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New Max Payne 3 trailer reveals story details

Chris Antista at 07:30pm February 16 2012
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Baldness and Brancos! That’s your takeaway from today’s new Max Payne 3 gameplay trailer. In it you’ll find multiple Maxes, another glimpse at the setting, which spans New York and Sao Paulo, and plot details concerning Payne’s employer and the kidnapping of his trophy wife.

Download Air Buccaneers HD pre-alpha now. Float around for free

Owen Hill at 06:00pm February 16 2012
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Tom wrote about the dubious nature of one of Air Buccaneer’s pre-order bonuses yesterday. The one that lets you destroy the entire world… once.

The remake of the Unreal Tournament 2004 mod could still end up great though, despite the silliness. Ludocraft are still looking for donations via indiegogo but, for now, you can download slice of Air Buccaneers HD for free from the official site. And why wouldn’t you do that? Going on the recent trailer it’s got snow, smoke, airships, cannons and massive draw distances. That’s a bona-fide recipe for success.

Skyrim Creation Kit video tutorial – part 7

Tom Francis at 05:44pm February 16 2012
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Making a mod for Skyrim actually isn’t that hard, and Bethesda are making it even easier with a series of 15 minute video tutorials. This is part 7 – if you’re just joining us, see part 1 of the Skyrim Creation Kit video tutorial first.

Have some nice but incredibly stagey Far Cry 3 screenshots

Tom Francis at 05:27pm February 16 2012
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Remember Far Cry? It was all crystal seas, rusty wrecks and winding jungle paths. So is Far Cry 3!

A few shots in this batch could be from a prettier version of the original, which is actually rather exciting. A few others look like they were painstakingly posed with dev tools to tick seven different marketing boxes, then carefully post-processed to blend the explosions and muzzle flashes just so. We’ll never know, of course, but it’d be cool to see more that look like someone actually playing the game (above) and less like box art.

Battlefield 3: Back to Karkand review

Tom Senior at 04:29pm February 16 2012
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The Back to Karkand expansion for Battlefield 3 started a war inside my head. On one side, the cynic. On the other, the boy who likes shooting things. “£12 for four old maps, ten old weapons and a few scrappy vehicles?” The cynic scoffed. “Shut up!” the boy cried. “I just killed a tank by shooting a rocket through a hole in an apartment block!” It’s an argument the cynic was never going to win.

The maps are fantastic. But then they should be: Wake Island, Gulf of Oman, Sharqi Peninsula and Strike at Karkand are all Battlefield 2 maps, rebuilt to work with the graphical power and explodiness of the Frostbite 2 engine. The four-year old architecture has been tweaked and iterated upon countless times. They’re finely honed, fair, and consistently deliver great games.

Introversion: “If Valve aren’t launching your game you really have to ask yourself why”

Owen Hill at 04:18pm February 16 2012
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The Introversion Humble Indie Bundle was a massive success, selling more games in two weeks than the developer had in 10 years: “It was our biggest single sale of any sale we’d ever done before, financially and in terms of player numbers, says creative director, Chris Delay. “Twice as many people play our games thanks to Humble Bundle.”

But even though alternate distribution platforms can be profitable, Chris admits that landing Prison Architect on Valve’s platform was the ultimate aim: “I think Steam is obviously the market leader. I definitely think that. And I would feel very frustrated if I had a game and Valve turned it down. Getting on Steam is like a number one objective for us, so we have to make sure the game is good enough.

Introversion’s managing director, Mark Morris, is just as modest about their future titles: “It’s a really good litmus test, If Valve aren’t launching your game, you really have to ask yourself why.”

Tim Schafer offers a Double Fine adventure update. Donate and get access to the closed beta

Owen Hill at 03:15pm February 16 2012
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Tim’s probably feeling pretty good right now. Double fine set a goal of $400,000 to help fund an upcoming point and click adventure via Kickstarter, but $1,862,568 has already been pledged.

What are Double Fine doing with the excess? Tim says that their upcoming “old school point and click graphic adventure” will now end up “a lot better.” It’s now confirmed for PC, Mac, Linux, iOS and a couple of Android devices. The English version will even get voiced characters.

