How Zynga cloned its way to success

We chart Zynga's track record of copying the works of others.
Tricky to find, awash with dross, and unreliable for revenue – whatever happened to Xbox 360's 'YouTube for videogames'?
The man who created X-COM on what he thinks of Firaxis' XCOM: Enemy Unknown remake and the future of turn-based strategy.
A compulsive iOS turn-based strategy that may be a few updates from greatness.
Find your future at Codemasters, Crytek, Madrid-based Tequila Works or movie effects specialist Double Negative.
Our February issue, featuring The Last Of Us, is out now.
We chart Zynga's track record of copying the works of others.
If we can analyse songs to predict future hits, asks Graham McAllister, can you do the same for videogames?
Boggle and Tetris collide in this wonderfully bewildering hybrid.
Hands-on with the games to look out for when Sony's handheld launches in Europe.
2Sony's European president Jim Ryan on the plans for launching its new handheld.
1Raph Koster on why QTEs might make for great experiences but are bad game design, plus the question of indie bundles.
7Don't let this platformer's inventive visual design fool you.
James Leach on the bit of making a game that for writers should be fun - hearing their words brought to life.
Find your future at Codemasters, Crytek, Madrid-based Tequila Works or movie effects specialist Double Negative.
Tricky to find, awash with dross, and unreliable for revenue – whatever happened to Xbox 360's 'YouTube for videogames'?
1A compulsive iOS turn-based strategy that may be a few updates from greatness.
A twin-stick shooter hobbled by its own challenge.
The magic at the heart of Hyrule, the art of fantasy illustration, and the talk that called developers to exact revenge on society.
"I think we might be the first to do constant updates," says 4J Studios' Paddy Burns.
Why does everything that Wanderlands touches turn to gold?
The man who created X-COM on what he thinks of Firaxis' XCOM: Enemy Unknown remake and the future of turn-based strategy.
1Leon Kennedy and Chris Redfield return in the "most ambitious, immersive and feature-rich" Resi to date.
1Horror games should be frightening. This one's just agonisingly frustrating.
1Hutch's characterful racing debut comes irritatingly close to greatness.
Pining for the loss and consequence of Ultima Online, plus the death of the games and art argument.
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