Opinion: Did Double Fine just kill the publisher?

Tim Schafer's studio has raised $400,000 to fund development of a game most publishers would have dismissed out of hand. Where do we go from here, asks Nathan Brown.
1The ins and outs of asking fans to foot development bills up front.
Four leading developers share their views on avant-garde game design.
The visceral horror shooter returns with a greater focus on action.
Find your future translating Japanese for Nintendo, designing games for core x group, or supporting the UK's nuclear deterrent.
Our February issue, featuring The Last Of Us, is out now.
Tim Schafer's studio has raised $400,000 to fund development of a game most publishers would have dismissed out of hand. Where do we go from here, asks Nathan Brown.
1Clint Hocking explains why we should stop judging game dialogue by the standards of film.
7It's a real problem that gamers don't understand how much work goes into making a quality game, plus Blizzard's political correctness gone soft.
1NanaOn-Sha's Kinect ghost story is reliable but unremarkable.
True Crime: Hong Kong renamed, with publisher's London studio assisting United Front Games with development.
Four leading developers share their views on avant-garde game design.
The visceral horror shooter returns with a greater focus on action.
2Spry Fox’s inspirational match-three puzzler loses little in the transition to smartphones.
An attempt to streamline the RPG leaves too little meat on its user-friendly bones.
We play PopCap's new dopamine-fuelled one-minute score challenge.
The goldfish is back, but the voxels are gone.
Find your future translating Japanese for Nintendo, designing games for core x group, or supporting the UK's nuclear deterrent.
Jas Purewal considers the question for the modern age: if you buy a virtual hat, who owns it?
1London's indie devs gather for Bit Of Alright, a chaotic celebration of the local scene.
GM Ben Cousins says recent spate of clones is "a blip" that will be eradicated as production values increase.
4Are overbearing tutorials and handholding destroying the magic? Plus playing fever dreams and shooting Skyrim.
2Brian Howe imagines what Infocom’s classic text-based adventure Zork might be like had it been released today.
1Chris Donlan plays an inspiringly fresh tactical game in which nuclear war meets Tetris.
Outcry over Where's My Water's 69p level bundle and Half-Life 3 highlight the problems of players loving games a little too much, says Alex Wiltshire.
19The Double Fine founder tells us why working with young children and hot lava results in fertile creative ground.
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