Open AI Championship
Write an artificial intelligence to control a team of units, build, gather resources and attack your enemy. Compete with other participants in the championship!
Detailed description of the task can be found in “CodeCraft” championship and Rules sections.
AI Cup — open artificial intelligence programming contest. Test yourself writing a game strategy! It’s simple, clear and fun!
Ninth AI Cup championship is named CodeCraft. You are to program an artificial intelligence to play the game. Your strategies will compete with each other in the Sandbox and the championship. You can use any of programming languages: C++, C#, F#, D, Go, Java, Kotlin, Scala, Python, Ruby, JavaScript, Rust. The Sandbox is already open. Good luck!
We welcome both novice programmers — students and pupils, as well as professionals. Writing your own strategy is very simple: basic programming skills are enough.
Begin from the Quick start guide. Writing a simple strategy is not hard at all!
It is now time to announce the closure of the AI Cup 2020: CodeCraft championship.
The Sandbox will still be running for some time for those who want to play around a bit more.
Let’s congratulate the winners:
Kārlis Olte - karliso.
Laszlo Kovacs - kovi.
Valeriy Vasetskiy - LeeTiK.
Andrey Morozov - morozec.
Stas Sviridov - StarWix.
Andrey Beltukov - ThermIt.
Of course, this is not all prizes. All participants of Round 2 will receive a souvenir t-shirt with championship symbolics, and all participants of the Final, in addition to this, will get a hoodie. More about prizes.
Later we will make an e-mail newsletter with additional information regarding the receipt of prizes. Please also note that all questions related to receiving prizes are recommended to be sent to [email protected], and not using messages on this site.
With the best wishes, Mail.Ru Group and Codeforces teams.
So, the last games of the Finals has been processed, and we can give our congratulations to all the winners. In the Finals each participant played each other one 8 times, and top-6, according to the standings table, receive prizes:
1) «Commandos» (Aleksey Dichkovsky).
2) «Recar» (Oleg Kuznetsov).
3) «dgrachev28» (Denis Grachev).
4) «GreenTea» (Evgeniy Voronyuk).
5) «aropan» (Aleksey Ropan).
6) «TonyK» (Anton Kozlovsky).
We congratulate them!
But other participants should not relax just yet. There will still be games in the Sandbox, and top 6 participants will also receive prizes. Winners of the Finals continue to participate unofficially.
So, the final stage of the main part of the championship has begun!
We remind, that in each part of Finals a series of “each-vs-each” games will be held.
The strategy will receive 2 points for a victory, 1 point to each participant for a draw, there is no reward for a defeat.
Good luck to all the participants!
So, Round 2 has ended. Now it is the last week before the finals. Sandbox games now include games in Finals format - 1v1 with fog of war.
Remember, if you didn’t make it to the Finals yet, you can do so still by being in top-10 of this table.
Round 2 has just started! Additional 60 participants have been promoted to round among those who did not qualify by results of Round 1.
Due to temporary problems with the testing system, the beginning of the round was shifted by an hour, so first half will last 11 hours.
Good luck everyone!
In today’s update, we have fixed a vulnerability in server’s pathfinding: since server is aware of the game state, it could pathfind around obstacles that you do not see in fog of war. Now, server-side pathfinding considers cells out of sight range to be empty.
Download new version of the app.
When measuring time consumed by your strategies, we use total cpu time across all thread. This means, e.g. that we also include time for GC and JIT. JIT, especially, has proven to be the bottleneck for Kotlin. So, thanks to our participants, another runtime for Java and Kotlin is now available - GraalVM native compilation.
This may improve your strategy a lot, if you are near the limit. If you submit as archive, your pom.xml
needs to be updated as seen in the repository.
Round 1 is over. In total for 2 parts each strategy has played 249 times.
We remind you that the best 300 participants are already in Round 2. If you do not get into their number, do not get upset. You still have a chance to get the T-shirt. For this, at the beginning of Round 2, you need to be in the top 60 Sandbox participants except for the mentioned 300 people. You can track Sandbox rating without Round 2 participants here.
Comrades! Round 1 has begun!
We remind you that the games of the stage will be played by waves. Each strategy plays exactly once for the wave.
