When I started my YouTube channel in April of 2020, I didn’t know what kind of videos I’ll be making exactly. One type, that caught on the most among my subscribers was design tutorials.
I got so many requests in the recent weeks, that I decided to mix things up and do tutorials on more than one type of work.
In this post I’ll cover three recent ones that I think you’ll find interesting.
They all bring something to the table to help you boost your skills to another level. Each one enables you to progress fast and grow as a designer. …
As a designer, when playing a video game that has user interfaces inside of it, I can’t help but to think about how they’re made and how they fit the lore and time of the game. So whenever a game has a computer in it, that you can interact with, I sit down and play around with it.
Cyberpunk 2077 has inspired me to take a look at the interfaces in the year 2077, and what I think would be the directions UI’s will take. But before we start going theoretical, here’s a super brief analysis of the in-game UI’s. …
Last year I unintentionally started the craze around Neumorphism, but as I predicted then, it didn’t really take over the design scene. In that very first article, I also mentioned all the potential accessibility problems this style faces, which hopefully helped all the other articles raising accessibility issues that year :-)
Sure — there were some apps and products done in this style, but most notable, widespread uses were in some Samsung ads and in the MKBHD intro video. …
Yes, this is going to be one of those controversial articles, and if you’re a Figma superfan, you likely want to start throwing rocks at me right now. Am I right? But please hold off for a while, and hear me out.
Starting my design career in the late ’90s, collaboration simply meant someone sitting behind your shoulder at a clunky grey PC, and pointing at the screen.
“Move that here!” and then “No, that’s too far…”
Ethics are having a comeback. Many designers say, that making ethical products is going to be their goal. I know a designer who refuses to work for Big-Pharma™ companies, because of his ethics.
People quit Google (remember “Don’t be evil”?) and Facebook because of their unethical practices all the time. But there’s more designers and developers to take their place.
Movements like “Design for the good of humanity” are sprouting all around, and while they can work on a small scale, they’ll never reach any notoriety.
This is just how we’re built — as humans. If ethical practices would be enough to make a market share for a product, we’d be doing them even without believing in them. …
2020 was a disaster of a year. Now, closer to the year’s end I wanted to share some positive vibes with you. Don’t worry, this will not be another -morphism trend. Accessibility advocates’ tears won’t cause a flood anywhere. Not this time.
Today I want to look at the two “morphisms” that I started, but with a different attitude.
When the lockdown hit us in April of 2020, I finally had no excuse. It was time to do YouTube. I was planning to start doing video, even just to get comfortable with it for at least two years now. But there was always some other project to pursue. Some other goal to reach first.
My very first video was more of a test. I took out a 720p Fuji camera I had and just recorded myself talking. It was awkward, but with a lot of iMovie editing I managed to get it up and online.
My goal for YouTube was to create educational content from the very start. I wanted to share both the things I know about design, and my various life-hacking attempts. These range from meditation, breathing to cold water exposure and sleep tracking. …
I know what you’re thinking.
He’s going to talk about that recent dark pattern in Instagram where they put an e-commerce component where your notifications used to be.
How evil!?
No. This is a dark pattern alright, but that’s not what I think the bigger problem is.
Instagram combined with “humanity” doesn’t work. As humans we’re vain and selfish and this narrative is pushed on that platform more than on any other. We “follow” rich people and watch their yachts, designer handbags and Ferraris.
I’ve seen an influencer (girl) at a SPA recently filming her entry into an outdoor Jacuzzi SEVEN TIMES. …
While Designing User Interfaces is breaking new grounds of scope (500 pages) and popularity (thousands of sales) we’re not stopping. It’s currently used by both designers and large teams, and we’re happy to see copies in the biggest US Universities as well. The feedback so far has been amazing, and we love hearing how designers leveled-up with this book, got a promotion and a pay rise. Keep ’em coming!
Today Apple has announced the first computer running on their own in-house made CPU. Of course, they teased it back in June and sent a nice-looking ARM-based Mac mini to developers. But now it’s real — an official machine that you can buy.