Make it easier to get finished: Interview with John Romero, developer of Doom
At the last Tech Train IT festival, we met the legendary John Romero, who designed and developed the iconic Wolfenstein 3D, Doom, and Quake. We talked about whether game developers need soft skills, which working tools to pay attention to, and which co-founder of Id Software's favorite toys are. Questions were asked by Nikita Tsaplin, the founder of RUVDS.
→ Text and video in Russian
Read more →
→ Text and video in Russian