We wish everyone good luck. But if you still did not manage to get into the treasured top 300, you can always go to Round 2 and even Finals from the Sandbox.
The app and language packages have been updated. This update is only targeting debug improvements.
By default, the app is rendering debug data as soon as it is sent by the client. This can cause flickering in case rendering is happening in the middle of sending multiple debug commands. This behavior can now be disabled by sending DebugCommand::SetAutoFlush { enable: false }
to accumulate commands before actually performing them. Once you are done with sending debug data, send DebugCommand::Flush
.
Another improvement is related to debug_update
method. Debug commands sent during debug updates are now affecting global debug data storage instead of tick-specific. Also, this method now receives currently rendered game state instead of the last processed one.
Also, you can now export game state using Ctrl-E, and then restart loading this state.
Also:
itertools
to RustHello!
The beta week has come to end. We have made a lot of changes in the game. You can expect that no major changes in the rules will be made anymore. We will still continue to fix any bugs found and improve things. Thank you all for testing the game during the beta.
Check that you are using latest version of the app and read latest version of the rules.
Ratings have been reset, the week of preparing to Round 1 has begun!
Since last update, the only thing that changed is:
pandas
& torch
to PythonWe wish you all good luck in battles and hope you like our championship!
Changes:
break_through
not working without attack actionnumba
rand
& chrono
to RustMoving mechanics have been improved, meaning you can now make two or more units follow each other without a gap between them. Also, the cost of building new entities has been made dynamic - more entities of a type you have, the more a new one costs. In the new version of client packages EntityProperties::cost
has been renamed to initial_cost
. See details in the rules.
Also:
PyPy 3.6 has been added. PyPy is another Python interpreter, and may perform better than CPython.
Also:
In the past years, the winners have received prizes, like MacBooks, iPads, watches and hard drives. In addition, we presented 60 hoodies and 360 T-shirts.
Unfortunately, the participants of the previous AI Cup received T-shirts only almost a year later (we delivered the prizes). In a pandemic, we were powerless and not ready.
In this regard, we thought to cancel the merch in this competition, but a the community did not receive this news well. “No promo codes or other virtual prizes needed, we need T-shirts and hoodies” - quote from the community.
Change 1: the prizes are now not physical, but cash. This year’s winners will receive:
Sandbox winners (also 6 people) will receive 10,000 rubles each. Amounts are after taxes. We have significantly increased the prize pool.
Change 2: T-shirts and hoodies will be available, but delivery will not be until February. If you don’t want to wait, you can exchange your promotional gift for a promotional code in Mail.ru Group services (cloud, etc.).
All participants in Round 2 will receive T-shirts, and the finalists will receive hoodies.
New updates are now available. Changes:
You can download new version of the app. Also, GitHub repository is now available with rules, clients and changelog. If you encounter a bug or want to suggest an improvement, please use the issue tracker.
As you may have noticed, the testing system is now up and running.
Also, there has been small bug fixes in the app, so you can download the new version now:
More bugfixes and changes in the balance are coming, stay tuned.
Hello everyone!
AI Cup 2020 has finally started, but in beta-test for now. Beta test will last a week, and during this time major changes in rules and balance of the game are possible.
The testing system will be available soon, but you already can read the rules / run games locally as well as start implementing your strategy.
Participants | |
GreenTea
and more
2
participants
|
View
Details
|
GreenTea
karliso
and more
2
participants
|
View
Details
|
# | Name | Rating |
1 | Commandos | 6862 |
2 | Recar | 6828 |
3 | dgrachev28 | 6692 |
4 | GreenTea | 6546 |
5 | aropan | 6328 |
6 | TonyK | 6258 |
7 | Romka | 6224 |
8 | StarWix | 5930 |
9 | morozec | 5810 |
10 | HiPravin | 5530 |
# | Name | Rating |
1 | Commandos | 4179 |
2 | GreenTea | 4141 |
3 | Recar | 4128 |
4 | karliso | 4110 |
5 | lama | 4041 |
6 | dgrachev28 | 3997 |
7 | kovi | 3954 |
8 | Milanin | 3948 |
9 | Romka | 3946 |
10 | morozec | 3945 |