Unityಪರಿಶೀಲಿಸಿದ ಖಾತೆ

@unity3d

Unity brings state-of-the-art, affordable multiplatform tools & services to developers of interactive content everywhere.

ಜುಲೈ 2008 ಸಮಯದಲ್ಲಿ ಸೇರಿದ್ದಾರೆ

ಟ್ವೀಟ್‌ಗಳು

ನೀವು @unity3d ಅವರನ್ನು ತಡೆಹಿಡಿದಿರುವಿರಿ

ಈ ಟ್ವೀಟ್‌ಗಳನ್ನು ವೀಕ್ಷಿಸಲು ನೀವು ಖಚಿತವಾಗಿ ಬಯಸುವಿರಾ? ಟ್ವೀಟ್ ವೀಕ್ಷಣೆಯು @unity3d ಅವರ ತಡೆತೆರವುಗೊಳಿಸುವುದಿಲ್ಲ

  1. ಪಿನ್ ಮಾಡಿದ ಟ್ವೀಟ್
    ಆಗ 2

    ✨We’re back again with our Creator Spotlight series! This week we’re hanging out with the teams from , , and live on . 🔔 Follow us and hit that notification bell, so you don’t miss the fun:

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  2. ಅವರು ಮರುಟ್ವೀಟಿಸಿದ್ದಾರೆ
    4 ಗಂಟೆಗಳ ಹಿಂದೆ

    The creator spotlight featuring Tomas is about to begin! Quickly, we saved a seat for you, come watch the falconfather with us! ⏱️ 12pm EST | 09:00 PDT | 17:00 BST 🔴

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  3. 4 ಗಂಟೆಗಳ ಹಿಂದೆ

    We recently partnered with the Future Reality Lab at New York University (NYU) to research and develop the most efficient ways for non-technical content creators and consumers to construct 3D objects! Learn more 👀

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  4. ಅವರು ಮರುಟ್ವೀಟಿಸಿದ್ದಾರೆ
    ಆಗ 3

    Learn more about how Unity helps developers keep momentum going during development in our video series. Click the link below to watch the full episode, and read more at our Unity subpage below. Watch the full video:

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  5. ಅವರು ಮರುಟ್ವೀಟಿಸಿದ್ದಾರೆ
    ಜುಲೈ 29

    Here's a beginner-friendly video on how to create a Gradient Background for a 2D game in Unity. This is the exact method I've been using to create the sky backgrounds for my game!⁠ Hope this is helpful! 🙂

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  6. ಅವರು ಮರುಟ್ವೀಟಿಸಿದ್ದಾರೆ
    ಜುಲೈ 27

    New tutorial! Create an item management editor window with UI Toolkit. Learn how to create, delete and bind to a scriptable object via code. Also covers the ListView and Object Picker components.

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  7. ಅವರು ಮರುಟ್ವೀಟಿಸಿದ್ದಾರೆ
    ಆಗ 3

    Alt Shift is invited by for a Creator Spotlight session on Twitch! Meet the tech team behind and discover many tips about the engine! 🔴Join us today at 12PM EST here:

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  8. ಆಗ 3

    .'s Spatial Reality Display and our real-time 3D technology enabled the Ghostbusters team to recreate the classic car in the old Ghostbusters movie in new ways, while maintaining its authenticity and nostalgia factor ✨ Learn more 👇

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  9. ಆಗ 3

    4⃣ You can also create fake shadows using a blurred texture applied to a simple mesh or quad underneath your characters 🤫 Otherwise, you can create blob shadows with custom shaders.

    ಈ ಥ್ರೆಡ್ ತೋರಿಸಿ
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  10. ಆಗ 3

    3⃣ Shadow casting can be disabled per MeshRenderer and light ❍❐. Disable shadows whenever possible to reduce draw calls.

    ಈ ಥ್ರೆಡ್ ತೋರಿಸಿ
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  11. ಆಗ 3

    2⃣Most of your memory will likely go to textures: make sure to lower the max size. Use the minimum settings that produce visually acceptable results. This is non-destructive and can quickly reduce your texture memory.

    ಈ ಥ್ರೆಡ್ ತೋರಿಸಿ
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  12. ಆಗ 3

    1⃣ In the Player settings, disable Auto Graphics API for unsupported platforms to prevent generating excessive shader variants. 🛑Disable Target Architectures for older CPUs if your application is not supporting them.

    ಈ ಥ್ರೆಡ್ ತೋರಿಸಿ
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  13. ಆಗ 3

    Ready for the last bunch of mobile optimization expert ? Today's tips are about all things graphics and assets 👇

    ಈ ಥ್ರೆಡ್ ತೋರಿಸಿ
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  14. ಆಗ 3

    ✨An oldie but a goodie ✨ This tip from on optimizing your game to get some better performance! What are some of your favorite tips to optimize your projects? Share yours with !

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  15. ಅವರು ಮರುಟ್ವೀಟಿಸಿದ್ದಾರೆ
    ಆಗ 2

    GRIME is entirely and you can experience the surreal world of our new action RPG for yourself TODAY on PC!

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  16. ಜುಲೈ 30

    Do you have any thoughts or ideas around what you’d like to see more of on our social channels?📱  Take this short survey and be entered to win one of five $50 Amazon gift cards! 🤩

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  17. ಜುಲೈ 30

    📱 Take your mobile performance even further with the Burst compiler and Neon intrinsics. Start structuring Burst code for the automatic use of Neon today with this guide co-authored by :

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  18. ಜುಲೈ 30

    Interested in how the art was made for our 2D sample game, Dragon Crashers? From creating hand-painted maps to 2D animation, using Sprite Swap, and more, you won't want to miss this informative interview featuring 's :

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  19. ಜುಲೈ 30

    Our Forma Challenge winner had no previous experience with the tool. Danail Z entered the competition to learn Forma and test their skill as a self-taught 3D artist… and ended up taking home the grand prize 😎🏆 Experience Danail’s masterpiece here ⬇️

    Forma rendering of a sports car, winner of the Forma Challenge created by Danail Z
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  20. ಜುಲೈ 29

    🚨 New in Unity for Animation ✨ Animate your 3D characters in real-time using facial capture - and preview, record, and playback face animations in Unity! 👀 Take a look at our new tool, Unity Face Capture:

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