Backers of the project will be able to use Steam to access the closed beta when it hits. He also mentions that a DRM-free version will become available for those of you who like things a bit more “loosey goosey.”

Do you like things a bit more “loosey goosey”? I know I do.

Decoding Blizzard and Valve’s trademark dispute: who really owns DOTA?

Tim Edwards at 02:50pm February 16 2012
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This week, it was finally revealed that Blizzard and Riot are both disputing Valve’s attempts to trademark DOTA in the US ahead of the eventual launch of DOTA 2. The case is fascinating/horrifying for a bunch of reasons:

1) It demonstrates how grey the area of ownership of copyright and materials can be when it comes to mods and total conversions.
2) the documentation we’ve got access to gives a good detail on how Blizzard view themselves and their ownership of community content
3) It may have an interesting knock-on effect on the validity of EULAs.
4) The result of the dispute may have a knock on effect on the DOTA mod itself
5) it’s like watching your mom and dad go through the early stages of a trial separation.

In order to make sense of what’s going on I’ve been digging through Blizzard’s filed trademark objection, and what it might mean for DOTA and community content in the long run. To make it clear: the case is just about the trademark for the name DOTA.

The first point to make: at no point do Blizzard explicitly state that they wish to own the DOTA trademark. In objecting they’re not at present, trying to trademark DOTA for themselves. However, they believe that the terms DotA, Dota: DOTA and Defense of the Ancients are all part of their Warcraft 3 business. Much of their objection hinges on one word: Ancients.

Civ V: Gods and Kings expansion announced. Now with extra religion and spies

Owen Hill at 02:25pm February 16 2012
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2K have just announced that a new expansion is incoming for Civ V. We got to chat with the game’s producer, Dennis Shirk about the expansion a few days ago: “We wanted to take the experience to a deeper level,” he said. “We’re giving you new challenges to face.”

There’ll be a new focus on religious mechanics, along with nine new civilisations and a heap of fresh units. You’ll also get to sample one of nine new leaders, including Prince of Orange and Boudicca.

Gods and Kings will also bring spies to the world of Civ. They’ll break in to your opponents cities and have a rummage around for exclusive info. Get a super sneaky one involved and they might even steal you some advanced technology and help to rig elections in your favour. Dirty buggers. We’ll also get to interact with two new city-state types: Mercantile and Religious. As Dennis mentioned: “Earning a diplomatic victory is now more about being a good Global Partner to all the states, and less about amassing a lot of gold and spending it on them.”

The expansion is due in Spring this year. We’re not sure of the price, yet. Click through for an image of the updated interface.

LEGO Minecraft available to pre-order. In stores this Summer for $34.99/£34.99

Owen Hill at 01:00pm February 16 2012
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LEGO Minecraft’s “Micro Worlds” are available for pre-order at Jinx.com right now. The beans have been well and truly spilled at a conference in Denmark this morning. You’ll actually get your hands on the sets in the Summer. Until then, reserve your blocks by laying down $34.99/€34.99/£29.99 on the official site. Mojang are donating 1% of the proceeds to charity.

“I played a lot with Lego bricks as a child, and that’s influenced how I made games. I prefer games with levels that are modifiable. I don’t like static levels.” said Notch, speaking at the conference today.

Each “Micro World” is cube-shaped. “Because Minecraft is cubes,” says LEGO’s Tom Courtney. Each block is represented by a 1×1 LEGO plate with a tile on top. They’re not completely square, like in the game, but each “modular vingnette” comes with its own selection of hidden resources, which is canon. Whether you’ll be able to melt down four brown blocks to construct a workbench block is yet to be confirmed. Actually, I’ll confirm it now: you can’t.

TF2′s $100 wedding rings are one dirty joke

Owen Hill at 11:25am February 16 2012
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Gamers eh? It doesn’t take long. The Something Special for Someone Special item landed in TF2 yesterday, and it’s already shrouded in filth. The $100 wedding ring is a one use only item but every time someone accepts a proposal, every TF2 player logged in to the server gets a notification. And PC gamers like expressing themselves publically.

