RedLynx on Trials Evolution

Three of the development team take us through the trial bike game's powerful new level editor.
As more devices become capable of displaying 3D graphics, how are engine makers facing up to the challenge?
Are all clones really equal? Graham McAllister examines the differences in player experience between Yeti Town and Triple Town.
Ahead of the handheld's European and US launch next week, we deliver our verdict on the first wave of games.
Find your future touring with Game On, working for Sony on a new PS3 game or coding MMOGs for Massive.
Our February issue, featuring Far Cry 3, is out tomorrow.
Three of the development team take us through the trial bike game's powerful new level editor.
Hogrocket's Ben Ward on how Tiny Invaders being featured in Apple's iPhone 4S keynote prompted a move to go free.
Team Ninja boss fancies Street Fighter X Tekken-style collaboration with Virtua Fighter.
1Find your future touring with Game On, working for Sony on a new PS3 game or coding MMOGs for Massive.
As more devices become capable of displaying 3D graphics, how are engine makers facing up to the challenge?
Difficult to define, but an experience that will stay with you for a long time.
3Are all clones really equal? Graham McAllister examines the differences in player experience between Yeti Town and Triple Town.
3Ricky Haggett and Richard Hogg talk Vita, working with Sony, and abusing players.
Ahead of the handheld's European and US launch next week, we deliver our verdict on the first wave of games.
A convincing demonstration of Vita's AR capabilities despite its ill-fitting genre.
1Unadventurous, but wonderfully executed.
An inconsistent showcase of Vita's numerous control methods.
Can Uncharted survive the untheatrical confines of a handheld?
1A more sober entry in the series, but one that still soars.
Founder David Perry admits manufacturers need to reduce input latency before Smart TV cloud gaming works as intended.
2Our February issue, featuring Far Cry 3, is out tomorrow.
From cellophane to opening cutscene, it's as if Kingdoms Of Amalur: Reckoning doesn't seem to care about you playing it.
9Chris Donlan picks over a dungeon-crawl that channels some unlikely influences.
Leading developers on what Double Fine Adventure means for the game industry's future.
Tim Schafer's studio has raised $400,000 to fund development of a game most publishers would have dismissed out of hand. Where do we go from here, asks Nathan Brown.
5