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4,488 contributions in the last year
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Activity overview
Contributed to
godotengine/godot,
godotengine/godot-docs,
godotengine/godot-website
and 5 other
repositories
Contribution activity
June 2021
Created 134 commits in 17 repositories
Created 5 repositories
Created a pull request in godotengine/godot that received 7 comments
Add editor icons for Occluder3D and OccluderInstance3D
This "eclipse" design was suggested by @pycbouh. Preview Old revision of this PR
+2
−0
•
7
comments
Opened 84 other pull requests in 6 repositories
godotengine/godot
30
open
36
merged
- Add a project setting to control the minimum ReflectionProbe roughness
- Print a warning for Viewports that have 2D usage and HDR enabled
- Improve error reporting in WebSocketServer
-
Rename
ADD_GROUP()
macros toBEGIN_GROUP()
andEND_GROUP()
- Prevent setting too big or too small Collision Mask and Layer (3.x)
- Tweak LightmapGI defaults to be closer to the CPU lightmapper
- Increase the default ReflectionProbe extents to Vector3(10, 10, 10)
- Print warning in SpatialMaterial when depth and triplanar are active
- Print warning in StandardMaterial3D when height and triplanar are active
- Fix flipped binormal in SpatialMaterial triplanar mapping (3.x)
- Fix flipped binormal in StandardMaterial3D triplanar mapping
- Tweak StandardMaterial3D's default height properties
- Define UV2 in primitive meshes
- Print time taken and request attention when lightmaps are done baking
- Display time spent and ETA to editor progress dialogs
- Use Ctrl + G to toggle the 3D editor grid visibility by default
- Tweak script export text in the export dialog to be more explicit
- Tweak script export text in the export dialog to be more explicit (3.x)
- Allow a top and bottom radius equal to 0 in CylinderMesh
- Improve error message when there are no meshes to bake for 3D occlusion
- Expose RenderingServer directional shadow quality setters
-
Improve descriptions for ProjectSettings'
disable_stdout
/disable_stderr
- Move the Android "clear previous install" setting to Editor Settings
- Compute SSAO and GI at half resolution by default
- Tweak the editor environment defaults and its interface
- Some pull requests not shown.
godotengine/godot-docs
7
merged
6
open
- Update the keyboard shortcut to open the editor help
- Update the keyboard shortcut to open the editor help
- Fix outdated stable version number in List of features
- Recommend not adding nodes as a child of AnimationPlayer
-
Mention the editor must be restarted for
class_name
icons to display - Add common use case scenarios in Multiple resolutions
- Fix typo in Differences between GLES2 and GLES3
- Remove unused GitHub Actions scheduled workflow
- Add note about deploying to Android device where relevant
- Clarify when to use BackBufferCopy in Screen-reading shaders
- Add a workaround for VerySleepy freezing when loading symbols
- Add a page on using C++ profilers (3.3)
- List project manager source file in Introduction to editor development (3.3)
coelckers/Raze
1
merged
1
closed
godotengine/godot-website
1
merged
godotengine/godot-design
1
open
godotengine/godot-proposals
1
open
Reviewed 66 pull requests in 8 repositories
godotengine/godot-docs 31 pull requests
- Remove extraneous "from" in Using the Asset Library
- Remove the note about GLES2 exclusive 2D batching
- Fix scrolling the navigation bar on mobile
- Fix hyperlink usage in Your first 2D/3D shaders
- Update one-click_deploy.rst - Enabled USB debugging on android devices.
