, núm. 4
Facial performance sensing head-mounted-display
SIGGRAPH 2015