Click through for some of the more amusing notifications, courtesy of reddit. Warning, one of them is a bit rude.

Let us know any proposals I’ve missed in the comments and I’ll update the post accordingly.

Notch calms down the internet with facts. Asks it to “stop hyping”

Owen Hill at 10:40am February 16 2012
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“Let’s make Psychonauts 2 happen” said Notch a few weeks ago. Yesterday, he offered Tim Schafer 13 million to fund the anticipated sequel, before clarifying his intent. Later in the day, he posted confirmed details on his personal blog.

Even though Notch mentions he and Tim “haven’t spoken much,” he confirms the high profile pair are planning on meeting at GDC, which happens in a few weeks. He also mentions that the 13 million quoted by Tim was “three times higher” than his original estimate, but that he’s still up for fronting the cash. The Minecraft dev says he would be operating purely as an investor, saying “I wouldn’t want to have any creative input.”

Alan Wake screenshot comparison: 360 vs. PC

Gavin Townsley at 01:58am February 16 2012
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We know that PC games can look sharper and more detailed than anything the 360 will ever release, but it’s surprising just how much better when you do a side by side comparison. Alan Wake was released two years ago for the 360, but it’s finally coming to PC (graphically enhanced) tomorrow. The PC’s updated graphics show clear screens of a school bus illegally parking or a gas station with the most terrifying truck decoration I’ve ever seen. The 360 versions makes me feel like I have been drinking all day after stepping on my only pair of glasses.

PC Gamer US April issue: PlanetSide 2 hands-on, with beta key!

PC Gamer at 06:52pm February 15 2012
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We heard you might want access to one of gaming’s most exciting PC exclusives, so we went ahead and sorted that out for you. Issue #225 of PC Gamer US features PlanetSide 2—a veritable Manhattan Project of ambitious massively-multiplayer FPS design being tackled by the same studio that created EverQuest. Each physical issue of the magazine (subscriber copies and newsstand copies) includes a unique beta key for PlanetSide 2 that can be redeemed on the game’s website. Woo!

We also get a crack at XCOM: Enemy Unknown, 2K’s second (and more faithful, we think) reboot of the turn-based classic. In our reviews section, we verdictize high-fidelity flight sim X-Plane 10, X3: Albion Prelude, Dustforce, Flatout 3, Dear Esther, Earth Defense Force, Q.U.B.E., and more. This month’s Reinstall revisits Wing Commander III: Heart of the Tiger, one of the highest-budget games of its time in 1994 and a beloved FMV classic to boot. In Massive Attack, MMO reporter Josh Augustine preps you for the endgame of Star Wars: The Old Republic, with full-page maps and a detailed walkthrough of the first level 50 Flashpoint. Hard Stuff reviews the successor to Intel’s Sandy Bridge CPU, the Core i7-3960X.

Click within for a full look at our cover’s jetpacking gentleman.

PC Gamer UK March issue: Far Cry 3

Tom Senior at 05:42pm February 15 2012
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PC Gamer Issue 237 cover

They say that if you stare into the mad eyes of Far Cry 3 villain, Vaas, for too long then you lose all sense of time and language. I’m not sure that’s true. I’ve been staring into his eyes for the last few minutes trying to think of an intro and oogle bloogle barble blom.

We put Vaas on our cover this month to spread the madness and let the world know about our six page Far Cry 3 preview. The third game in the series will revisit the beautiful tropical setting of the first game and this time not everyone on the island will be a respawning homicidal maniac. Subscribers have had the issue for about a week already, but it should be hitting shop shelves as you’re reading this. This month all of our readers get a key that will grant access to the excellent Tribes: Ascend beta, and six pounds worth of World of Tanks cash.

There’s plenty more inside, of course. Our huge tips feature is packed full of moderately worthwhile advice that will threaten to catapult your gaming skills into the realm of slightly above average. Graham’s been seeing aliens, too. Partly because he’s been out to see XCOM: Enemy Unknown, but mostly because he spent too long staring at Vaas when designing the cover. Read on to discover what else lies in wait in issue 237.

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