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A few weeks ago we wrote an article about Docker and WebRTC servers and talked about the intricacies of launching containers. Our readers (rightly) questioned whether Docker was a suitable tool for production, for the following reasons:
A few weeks ago we wrote an article about Docker and WebRTC servers and talked about the intricacies of launching containers. Our readers (rightly) questioned whether Docker was a suitable tool for production, for the following reasons:
PVS-Studio has a mascot that became inseparable from the brand - a unicorn. Lately we've been getting many questions about our magic steed: why the unicorn, why has he changed so much, does he have hooves, how come he doesn't wear pants, and how do we draw him. The answers are finally here, in this very article.
Attention: there will be a lot of pictures. And I mean A LOT.
The potential of VoIP to your customers is simply phenomenal. Businesses are experiencing the advantages of VoIP’s cost-efficiency and reliability and now you can pass these benefits onto your own customers very easily. Cloud telecommunication is sophisticated and easily integrated. Confidence in this technology is growing fast. There has never been a better time to start talking to your customers about adopting this solution. It will deliver huge business benefits for them and has the potential to increase business income and profitability.
The popularity of online education is increasing every month. And since there is an increase in popularity, there is an increase in competition and an improvement in quality: many authors of online schools realized that nowadays it's not enough to just make something mediocre using the frontal camera of the iPhone 4. You need to work on the quality of the picture, sound, presentation of material, etc. Not only did the pandemic prove that you can teach salsa and even crochet online, so it also gave an excellent push to improve the materials taught + diversity in the labor market. Moms on maternity leave can rejoice - now you can truly earn a hundred thousand million per second, sitting at home.
During the lockdown, which is now weakening, then becoming more active with a vengeance, a huge number of new professions have appeared. Proficients in creating involving Instagram Stories, course producers, e-learning specialists and other unknown-before-creatures - all of them have mastered a new job that gave them the holy bread in the pandemic. Once you hire a creator of involving Instagram Stories (and let's all hope this person was teached by a professional, not a snake oil salesman), your business grows just with adding some creativity in advertising that will take the heart of even the most fastidious customer. Same works with e-learning specialists: you recruit them and they do all the important tasks from writing articles that will also help in promoting your classes to arranging lessons on your Coursera course. A complete flight of imagination: if it seems to you that some jobs don't exist, then you just don't spend enough time online. In general, online work has become popularized as never and now hardly anyone will say: "He is engaged in some kind of garbage - he makes TikToks but it would be better for him to toil at the factory!". In total, online work has become popularized as never and now hardly anyone will say: "He is engaged in some kind of garbage - he makes TikToks, but it would be better for him to toil at the factory!".
The developer or owner of a software product often faces the question of choosing a suitable location for hosting server capacity. As you know, software always meets hardware.
In the previous article we refreshed our memory of WebRTC CDN and the ways this technology helps to minimize latency for WebRTC streams. We also discussed why load balancing and autoscaling wouldn't be amiss in CDNs. Here are the main points from the article:
The modern browsers do not give users a choice between using WebRTC and not using it. And while you can playback streams using HLS or MSE, WebRTC remains the only tool for capturing camera feeds and publishing streams from a browser. The browser developers have accepted this "format" and integrated it into their products – just as they used to support the Flash Player as a plugin. The only difference is that WebRTC comes natively integrated into the browser — as code, not a plugin. If, in a few years, a new and better library for video streaming is introduced they will undoubtedly make a switch. But these days, Chrome maintains its dominance, so no contenders for WebRTC are in sight.
The vast majority of IT specialists in various fields strive to perform manually as few actions as possible. I won't be afraid of the loud words: what can be automatized, must be automatized!
Let's imagine a situation: you need to deploy a lot of servers of the same type and do it quickly. Quickly deploy, quickly undeploy. For example, to deploy test rigs for developers. When development is carried out in parallel, you may need to separate the developers, so they don't impede each other and possible errors of one of them don't block the work of the others.