- Update OpenXR plugin information
- Remove deleted channel "Jeremy Bullock" from video tutorials list in Tutorials and resources
- Add missing C# example semicolon in Using AnimationTree
- Remove unnecessary parentheses from if statements in VR started tutorial
-
Use explicit casting for
MobScene.Instance()
in 3D game tutorial - Replace C# if statement with switch statement to match GDScript
- Adjust GDscript example formatting in Using Containers
- Add C# variant tab to Pausing games example
- Fix C# code label in Multimesh example
- Fix JavaScript class reference dark mode
- Remove extra comma in iOS plugins page
- Fix dark mode in JavaScript class reference
-
Clarify the purpose of
load_steps
in TSCN file format -
Random number generation: Fix comment for
randi_range()
example - Fix typo in Compiling for Web: add missing '.' to file extension
- C++ profilers: fix SCons options list
- Remove main screen keyboard shortcuts from introduction
- Community channels: fix User groups link
- Implemented Algolia search
- Design a title screen: change text to avoid use of first person
- Some pull request reviews not shown.
godotengine/godot 15 pull requests
- Print a warning for Viewports that have 2D usage and HDR enabled
- Print warning in StandardMaterial3D when height and triplanar are active
- Add the ability to preview viewports from the inspector
- VisualScript: Fix mislabeled logic operators #49412
- Fixes shadow mesh being different than the lods.
- Added a center_offset property to both plane primitive and quad primitive
- Added create folder button to project imports
- Add shape_idx to CollisionObject2D mouse_entered signal
- Bitmap opaque_to_polygons documentation
- Allow higher and lower maximum zoom values in GraphEdit
- doc: documented JSONRPC class as much as i could
- Add missing override keyword to CSharpLanguage::is_control_flow_keyword()
- Improve sort_custom() description
- New icons for Gradient and GradientTexture resources
- [3.x] SpriteFramesEditor Add animation searchbox
Calinou/scoop-games 11 pull requests
- pacmc: Improve license name, fix extract_dir
- toontownoffline: Add version 1.0.0
- toontownfellowship: Add version 1.0.0
- pacmc: Add version 0.1.1
- mame: Overhaul
- yquake2: Update to version 8.00
- Add mednafen(-dev) and mednaffe manifests
- xenia: fix persistence
- openmw-nightly: Update only if the build passed
- dolphin: Fix portable mode broken by c63f4af
- openmw-nightly: Fix autoupdate
godotengine/awesome-godot 3 pull requests
godotengine/godot-vscode-plugin 3 pull requests
godotengine/godot-website 1 pull request
godot-build-options-generator/godot-build-options-generator.github.io 1 pull request
godotengine/godot-asset-library 1 pull request
Created an issue in kjliew/qemu-3dfx that received 3 comments
QEMU build error at linking stage: "glidewnd.c:86: undefined reference to `kvm_update_guest_pa_range'"
OS: Fedora 34
I followed the build steps listed in the README. The build goes along fine until there's a linking error:
[2061/8354] Linking target …
3
comments
Opened 19 other issues in 6 repositories
godotengine/godot
10
open
1
closed
-
Vulkan: LightmapGI energy not implemented (unlike BakedLightmap in
3.x
) - Vulkan: LightmapGI's Directional property only works correctly when lights' bake mode is Dynamic, not Static
-
Vulkan: LightmapGI bicubic sampling not implemented (unlike BakedLightmap in
3.x
) - Vulkan: Error message spam when fog is enabled but no sky is defined in the Environment
-
Vulkan: StandardMaterial3D doesn't have an
ensure_correct_normals
property like 3.x's SpatialMaterial did - SphereMesh normals are incorrect if the radius is not equal to the height
- Vulkan: StandardMaterial3D specular modes are off by one
- CSGCylinder3D has incorrect normals compared to the CylinderMesh primitive
- Crash when setting Visibility Range Begin to a value above 0
- Decal node's default orientation doesn't work well with Align Transform/Rotation with View
- Decal sorting changes unexpectedly depending on camera rotation
godotengine/godot-proposals
4
open
- Add a true "Once" ReflectionProbe update mode, rename current "Once" to "When Moved"
- Make the occlusion culling debug draw mode display a translucent overlay instead of replacing the viewport
- Take CSG nodes into account for occluder generation (occlusion culling)
- Flip mirrored GUI icons when drawing them in RTL mode instead of providing separate mirorred image versions
godotengine/godot-docs
1
open
pastelsky/bundlephobia
1
open
coelckers/Raze
1
closed
lawnjelly/smoothing-addon
1
open
4
contributions
in private repositories
Jun 4 – Jun 16