• Launching Grenades in Unreal with Gameplay Ability System: Part 1

    This is the first tutorial in the series dedicated to Gameplay Ability System. The goal for these tutorials is to be easily digestible, 10 minutes-long reads focused on getting a working prototype of a gameplay mechanic on screen as fast as possible. So whatever you new to Unreal Engine or new to Gameplay Ability System, Designer, Animator, or Technical Artist, these tutorials will help you build your projects faster and stop being afraid of using GAS for your projects.


    This series requires little to no knowledge of C++. It requires a basic knowledge of Blueprints scripting and general knowledge about unreal asset types and their use for building gameplay. I tried to cover steps in as much detail as possible and provide GIFs and plenty of images to help you on your way to the result, which is just 20-30 minutes away from now.


    I wish you good luck and let's go!


    image


    The end result we will be able to see very soon.

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  • An MVP concept and why you need it

    • Tutorial

    Many corporations today only a few years ago started their business with MVP. The only MVP allows you to take a look in a very short period how your business will move. By this way, you can notice at the first reaction of the target audience, see all the shortcomings, and exactly decide how to proceed further: develop the idea and invest in or completely modify it in an absolutely different product.

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  • A small notebook for a system administrator

      I am a system administrator, and I need a small, lightweight notebook for every day carrying. Of course, not just to carry it, but for use it to work.

      I already have a ThinkPad x200, but it’s heavier than I would like. And among the lightweight notebooks, I did not find anything suitable. All of them imitate the MacBook Air: thin, shiny, glamorous, and they all critically lack ports. Such notebook is suitable for posting photos on Instagram, but not for work. At least not for mine.

      After not finding anything suitable, I thought about how a notebook would turn out if it were developed not with design, but the needs of real users in mind. System administrators, for example. Or people serving telecommunications equipment in hard-to-reach places — on roofs, masts, in the woods, literally in the middle of nowhere.

      The results of my thoughts are presented in this article.

      Figure to attract attention
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