Is it possible to mask by colour with nodes? Say for instance I use the colour output of a procedural noise. How could I extract the "red" noise from the RGB noise as a greyscale isolated map? So that I could further use that as a multiply/subtract noise mask.
In Terragen we have nodes such as Red to Scalar, Green to Scalar, and Blue to Scalar, but I can't find a similar node in Blender.