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The second part of the GSoC 2021 roundup series, this time overviewing projects tackling two of Blender’s powerful editors: The UV Editor and the VSE.
Developer Hans Goudey shares the results of the geometry nodes curve project, and future goals.
First part of the round-up on 2021 Google Summer of Code projects.
After a week-long workshop in Amsterdam, the Attribute workflow in Geometry Nodes gets an overhaul to focus on simplicity and ease of use.
To help wrap up the third cycle of geometry nodes, a workshop was organized June 22 – 25 in Amsterdam.
Developers Julian Eisel and Sybren Stüvel present outcomes of the recently held asset workshop, which started a new phase for the Asset Browser project.
Pablo Dobarro shares an outline of the design for a new modern asset creation pipeline to be developed during the following years.
The Asset Browser will be a big milestone for Blender. A lot of effort goes into landing its first iteration for Blender 3.0. Here’s a demo, some design background and a short introduction of the recently held the asset workshop.
Lead developer Clément Foucault shares his big plans for the future of EEVEE in the upcoming Blender releases.
Blender is now fully compliant with the highest standards required by third parties to redistribute it.
Blender 3.0 will ship with a new Pose Library system. This blog post will show how it works and compare it with the existing pose library.
Since releasing Blender 2.8x some mesh editing performance regressions haven’t been addressed.