There may be several ways to solve this problem:
As you know, YouTube doesn't have a feature for capturing an RTSP stream, but we would like to change this and help YouTube to make their viewers happy.
The previous year has been very distressing for businesses and employees. Though, software development didn’t get so much affected and is still thriving. While tech expansion is continuing, Java development is also going under significant transformation.
The arrival of new concepts and technologies has imposed a question mark on the potential of Java developers. From wearable applications to AI solutions, Java usage is a matter of concern for peers.
Moreover, it is high time that developers enhance their skills as to the changing demands of the industry. If you are a Java developer, surely you too would be wondering what I am talking about what things you should learn.
Link to Part 1.
A SimpleGAS is a set of tutorials for entry-level Unreal Engine enthusiasts who wants to leverage the power of the Gameplay Ability System in their prototypes. While there are great tutorials and GitHub repositories which cover the topic of GAS in more depth, this tutorial is requiring a minimum C++ setup and showcases working examples built entirely using Blueprints. This tutorial is for those who are new to Unreal Engine gameplay/multiplayer development or simply need an easy headstart before diving into more sophisticated GAS-related content.
Today we finish what we started in Part 1 and make replicated grenade projectiles using Gameplay Ability System...
In this series, I would like to discuss some reaches of Go programming language. There is no shortage of Go-Language-Of-Cloud style articles in which you can explore the great benefits that Go indeed provides. However, there are lees to every wine, and Go does not go without blemish. In this highly opinionated series, we cover some controversies and, dare I say, pitfalls of the original Go design.
We start tough and begin with the essence of Go — it's inbuild data types. In this article, we put slice
to the test. Let's move a step further from the Go Tour and use slice
more extensively. For example, there is no separate data type as stack
in Go, because slice
type is intended to cover all its usage scenarios.
Let's briefly recap the usage of the stack. We can create a stack in two seconds using a couple of paper stickers. You write "buy milk" on the first sticker and put at the desk, and then "make the dishes" on the second and pile it on the first sticker. Now, you have a stack: the dishes sticker came last but will be served first, as it is on the top of the stack. Thus, there is an alternative name for stack — LIFO, Last-In-First-Out. To compare, there is the "opposite" data structure queue or FILO — first in, first out. In programming, stacks are everywhere, either in the explicit form or in the implicit as stack trace of the execution of a recursive function.
Ok, let's put slice
into use and implement stack
.
Hey everyone! I represent a game studio without a name, and the project we’re working on goes by the technical name of "CGDrone". I started writing this article earlier today, having tortured myself for ages with sketches, colours, algorithms and correcting bugs in rotations based on quaternions (the last one just about finished me off). You can probably understand I needed a break.
I’ve often come across stories people have posted online about how they made their game, the difficulties they faced, and the result they achieved at the end. Likewise, our team has its own story, and I’d like to share a bit about it.
This is the first tutorial in the series dedicated to Gameplay Ability System. The goal for these tutorials is to be easily digestible, 10 minutes-long reads focused on getting a working prototype of a gameplay mechanic on screen as fast as possible. So whatever you new to Unreal Engine or new to Gameplay Ability System, Designer, Animator, or Technical Artist, these tutorials will help you build your projects faster and stop being afraid of using GAS for your projects.
This series requires little to no knowledge of C++. It requires a basic knowledge of Blueprints scripting and general knowledge about unreal asset types and their use for building gameplay. I tried to cover steps in as much detail as possible and provide GIFs and plenty of images to help you on your way to the result, which is just 20-30 minutes away from now.
I wish you good luck and let's go!
The end result we will be able to see very soon.
During the COVID 19 pandemic, majorly single people are getting bored the most by sitting at home and just doing work from home; that's why they are searching for the alternatives to be busy and entertained.
This is the main reason why dating apps like tinder usage is increasing day by day.